2jewm

Radial Nuclear Engines

A mixture of 3 radial nuclear engines for multiple usage.

Overview

Here is a mixture of 3 different Radial Nuclear Engines

RN-614m – 20 thrust tiny nuclear engine and 750 ISP in vacum (smaller engine, harder to get efficient)
RN-614M – 40 thrust medium nuclear engine and 780 ISP in vacum
RN-614 – 60 thrust big nuclear engine and 830 ISP in vacum (biggest engine, easier to make efficient)

Very useful for skycranes or other similar things where the big and chunky nuclear engines won’t fit or lift.

Watch me make more mods live on stream @ Twitch.tv/mysteel

All work on this project has been done with “CallSignsaru”

Installation





Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

Place the content of the .zip file into gamedata folder and play.



Comments

8 Comments for “Radial Nuclear Engines”

  1. I think it’s a pretty cool idea to mount them radially. They are nice looking, symmetry fits well, and color scheme is good. only thing I’d look at is making them more alive: vectoring, heating of the nozzle and the isp stats for the smaller models. I think ISP is supposed to be higher.

    but in anyways It’s a 4 from me.

    DesertWolf July 21, 2013
  2. The small one didnt seem to be working and it was guzzling fuel big time might want to check that out.

    Nick Cogdell July 23, 2013
  3. “I think it’s a pretty cool idea to mount them radially. They are nice looking, symmetry fits well, and color scheme is good. only thing I’d look at is making them more alive: vectoring, heating of the nozzle and the isp stats for the smaller models. I think ISP is supposed to be higher.

    but in anyways It’s a 4 from me.”

    I am glad you like it :) i would really like to animate it but the fact is this is my first mod i ever made for KSP so i don’t quite know how to yet :D

    “The small one didnt seem to be working and it was guzzling fuel big time might want to check that out.”

    The concept about that was the smaller engine was harder to make efficient (due to the compact size) but i have tweaked it a bit so it’s not too extreme

    Daniel Wickstrøm July 23, 2013
  4. yes! finally a way to make my rotating vtol spaceplane engines have atomic ISP without using the awkward stock engine!

    Heads up though- I think when you updated, you didn’t fully change the name of the medium engine from the small engine in the part cfg. The small engine shows up, but not the medium. just a small bug though.

    Dinos San Pedro July 24, 2013
  5. It seems this latest release has your part.cfg files a lil messed up. Your small and medium have the same part name and this game confuses between them on launch.
    I recommend that you change the ‘name = RN-614m’ to ‘name = RN-614s’ for your Small Nerva that produces only 20 thrust.

    I am only getting engine exhaust flame from the large nerva, both the small and medium do not provide any flames for me.

    Initial testing also seems that I am not getting thrust produced from any of the engines, small medium or large.

    Brad Guzzardo July 24, 2013
  6. Ok, I made the fix I mentioned in the first one, where I renamed the Small Nerva to ‘RN-614s’. This fixed the game confusing the two smaller nervas.

    I did some more testing. The large nerva that produces the engine exhaust flame does indeed provide thrust, but the Medium and Small which do not provide an exhaust flame also seem to provide no actual thrust.
    They report fuel flow, and they report an ISP. My guess, and I am no mod maker here, is that there is something wrong with the .mu files for the parts.

    Brad Guzzardo July 24, 2013
  7. Update July 24 16:30

    You were infact right, the .mu file got bugged out for the game due to the name changing.

    I changed the names to micro and medium and added the thrustTransform back in the .mu file and it should all be working now :)

    Daniel Wickstrøm July 24, 2013
  8. Great simple mod please do some of the other engines radial ions would be good

    a August 10, 2013

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