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Mission Pack v0.85

Currently Mission Pack has one campaign with 14 missions. You can find all missions in “Scenarios”. All feedback is appreciated.

Overview

Forum thread: Click here

The purpouse of this plugin is to create missions for KSP. In every mission you can have list of allowed parts, and conditions which you should met to accomplish this mission. Kerbal mission control will send you messages while in flight.

Missions can be grouped in campaigns.

Currently there is one campaign designed for inexperienced user. More missions will follow.

You can create your own missions and challenges by editing SFS files of scenarios. This plugin does not change any parts in game, he only parses SFS files to display messages and tell you when you accomplished mission.

0.85 Changelog:
- added batteries in mission 5, because it was really hard without them

0.84 Changelog:
- added 14 mission
- added new rover wheels to rover missions
- fixed typo in 7 mission

0.83 Changelog:
- refixed misssion 10 victory condition

0.82 Changelog:
- fixed misssion 10 victory condition

0.81 Changelog:
- fixed misssion 10 not-existing message (thx Kermunist)

0.8 Changelog:
- fixed duration count reset
- added two new missions

0.7 Changelog:
- fixed briefing not appear bug from 0.6
- added new mission

0.6 Changelog:
- fixed info in Optimal Ascent
- fixed Marker display after reloading game
- fixed “land at” condition detecting
- added first rover mission

0.5 Changelog:
- added Mun Arch mission
- added map marker option
- fixed mission numbers

0.4 Changelog:
- added Communication window
- added eight mission
- added mission objectives messages
- added mission titles

Installation





Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

1. Download plugin and extract its contents. 2. You will find new scenarios in "Scenarios". 3. You need to win previous mission before you can start next one. So start with mission 1.



Comments

44 Comments for “Mission Pack v0.85”

  1. I’m surprised nobody has commented on this add-on. I’ll check it out!

    Iggyfigs December 17, 2012
  2. These are awesome! Useful for beginners as well.

    Shaun December 18, 2012
  3. This is Fantastic!! I love the little animations and comments that you added. I am surprised squad had not done this for in game moments such as the speed of sound, or touchdown on an alien planet. <—something you could do as a stand alone mod for the game. If you were inclined. Gene Kerman FTW

    spddracer December 18, 2012
  4. Absolutely fantastic stuff… I’m half way through these and loving the informative and easy to understand directions mission control are giving me.

    Luciferous December 19, 2012
  5. Well, how said that with my shitty English?
    Hmmm Awesome, no, not enough, Wonderfull? hmmm. Ho yes!! WonderSome!

    Realy realy helpfull for noob like me, Finaly, i have understood something in how catch an orbit without mehjeb utility.

    Thanks a lot for this adammada. (i hope devs will have the good idea to add that and more in the next release).

    Horasmus December 20, 2012
  6. Amazing! very useful for beginners.

    Xeiber December 22, 2012
  7. Bug report:
    Mission 9, the sfs file line 314 refers to a non existent message welcome2. Deleting that line allows the mission to continue properly.

    Otherwise a great mod, adds some structure and introduces the parts a bit at a time for beginners.

    Kermunist January 1, 2013
  8. just downloaded… empty folder?

    ayahuasca January 2, 2013
  9. I uploaded correct one now.

    adammada January 2, 2013
  10. ok thanks :) will download again now… just fancy doing some “mission” style things for a change

    ayahuasca January 3, 2013
  11. Having immense fun with the mission pack – it has me playing KSP more than I have in months, so thank you very much!

    Completely stuck on 5) though – cannot get a circular orbit at 75km with 45l of oxidiser left whatever I try – 20+ attempts in now. I follow the 70% throttle burn to 10k to avoid hitting terminal velocity, followed by a turn to 45deg-E and burn until apo hits c.75k – this normally takes me all of the fuel from stage 1. Coast to apo, line up with horizon and prograde circ burn, but usually end up with too little fuel before pe beats the horizon, running out of energy during coast, or blowing apo out to 300+km.

    Highly frustrating, as each previous scenario usually hasn’t taken me more than 2-3 attempts.Desperately wanting not to “tweak” the scenario to “win”, but could anyone please point me toward what am I missing?

    Kerbonaut-1 January 4, 2013
  12. Go about 90%, even with 100% it is doable. Cut engine before 75km, like on 72km. Then line up horizontally and start slowly burning before AP (like 60 seconds before) – you will slowly raise your AP to 75, while already gaining horizontal speed.

