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Munbug X – Stock Apollo Replica, Saturn V Rocket, CSM, Lander, Buggy and ALSEP

A highly detailed and accurate model of the Apollo spacecraft and Saturn V launcher…. 100% stock parts! For more info please visit the Munbug thread here! http://forum.kerbalspaceprogram.com/showthread.php/28073-0-20-UPDATED-LANDER!-Munbug-VI-Apollo-CSM-Lander-Buggy-Jool-V-Rocket!

Overview

Installation





Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

For more info please visit the Munbug thread here! http://forum.kerbalspaceprogram.com/showthread.php/28073-0-20-UPDATED-LANDER!-Munbug-VI-Apollo-CSM-Lander-Buggy-Jool-V-Rocket!



Comments

26 Comments for “Munbug X – Stock Apollo Replica, Saturn V Rocket, CSM, Lander, Buggy and ALSEP”

  1. wow

    Nathan Czaja June 12, 2013
  2. if this isnt a mod iam downloading it. it looks amazing 5 stars

    matt shabon June 12, 2013
  3. Yes this masterpiece is finally on SpacePort!

    Daniel Lindsay June 12, 2013
  4. MASTERPIECE I SAY

    Daniel Lindsay June 12, 2013
  5. INCREDABLE!!!!!!!

    irpded rogert June 16, 2013
  6. whats that engine from the csm ?

    Henry peace June 22, 2013
  7. It’s a skipper.

    Mulbin June 22, 2013
  8. ALL STOCK PARTS!? YOUR AMAZING

    Brian DiMascio June 25, 2013
  9. wow! all stock parts

    Brian DiMascio June 25, 2013
  10. It looks amazing, but when my computer saw it, it stared in shock, screamed WHY and subsequently dropped dead on spot. And by that, I mean that the physics gave up and promptly exploded everything.

    Sam Lewis July 2, 2013
  11. IT IS AWESOME! A bit laggy on the first stage, but later good. I tried first time without manual and almost killed Jeb :(

    paxy97 July 3, 2013
  12. cant use on mac

    War Eagle 1 July 3, 2013
  13. Best Apollo build to date…. by far.

    Adam Roberts July 4, 2013
  14. Great work, had a bit of trouble with docking but your forum thread helped my out perfectly!

    2080 July 10, 2013
  15. My computer lags even when I get rid of everything but the lander ;_;

    Sam Lewis July 10, 2013
  16. :O

    irpded rogert July 19, 2013
  17. :D

    irpded rogert July 19, 2013
  18. LAGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG(no offence)GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG!

    irpded rogert July 19, 2013
  19. Will not eject 2nd stage when trying to reach orbit with MechJeb 2. What am I doing wrong??? Is the staging sequence out of order??

    Scott Brandon August 25, 2013
  20. I’m not sure, it works fine for me… but I don’t use mechjeb. Are you letting mechjeb automatically stage for you? If so I can’t really help as mechjeb is a third party mod and this is a stock ship. Just stage manually.

    Mulbin August 26, 2013
  21. crashes my KSP on launch

    Ted Logan September 2, 2013
  22. can you make this available for mac users because it wont work for me

    Colin De Maria September 9, 2013
  23. Its a craft file so works for pc and mac. If your having trouble with it the problem is down to your mac settings. Your mac is probably changing the file name from munbugx.craft to munbugx.craft.txt (it thinks it is being helpful be recognising it as a text file)…. however you may not be able to see the “.txt” part of the filename if your mac is set to hide file extensions. You need to set your mac settings so it doesnt hide file extensions so you can see the full file name… there will be tutorials online… and delete the .txt part of the name.

    Its a problem with macs, not with my file. Hope this helps.

    Mulbin September 12, 2013
  24. Be nice if I could open the files with WinRar

    Jacob Abel September 14, 2013
  25. grate craft used your dune bug x but that had Enough fuel for powered orbital capture so i think you dune bug x has more fuel than it needs (just go spaceport account yesterday) and have used munbug 4 before this cant wait to launch this thing I am ksp noob thogh (has to use mechjeb 2 to fly tis thing

    connor johnston September 23, 2013
  26. wow,you are Genius!!!!!!!!!!!!!!!!

    ye jerry February 1, 2014

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