A deadly solid-state laser.


A deadly solid-state laser. Originally created by Tosh. Maintained by Romfarer

Works on its own and even better with Lazor System.
download it here:

Lazor System:
Robotic Arms Pack:
Lazor Guided Weapons:
Lazor Docking Cam:
Lazor Cam:


Place the contents of the Romfarer_HSTW_Sunbeam... folder in your KSP root folder. All folders are required to run this plugin. The files included in this package are taken from my Lazor System plugin. Download it here. I try to keep all versions up to date with the latest lazor system build, but if you want to make sure its up to date and bug free, download lazor system.

Addon Installation Guide


How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.


Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)


Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.


Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:


In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.


It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.


Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.


Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.


Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.


Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:


Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:


To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



How to use

How to use on it's own Rotate a turret with (Numlock must be ON!) keys. Toggle targeting beam with . Cycle nearest targets with . Fire with . Targeting range is 50 Km, firing range is 2 Km. Warning: it overheats. How to use with Lazor System: When a Lazor System main module is present on the same vessel, All Sunbeam keyboard control will be disabled and the laser will automatically aim according the to the main lazor. Sunbeam will appear in the Modules tab. From here you can activate "Toggle MouseLook" which lets you aim sunbeam with the mouse, and fire it with mouse left click. Using sunbeam with lazor system increases it's firing range.


16 Comments for “Sunbeam”

  1. Hey, I really love this mod, (It goes great with the DEMV Mk 2,) but whenever I try running it with the base Lazor System, the in game Lazor GUI disappears. I dont know if this is a mistake on my part, or a mod incompatibility. I am running 0.18.2. Thanks again for the awesome mods, Romfarer.

    Jack Bojangles February 17, 2013
  2. Jack Bojangles, You need the latest versions. That bug was fixed.

    Romfarer February 18, 2013
  3. It doesn’t work as of 0.18.4 :P

    EksCelle March 3, 2013
  4. ^Scratch that, It does work :P

    EksCelle March 4, 2013
  5. Hey. this might sound a bit noobish, but when I activate the laser, the beam shows, but nothing happens to the debris I am targeting. Is this an issue, or am I just doing it wrong?

    ExtendedBacon March 16, 2013
  6. dose this work for 0.19?

    starstream March 23, 2013
  7. 19 yes and 19.1 sort of

    Bobby Henderson April 18, 2013
  8. Why sunbeam do not spend energy?

    Denis Glebov April 20, 2013
  9. I really want to make some models for this plugin but I am having a lot of problems with alinement. My turret is showing up rotated up 90 degrees and is blocking its own laser and all sorts of problems. I would like to know:
    where should the world center and object center points be for each of the pieces. and where should they be pointing at.
    how does the collision node work and why is it different from everything else.

    1096bimu May 10, 2013
  10. I’m not sure how to install and there’s no help videos. The little notepad how to install is not much help
    ‘Put everything in this folder into KSP_win, and replace any conflicts.


    But it sill doesn’t work. If anyone could help that would be grate.

    Ben Turner May 25, 2013
  11. dose this work for 0.20 ?

    starstream May 26, 2013
  12. Love Love Love this thing. I mounted it on my recovery craft and can use the targeting laser as a great visual during spacewalks and then can use it to quickly clean up debris afterwards. Using it on Win8 (x64) with KSP version 0.20 and have had absolutely zero problems. I’m sure you already know this, but excellent work!

    Chip VanDan June 10, 2013
  13. Make different kinds

    Slash5462 July 6, 2013
  14. This will probably sound really stupid, but in the VAB or SPH, which category is the part in? I can’t seem to find it.

    Ben Nickerson August 11, 2013
  15. I cannot seem to find the textures folder in 0.21. Help?

    Jacob Smeltzer August 21, 2013
  16. Hi, awesome laser! Thanks for allowing me to fire a laser from my Arkbird, it just wasn’t the same without it…

    alan_one September 1, 2013
  17. Um, this is giving me an empty gamedata folder, any tips?

    SpaceTraveler December 18, 2013
  18. Sorry, I fixed it, restarted, not even another download, no idea what just happened.

    SpaceTraveler December 18, 2013
  19. install help!

    Hunter Lee February 8, 2014
  20. One of my Must Have mods, but it seems a bit in appropriate when I have a massive ship with awesome firepower that comes from, fighter sized lasers, I’m not criticizing the mod but Is it possible that we could have a larger model, just the mesh but scaled up and with some of the stats changed?

    I’m no good at modding myself so I apologize if my suggestion sounds a little naive.

    Caldari-Navy February 15, 2014
  21. i am no good with modding but could you either tell me how to or update the mod so we have different distance on the lasers you could have super huge ones and also some drone sized ones that would be awesome :)

    kiryn van schalkwyk April 5, 2014
  22. im on lap top how do i turn the lazer and use mouse control because my laptop does not have a num pad.
    ps im on 0.22.

    liam collier April 11, 2014

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