    The trick is not to wait until AP with horizontal burn.

    adammada January 4, 2013
  13. Looks great so far!
    Could be better with the structural requirements of each mission though… I can’t remember how many times I launched a flight and had to go back and redesign my rocket because it had too many parts.

    Joshman_1306 January 4, 2013
  14. Thanks Adam, with your advice I managed it on the second shot.

    KB1

    Kerbonaut-1 January 5, 2013
  15. How do you add parts to the Parts window (where u get the parts to put on your rocket) in this pack?

    11JRidding January 6, 2013
  16. Im stuck at 10. Im at the monolith, but waiting more than 60s, but still i cant achieve it. I didnt fly.
    Any tip?

    Nick January 9, 2013
  17. Bug in mission. Download 0.82 and then it should work.

    adammada January 10, 2013
  18. WHY! Had tthe mission 5 thing had ONE BATTERY I would of had it! *Rages around the room* I had it at 71×76, Just a -tiny burn- in a direction to raise the periapsis, without moving the apoapsis, would of done it! I got into position, about to start that tiny burn.. *probe battery dies* WHYYY!!! I had 55L of Oxidizer left! …I WAS SO CLOSE *rages and counts it as a win -anyway- stupid battery…*

    Ryusho January 11, 2013
  19. This is a fantastic mod. I really love the fact that you’ve created a “fly by mission” concept including “End of mission” screens and text. This opens up a whole new KSP! I really hope that there will be more missions in the future!

    That said, as with Nick, I’m also stuck at the monolith (with the censor and with no flying). I am using 0.82 on v0.18.2. Ideas?

    Great great mod!

    IronHelix January 11, 2013
  20. I managed to finish Mission 10 by editing your A10.sfs file. You mistakenly had Mun instead of Kerbin (2 references) in the conditions, as well as your height setting was wrong. It was set to 3 whereas you actually start on the launch pad which is at 73m. I changed it to 100. After that I could finish the scenario.

    Other than that, great mod – again!

    IronHelix January 11, 2013
  21. Nice mod

    but I’m stuck at mission 4, I get the orbit 200km +-2km and 90º of inclination (checked using the mun as target, as it has 0º of orbital inclination to Kerbin)

    I posted some screenshots here: http://forum.kerbalspaceprogram.com/showthread.php/39666-Mission-Pack-V0-83-stucked-in-mission-4

    Vicilu January 21, 2013
  22. Have 0.83 version, but im still stuck at mission 10. I do everithing right but i cant make it. The don’t fly part is not achivable.

    Mezo January 22, 2013
  23. In version 0.83 the first mission doesn’t work properly. In VAB I don’t see any parts or command modules and I can’t even move the camera. I can load saved ships, but even when I accomplish the part requirements written in the mission file, it says that those parts are not allowed to use.

    I found a solution: in the mission file, delete the word “none” in the row “defaultparts = “. Unfortunately it will allow you to use all of the parts without restrictions. Can anybody know a better way to fix the problem?

    Szathy January 22, 2013
  24. > Have 0.83 version, but im still stuck at mission 10. I do everithing right but i cant make it. The don’t fly part is not achivable.

    There is condition that command pod cant be more than 3 meters above ground. If your rover is high enough, you will lost. And ride down using ramp, dont jump from start platform.

    > I found a solution: in the mission file, delete the word “none” in the row “defaultparts = “. Unfortunately it will allow you to use all of the parts without restrictions. Can anybody know a better way to fix the problem?

    Something more is broken. Maybe some other plugin. Try to play on vanilla game version.

    adammada January 26, 2013
  25. I like it, but the optimal accent is WAY too hard, especially for the 4th mission, I’m fairly experienced, made stations, mun bases, landed on several planets, but I’m having the HARDEST TIME doing this silly mission!

    Joe January 26, 2013
  26. Though I really enjoy it, thanks!

    Joe January 26, 2013
  27. This is awesome. Helps me brush up on my basics, and I’d imagine is great for newcomers to KSP. I’d love to see more missions added.

    Thanks!

    JohnicBoom January 27, 2013
  28. I’m not getting the mission control!

