Modular Magnetic Modules V0.3.1 – Base building mod

Faced with the problem with long term Base’s off world the engineers at KSP designed a low cost solution. Originally cardboard boxes, these sections have been bent, taped and painted and re-purposed as off world living containers, perfect for all your kerbal needs (Caution, Parts not air-tight). All parts now have the ability to connect to each other (aside from the legs)



This parts pack was developed to provide permanent habitable structure on different planets. this current release allows includes corridors, observation modules, airlocks, stairs just to name a few.

If you have ever wanted to build a base on another planet this is for you, within the next few releases there will be more parts coming including landing pads, mission control centers and more



Addon Installation Guide


How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.


Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)


Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.


Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:


In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.


It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.


Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.


Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.


Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.


Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:


Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:


To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



How to use

Just like normal parts, just click and place. All of the modules unless otherwise specified can dock to each other.


15 Comments for “Modular Magnetic Modules V0.3.1 – Base building mod”

  1. I don’t get notifications if something is posted here, so can you submit any bugs/problems to the dev thread please :)

    germalto March 4, 2013
  2. Oh boy, this is going to get very interesting.

    Astronomer March 4, 2013
  3. I have been waiting for this one! Thanks!

    kurtu5 March 5, 2013
  4. I’ve done something similar to this using wheels, hollow structures, and docking ports. Although I think I may still need wheels to hook these parts together.

    wrothmonk March 5, 2013
  5. just awesome , keep going

    Le gal Quentin March 5, 2013
  6. Is this mod really good because it looks amazingly awesome

    Trenton Balliger March 27, 2013
  7. Thx for this modification! I like it so much that i want help you make it better! In new version 0.20 textures became white :( and some details such basenod and static legs didn`t appear in the game! Plz fixe it.

    Existor May 23, 2013
  8. Updated to .20, Enjoy.

    germalto June 2, 2013
  9. I was wondering if you could make an end-cap that is just a reinforced window? I was going to use the observation model as an end-piece to one “arm” of the craft, when I found that only pods and airlocks can be attached to the end. Wonderful mod though, makes EVA actually enjoyable.

    Zane Neill June 6, 2013
  10. thease are grate parts for the kss

    Spacejunk Co aproved

    Spacejunk Co June 14, 2013
  11. This is a VERY good pack. Although I have some ideas-

    Corner pieces and stairs, not the radial one thing, like the corridor but angled slightly up filled with stairs, with different sizes.

    More landing struts.

    Engine room, which is a corridor that has support for engines at end.

    Maybe some xenon, liquid fuel, and oxidizer tanks that support the texture? That would be nice.

    vinster7 August 5, 2013
  12. Otherwise, this is a VERY awesome pack, for something that’s new, I see a lot of potential in this.

    vinster7 August 5, 2013
  13. Found out where the stairs go.

    vinster7 August 5, 2013
  14. Alright, I got some bugs/minor requests for ya.

    The parts are damn to light! I have all my thrusters in the back to lift it up, because the fuel tank is so heavy compared to the front parts.

    Wtf do the vertical airlocks go? Is that for the VAB rockets that use this?

    Make it easier to put on airlocks.

    Thats it for now. Sorry for the spam of comments I made.

    vinster7 August 5, 2013
  15. Awesome pack please continue to update.

    Zachary Toms August 5, 2013
  16. Hello, I absolutely adore this mod pack, but I do have some questions. I cant seem to get the airlocks on. The vertical ones are fine, but the one that are used on the jump pod I cant get on. Can you help me with this?

    Evan Avots March 2, 2014
  17. What ever happened to this effort? I looked at the thread in KSP and saw a whole bunch of partially completed structures that I would LOVE to add to my bases.

    GREAT add-on and I hope that more content will be created and released!

    Bob Stewart March 9, 2014

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