
Create your very own unmanned space program:
Construct vast interplanetary satellite relay networks, build massive orbiting command stations & send your probes to the farthest reaches of space.
Version 0.5.0.0. Updated for KSP 0.19.1 and including a rewrite and a lot of new features and parts.
Note that this version is incompatible with old RemoteTech 0.4.0.4 worlds. Running a RemoteTech 0.4.0.4 wold in RemoteTech 0.5.0.0 could cause world corruption.
This plugin gives a whole new area of realism and challenge to KSP. With it you can set up massive communications networks spanning the entire solar system and remote control probes in the farthest reaches of space, with signal delays of 8-10 minutes.
One of my favorite mod ! make things really realistic
sadly this mod is kinda outdated with .18 =\
I like bacon
@Antoine_Le_Grand
Why? It’s even better than before 0.18, with power consumption and docking!
Remote controlled drones which return for refuel and recharge!
Sorry, I meant “power5000″, no offense…
Fantastic mod! Thx
Hi can you make it so the 2 com parts in the science tab work with this mod please
Woohoo! Great work as always!
can I have a satelite work as a relay?
I always find this is a must have mod! Building networks of satellites is so much fun, as is attempting to control over a delay.
I’ve been using it for some time, but i don’t like the auto-killrot option on ASAS toggle. It also messes the F button for temporary ASAS toggle, everything else is great.
Rating this addon 5 stars isn’t enough. Really brilliant idea, and with few additions in future versions (like preprogramming the flight computer) it’ll be perfect.
Does this need an update for 0.18.2?
@Ronin Storn That’s what I was wondering.
I might sound a little stupid and subborn but, in this state, I cannot use this mod(mentally).
To quote zex956
“I’ve been using it for some time, but i don’t like the auto-killrot option on ASAS toggle. It also messes the F button for temporary ASAS toggle, everything else is great.”
same for me. It would be great if we had the option to turn this feature off and/or a fix for the ASAS toggle.
I have been having issues where the local control button is red, and some of the longer range antennas are not working. I even tried a new Install of KSP with just the RemoteTech plugin, but with the same results.
Great mod. I’ve been having a lot of fun with it. The only issue I came across was in the surface inputs, one of them types backwards. So if I enter 180 degrees, it comes out as 081.
This gives a Whole New Fun to KSP ~!
With very well-made Flight Control system. i really like it.
Thanks !
This mod is awesome! They should add this to game (and credit you of course)!
I would like to ask for the ability to change the speed of light.
This will simplify the game. Will eliminate the delay.
The satellites will be needed for communication. A control is not affected.
Great mod. Thank you.
I lost the Comm Status window all of a sudden. I had it and then it’s gone and I cant get it back. odd thing is, all my satellites and spacecraft are still talking to each other and I still have control
How to fix?
How do I get the Comm Status window back? All of a sudden it was gone and nowhere to be found. I was having a great time with this mod until that thing went away.
I’ve got the space problem as Tom above….I can send manned Command units up, and link up in orbit with ground control, but I cannot for the life of me send up a unmanned probe with Remote Control. With or without MechJeb, with or without multiple antenna/dishes, with or without the Remote Control unit, the Local Control button stays red, the display reads Out of Contact and all craft controls (spacebar) remain ineffective. I want to send a remote probe out to orbit the planets, but this is preventing launch completely.
To make the window reappear, click on any command/RC element and choose the Show/Hide window button.
A suggestion for the “out of control” issue, make sure you have a line of communication with Kerbin mission control. This generally means working from the inside out: place a number of satellites in low orbit (80km-100km) so the signal not only can be relayed a little further, but so it can be accessed from all sides of the planet. From there widen out further, ideally to around 2868km- which I think is roughly Kerbin’s geosynchronous orbital- and further with omni and single directional equipment.
As for me, I’m diggin’ it yo. It’s my hope that this will be an actual function in Kerbal, in addition to a “pre-programmed mission” function which would require no pilot or signal (and help get those first few relays up without LOS, grr).
This is a stupid mod,
it would be fun if my game doesent crash as much.
everytime i want to launch a ship with something of remotetech on it it crashes! if there is something i can do please help me
P.S. im on a mac
i cant launch from space plane hanger i have to activate the jets myself PLZ FIX THIS!
@Onno, you probably have a computer with less than 2 gigs of ram. I suggest adding more. For those with a red “Local Control” button, you must have a manned pod in order to have local control. I suggest sending manned stations to set up a temporary network before launching probes.
Love the addon, one of my favorites. Minor note: the part.cfg files for the various remote tech antennae throw a warning “Variable impactTolerance not found in RemoteTechAntenna Module!”
I like this mod a lot, but is sad that isn’t affect carts. But i think there is simple solution for that. If you add that if probe is in range then produce some resource (data maybe) so I can change configs in carts to require that resource to work.
Broken in 0.19.0. Can’t access the menu to end the flight while this mod is installed.
My bad for posting before reading forums, apparently this is already being worked on. See forum thread for details.
http://forum.kerbalspaceprogram.com/showthread.php/16347-PLUGIN-PARTS-0-18-2-RemoteTech-Relay-Network-%E2%80%93-V-0-4-0-3/page101?highlight=remotetech
Felt like mentioning that the The 2m command pod can actually have kerbals in it. Since, with new parts, you can actually get those kerbals in it, I was hoping you could fix this.
Hey, for some reason, remotetech crafts stop me from ending the flight or returning to the space center, anyone else having this problem?
All it does it hang while loading on OSX 10.8.3
Great mod, took a while to learn how to use but otherwise really cool
I wanted to like this mod, but the notion that communications satellites need to be manned is absurd.
It adds realism and then takes it away with the same breath.
@Nuprin – the comm sats don’t need to be manned, just the sources where the commands are coming from. It makes sense to me. Maybe set up a stationary “command post” near your base on Kerbin and use unmanned relay sats from there out, I think that’d have the effect you want.
Also, call me a wuss/incompetent but like someone above I’d also like a way to eliminate the speed of light delay before I try this (awesome idea) out. I like some realism, but THAT much realism is a bit much- there’s no way I’m good enough to time things right.
I dropped a probe on Duna recently – maybe it was just my approach, but the window for releasing a parachute before smashing seemed to be a matter of seconds! (Of course I could probably release it way ahead of time, but what’s the fun in that? Anyway later versions would probably burn up the chute if you release too soon.) Point is, I’d have never been able to time that right if there were even a 30 second delay.
Is the source for this released?
Is this compatible with MechJeb 2?
SAS dosent work with this….
Can’t wait for the .20 update!