    The Jedi Master February 16, 2013
  29. @adammada – Like several others i am having extreme difficulty with 5. Obviously this is just my technique as others pass just fine. My typical launch is setting thrust at 75% with asas on and launch then tilt about 20 degrees east at 10k, 45 degrees at 20k, and then slowly over to level with the horizon until stage 1 dies. This usually puts me around a 65k AP. I separate and burn up to a 70k AP at about 20 degrees above horizon. This puts my orbit speed about 1500m/s. I wait until about 60s from AP then level with the horizon and burn full. My AP quickly rockets past 75k and I have evn burned well below the horizon to move the AP back down but I either lose energy. blow out my AP, or lose fuel before my AP and PE flop and i can get any better than a 70k PE.
    SO long story short I am just furthering bad habits obviously. Can you point me in the direction of a good tutorial?

    Thanks

    terminalmonky February 26, 2013
  30. Nice mission pack !
    Got the game a few days ago and this addon learned me a lot. I’m starting mission 7 now, first time I’m leaving Kerbin orbit (except a few Kerbol ones, mostly by mistake).

    Thank you !

    MacBernick February 28, 2013
  31. I’m not getting the communications from mission control. I’m using a fresh, stock install of KSP. Anything I need to do?

    Nathan Flateau March 10, 2013
  32. @adammada Hey, I am really enjoying your mission pack. I am a software developer and have branched your code to add to it. Would you be interested in merging or working together to add features?

    Right now I have added a mission budget and am working on adding mission control audio. I also organized the code into regions, added a little documentation, etc.

    Email me: blackglade@yahoo.com

    Steve A April 3, 2013
  33. how do you change it so you can play all missions before completing the one before it?

    Luke Blackburn April 21, 2013
  34. I love this mission pack, it serves much better as a tutorial than the built in training. One thing to improve however is explaining the restrictions of each mission(I.E. You can have X amount of thrusters).

    My MAJOR beef, however, lies in the Optimal Ascent mission. It’s way too hard and feels very inconsistent with the scenarios as a whole. I get that trial and error is a thing for this mission and people do eventually complete it, but it doesn’t teach me anything like the others have in previous missions. It feels like a pop quiz in history class where the question is on the most obscure detail of a major event. You know the event but the detail eludes you and you subsequently fail. It’s not impossible, because obviously people have completed it(and congrats to you guys because I’m still barely missing it). This mission wouldn’t be such a problem if it took the time to explain how to achieve an optimal ascent or allowing us to skip that mission and move on to the next one.

    Aside from that nice paragraph of rant, I do applaud you for pitching forth the effort with this campaign series and hope to see it further refined in future updates!

    Reavermyst May 6, 2013
  35. Mission 7 is broken: it requires you to use a commDish part, does not provide any, and if you edit the save to add one, comes up with an error message: http://img.photobucket.com/albums/v342/ambee69/screenshot303_zps98e0159b.png

    kahlzun May 6, 2013
  36. I am stuck on mission 8. Any hints/tips? How do you build a rover out of the parts provided.

    Adam Franklin May 7, 2013
  37. >I am stuck on mission 8. Any hints/tips? How do you build a rover out of the parts provided.

    This mission was created before new rover-wheels was added to game. But its perfectly doable. Just use provided wheels, and rocket engine. You just need to rotate engine, so it would be horizontal (QWEASD keys in editor). Or you can use RCS thrusters.

    adammada May 14, 2013
  38. Great mission pack, though I really don’t understand why the missions are called “to the minmus” when you don’t even go there, all the missions are either on or about Kerbin or the Mun.

    Also needs a quick update to include the new rover wheels from .19 making a rover out of spaceplane gears is not much fun.

    The missions are great for beginners up until about half way through. At that point now you’re doing some precision landing maneuvers and custom builds in the VAB. The missions start expecting you to figure some things out on your own.

    Very beginner friendly in the beginning, but this mission pack doesn’t hold your hand forever. I give it an A.

    Factoid May 14, 2013
  39. can you provide a list of missions

    calvin salacain May 18, 2013
  40. Hey, I’m having trouble getting the missions to work currently. I put the mission files in the Scenario Folder and the contents of your Plugins folder in the game Plugins folder. When I start the game I can see and start all of the missions, but I just have free access to all the parts and no in-game messages :(

    Hefin Jones May 28, 2013
  41. Hefin, I am having the same exact problem. :( :(

    Jetshark May 28, 2013
  42. Hi… the same problem for me…

    Sergei May 30, 2013
  43. Hi I have uploaded a fixed version of this Plugin here:
    http://kerbalspaceport.com/mission-pack-0-20-fix/

    Dylan Sale June 27, 2013
  44. I wish this mod got updated. Not working at the moment.

    JayCheetah October 10, 2013

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