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Orda Auto Pilot

- Teleporter – Auto Orbit – Auto Rendesvous – Auto Docking – Auto Pilot

Overview

Tutorial video : http://www.youtube.com/watch?v=x0ajnnugQmk&feature=youtu.be

Installation

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Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

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Comments

28 Comments for “Orda Auto Pilot”

  1. …don’t like your presentation at all. If your that lazy to publish your project this way…OMG how much effort had you put into the mod itself?

    …afraid to test :(

    Eric April 5, 2013
  2. This is a very nice addon / alterantive to MechJeb. Not only does it include 2 tutorial missions to explain how to use it properly but also a resource transfer and a resource dump module. True, documentation is a little lacking but playing around with itr yields fantastic results. I went and changed the part.cfg’s to make them a little more descriptive for myself but i can give some more pointers here: Mod contains 4 modules, the ORDA computer which is the main autopilot, a “magic” version of the computer which operates without power and has a teleport feature, the ORDA dump which can be used to dump liquid fuel, oxidizer and mono-propellant and the ORDA transfer which can be used to transfer above resources by going EVA and connecting two panels together using the key. Very nice mod indeed !!!

    g_ BonE April 5, 2013
  3. g_ BonE April 5, 2013
  4. during the trainings you cant pause so if somethings messed up you have to quit the game

    constellationepicness April 5, 2013
  5. DO NOT USE THIS USE MECHJEB IT IS MUCH BETTER AND MECHJEB 2.0.4 IS out on the form http://forum.kerbalspaceprogram.com/showthread.php/12384-PLUGIN-PART-0-19-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-0-4?highlight=mechjeb and it is epic this guy is lazy as you can see

    JANNIK April 6, 2013
  6. Why did you upload an old version with just your name instead of the creator name ?!
    There is a newer version lost in the thread.

    And while Mechjeb 2 is nice it use more fuel than ORDA ( with the right parameters) for now.

    sarbian April 6, 2013
  7. So this is exactly like MechJeb AND HyperJump System? Because it feels like it.

    The Auto’s = Mechjeb
    Teleport = hyperjump

    Aaron Comis April 6, 2013
  8. This mod is great for docking.
    However, the documentation for it is horrible. It includes its own tutorials on how to dock but that’s it. I wish the mod creator had put more effort into explaining the mod on this website. I’m trying to transfer fuel between my ships and it is failing miserably. I have no idea what I’m doing and because the forums are still down I can’t really ask anyone either.

    Jonathan Leitschuh April 16, 2013
  9. Was this uploaded by the mods original creator?
    Because it doesn’t look that way.

    Moritz Helle April 17, 2013
  10. why would u need this Mechjeb is by far better and wait untill U see MECHJEB 2.0 it is allredy Super epic and has the best docking autopilot ever

    JANNIK April 17, 2013
  11. Cannot really imagine that it would dock better than mechjeb v2+. Even so new mechjeb is not 100% on docking.

    elkar April 18, 2013
  12. Is the tutorial video made by you? Because the real creator of this mod has far better ones on his own channel.

    Moritz Helle April 18, 2013
  13. I’m gonna give it a try coz mechjeb is like 30-40% successful only so …

    elkar April 19, 2013
  14. lookslike hyperedit-mechjeb an lazor

    joey baltus April 20, 2013
  15. This is not the official ORDA, do not download it.

    Devogen April 21, 2013
  16. I love this mod! If you need a docking autopilot, GET THIS MOD!!! It is the best mod I have had!

    matheson shenher June 2, 2013
  17. I am afraid to try this mod… :/

    Lars Kuck June 5, 2013
  18. thank you. works good.

    ruthless fate June 7, 2013
  19. THIS IS PERFECT all you have to do is click the target button and ur right next to it in orbit then auto pilot does the rest!!!

    George June 21, 2013
  20. This mod works great with 0.20.2. The only bug I have found is that docking with the 6 docking port adapter sometimes has some issues where the auto pilot does not know which direction (forward / backward) to dock at.

    vril June 29, 2013
  21. ty great mod . hope you give the right people credit )

    choco smoke July 15, 2013
  22. great mod, a few small bugs here and there (including my ship smashing into the ground when teleporting to target) but otherwise a great mod for people who have trouble docking.

    slipsam July 15, 2013
  23. this is ok..but mechjeb is MUTCH better,with it’s new update.
    (get it here:http://kerbalspaceport.com/mechjeb-2-0-8-0-command-pods-probes-0-20-0/ )

    irpded rogert July 17, 2013
  24. this mod also seems faaar more cheaty than mechjeb,mechjeb actually LAUNCHES YOU,so you have a challenge to build the right rocket.

    irpded rogert July 17, 2013
  25. How do we even use the updated version??

    Chris williams August 11, 2013
  26. so GameData to KSP/GameData/squad/parts/utilities and there the parts and the other file into KSP/GameData ? if yes, then my is broken

    yohey August 28, 2013
  27. We need version 0.21.x!!!!

    alexkill95 September 14, 2013
  28. I don’t like the teleport functionality either, but meh.

    What I really don’t like is that his mod attempts to overwrite the stock Docking Ports with ones that reference his auto-pilot. I would prefer he simply duplicated and renamed the parts.

    /scowl

    Ray October 10, 2013

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