Squad Texture Reduction Pack 0.1c – Update

Cuts your Squad parts folder by about 400mb, increasing load times and freeing up RAM for other things. No noticeable loss in fidelity.

Overview

21.1c Update – The parachute “feature” which turned the little parachute into a weather balloon has been fixed. If you don’t mind, no need to update from the “b” version.

21.1b Update – Now with double the shrinkalation. Will reduce your 700mb Squad folder to about 300mb, with nearly equal loss of RAM usage. FOLLOW DIRECTIONS to install.

All 1mb and 4mb textures have been “debloated” by between 25 and 90%, leading to a 400mb reduction in size for your “Parts” and “Spaces” folder. Internal spaces have been consolidated when possible.

So far I haven’t noticed any loss in quality, but I have seen a slightly smoother game play with a little less VAB and SPH lag.

If other mods are pushing the 3.5GB limit, and causing crashes, this is definitely for you. Also very useful if you are a modder and frequently reload your assets in game during your test trials. If your machine is lower end and your textures are set to medium or below, you should not notice any difference in visuals at all. If you play on highest settings, you might but i haven’t seen it yet.

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To install this mod:

- Place the Debloat.bat in your /GameData folder
- Double-click Debloat.bat to run it.
- Overwrite your Squad folder with the one from the .zip
- Profit.

To remove (sounds complicated, very easy):

- Run Debloat.bat again.
- Delete Debloat.bat
- In Steam, Right-click “Kerbal Space Program”, select Properties at the bottom.
- Select “Local Files” and then click “Verify Integrity of Local Game Cache”
- No more profit.

I did the install this way to save space on the download and just give you the de-bloated textures, and also not to re-distribute Squad’s unaltered original files.

MIT license – means I don’t care what you do with this, don’t even ask, just do what you want so long as the MIT license applies also to your derivative work.

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Please report all questions, comments, and concerns to the forum thread here:

http://forum.kerbalspaceprogram.com/threads/51361-Squad-Texture-Reduction-Pack-02OCT13-release

Installation

See "How to Use" and follow instructions carefully. You have been warned.



How to use

See Description for instructions.



Comments

7 Comments for “Squad Texture Reduction Pack 0.1c – Update”

  1. Thanks for shaving a couple hundred MB off my install! Looking forward to seeing how else you can slim down the overblown Squad folder.

    HeadHunter67 October 2, 2013
  2. This same thing can be accomplished by running the MBM2PNG converter utility on all the “model00x.mbm” files (converting them into compressed PNG files) and then using MUEDIT to change all the MODEL.MU files so that they load the PNG textures instead of the uncompressed MBM textures.

    This utility was originally written to allow people to modify the looks of their parts by editing the textures (as easy to use PNG files rather than proprietary MBM files), but even if a person doesn’t edit anything, compressing all the textures into PNG files will save a lot of memory.

    Roger A. Krupski October 3, 2013
  3. Actually, Roger, that’s not what this does.

    This actually reduces the texture files to a lesser size/resolution, especially the smaller or invisible textures.

    Simply converting them to .png saves room on your hard drive, but it does NOT reduce RAM footprint, as the game converts the .png files back into a native format in order to run. .png conversion would actually increase load times and have identical system resource usage. The “savings” is an illusion.

    .tga’s and .mbm’s, however are more directly loaded into memory, so basically the file size you see is what is loaded into RAM. To get the same effect with your program, the user would need to manually reduce his converted .pngs to the next lower file size step (2048, 1024, 512, 256, 128, 64, etc.)

    William Taylor October 3, 2013
  4. you sir, have saved me from leaving KSP due to ram usage, you have my thanks

    Austin Welser October 3, 2013
  5. Is there a Mac version of this available, or will there be on e soon? The larger ships really bog down the program.

    Scott Brandon October 5, 2013
  6. You can check in the thread listed. Someone was supposed to be working on translating the installer, and there might be some useful tips.

    You can also just manually go through and delete the files before you copy.

    Open two windows side by side. Bring up the squad folder on one side and the .zip folder on the other. Now go through and erase all identically named files from the squad folder. Now copy them over from the zip folder.

    William Taylor October 5, 2013
  7. This pack absolutely stopped my KSP from crashing all the time. Thank you so much i was really starting to get pissed

    Warren Hanley October 20, 2013
  8. @Scott Brandon:

    Open the Terminal, and type (without quotes but with the space) “ditto “.
    Then click and drag the mod’s GameData folder into the Terminal window.
    Type another space.
    Now click and drag your KSP GameData folder into the window.
    Then push Return to run the command. This will merge the mod folder into your install directory, installing the mod without having to use the .bat file.

    Have fun!

    bohric December 6, 2013
  9. good mod! but very good combined with this thing:

    http://forum.kerbalspaceprogram.com/threads/59005-0-22-Release-1-Active-Memory-Reduction-Mod?highlight=texturecompressor

    I recommend this for every one, it dropped my Ram usage from 2,7 GB to 1,5 GB (at game start) and also made the game a bit smother I now have b9, nova punch, remottech, kas, multiwheels, kspx, fierspitter, and some other mods runing (some parts removed)

    druppi December 11, 2013
  10. If I want to remove this, how do I?

    asdfghjkl December 21, 2013
  11. Please Please Please (yes they did all start with capitals) update this and make one for macs. Thank you!

    Ryan De Oliveira January 1, 2014
  12. While this has dropped my RAM usage I’m basically just MISSING most textures now leaving all my items a blinding stark-white of the 3D model playing the STEAM version. I’ve attempted reinstalling a few times and it just doesn’t seem to want to work to at least display anything.

    Chankk Saotome January 1, 2014
  13. This is a must, less noticeable load times overall.

    Joan Escalas January 5, 2014
  14. Less load time over all, however caused my crew pane in flight mode to disappear and the graphics for the throttle slider to disappear.

    max collins January 14, 2014
  15. Just a quick FYI: The “MIT License” isn’t copyleft/sharealike; its only requirement is attribution (“The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.”). If that’s fine by you, then fair enough, but if you *do* want derivative works to be licensed under the same terms as your own release, you might want to consider something like the GNU GPL, Perl Artistic License, or Creative Commons (w/ Attribution and Sharealike) license.

    I also suggest including the full text of the MIT License in “Instructions and License.txt”, since without it, anyone wanting to create a derivative of this (for example, to rewrite the batch file into a shell script for OS X and Linux users like myself) would have a hard time including the non-existent copyright notice.

    Just some friendly advice; take it or leave it :)

    Ryan Northrup April 5, 2014
  16. This needs an update!

    Dimitar April 8, 2014
  17. Bob the builder can we build it! Bob the builder yes we can! :P PPPPPPPPPPPPPPPPPPP I just thought of this.

    Thomas Portell April 20, 2014

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