Anatid Robotics and Multiversal Mechatronics proudly presents the first flight assistant autopilot: MechJeb
Forum thread here
is this a new version of the Mechheb??
I’m wondering too if this is an official update to mechjeb for 18.2 or just somebody uploading mechjeb to call their own since the original one that I find on here and this one are uploaded by different accounts on the spaceport.
When I tested the original in 18.2 it was working fine so not sure what this one adds to it (if anything) as the overview is very vague.
Apologies, I see that the topic linked is also written by r4m0n, so must be my mistake about which one of the mechjeb’s listed on the space port would be the official mechjeb.
Thank your r4m0n. I love Mechjeb because w/o it i wouldn’t be going very far
Love this mod to death… can’t do anything without it lol but I wish the pod parts were updated with resources and thrust vector nodes!
I had MASSIVE issues with all my MechJeb equipped vehicles and launchers after the latest MechJeb update.. I spent an hour trying to figure it out.
My vehicles were jerking uncontrollably to the side whenever i tried steering them.
Turns out, the later update changed the MechJeb cylinder parts to be pods, and having 2 pods at once next to eachother essentially breaks the control of a vehicle.
Easy fix enough, just only use the radial MechJeb “walkietalkie” module!
You may want to add this workaround in the update notes, since it is a quite significant change that will break peoples existing crafts.
And please, add the cylindrical parts back into the Utility category as “non-pod” variants. I loved using them.
Odd thing happened…all my MechJeb stuff dissappeared sometime between now and last night’s last game session. Checked my virus scan logs and it didn’t nuke anything. Anyone else have this happen to this mod, or any mod before?
Please… auto rendevous with rcs/main engine TOGGLES
He esperado muchísimos días
I’ve tried multiple times to get this mod to work, yet have not yet succeeded. I’ve unzipped and placed the plugins, parts, and ships in their respective places, but when it comes time to launch a rocket the menu that gives you the option to turn mechjeb on is nowhere to be found. On top of that, when the rocket takes off, it leaves the mechjeb pod where it was; just floating there sad and confused as to why the rocket left him all by himself. Am I doing something wrong?
My OS is Windows 8, I open KSB, It will to occur an error.
I’ve had the same problem: I copy everything over to their respective folders and I can see it loading on the splash screen, but I have no interface. Any ideas?
Seems like a godsend, but freezes the game repeatedly in the VAB. When I *can* actually get a craft out to the launch pad, the ascent autopilot works wonderfully, but the rendezvous module usually (but not always) just causes my rocket to spin in place when I try to align orbits.
Suggestion: Have the auto-pilot take overheating into account, particularly during ascent. A good ship likely doesn’t have many issues with overheating, but it would be nice if the AP would go “oh, that’s a bit hot”. xD
I have an issue… When I were headed for the mun suddenlt the Mechjeb folders disappeard… I wondered if I touched something but couldn’t fin any buttons to turn it back again… It`s like i never had Mechjeb… If there is a toggle button what do i pres to get it back? and if it isn`t what should I do?
love this mod a great addon i would still be in the atmosphere if it weren’t for this mod haven’t had any issues
This mod is great if you get it working with out mechjeb I was still crashing in to the mun and my best orbit was a pe of 105.945 and a ap of 128.987 but now with mechjeb my orbits are perfect and I landed on the mun and the min in one day.
But please keep updating this is the best mod every.
I granted the 5 stars to your excellent job R4amon, thanks a lot.
It would be so cool to see MechJeb being able to take you to all of the planets. It is a great mod. *****
I’ve hidden the landing window, how do I reset their positions? Thanks
There is a problem with the landing autopilot, it doesn’t want to land.
to get it to work you have to put the mechjeb part on, which is under control page, hope this is helpful
Is this ready for KSP 0.18.4?
I hope they add docking autopilot soon
whenever I get into Sun orbit anything that directly touches the mechjeb part goes black and once this has happened when I try and land somewhere just before I land about 50 meter squared area goes black as well. this also happens when I try and land on minmus.
Love the add on. Could it be possible to have an auto dock function.
Unable to install in 0.18.4. It worked great with .3 but since I updated to .4 I cannot see any mechjeb parts that actually initialize the interface. Re-downloaded KSP and MechJeb, but no luck. It also caused all of my current flights with mechjeb parts to be deleted. Any ideas on how to get it to install properly?
the thing I said happened before also happens with 18.4.
I solved my problem, so I thought I’d post just in case someone else was experiencing the same thing.
First, I renamed the plugins folder to have a lowercase p.
Second, I ran KSP in Admin mode.
One of these two things seems to have fixed it. I can play it normally (ie not in admin mode) and all the parts show up. Score one for persistence!
I can’t load the game, after installing the mod. The screen during game loading freeze. Do you have any solution to help me to play with this great mod? I use it for rendez vous wich is hard to complete without it…
Problem solve by reinstalling the game
Its not working on 18.4 please fix this problem. or reply the fix please help i wanna dock something for so long.
this is the most useful mod every thank you so much
It’s working on 0.19, yay.
I love This Mod!!!
A must need for all your Kerbanauts out there.
I have downloaded it but it wont come up when i play the game. Any one have any suggestions?
Works great for me. Only problem I have is that sometime I have to restart game because vessel info is not visable in VBA and that automatic randezvous never got me closer than 2,5 km.
mechjeb works for a while then the ascent module stops working. I can build a new rocket and mechjeb will not work. it seems to fail if I end a flight while in active ascent mode. everything else continues to work. I have tried to remove the mechjeb module from the ship save it, launch it and then add back mech jeb but it seems like it will never work again on the same rocket.
if there a way to reset the location of all of the mechjeb windows? its like the window hos slipped out of view. I have increased my screen size as well as change to full screen mode in the hopes that the ascent module will come back.
(KSP 0.19.1) MechJeb loading error.
MechJeb freeze on mumech_mechjeb. Pls fix this.
Feature request: Would it be possible for the landing autopilot to indicate whether or not you are coming in over land or water? This would be extremely useful.
For me, this version of Mechjeb crash my computer. Without thuis mod, no crash.
As a old version is ok with the 0.19.1 ?
I wish you could use mechjeb to dock too that would be awesome
amazing, last comments right, get docking down and thats about all u could ask for. Great mod
i transfered all the files over and it still wont work help!!!!!!
Bad Pilot + MechJeb = (50% catastrophe chance) (50% big success chance) (100% satisfaction guaranteed) (I just rated this 5 stars)
Just saw Scott Manley’s demo of Mechjeb 2.0 on youtube … I’m highly impressed. Especially love the Automatic Docking System.. This will make my life so much easier … I SUUUUCK at docking … Can’t wait for the full release.
I also just watched Scott’s video on the 2.0 Jeb !!! Looks fan-friggin-tastic!! I can’t wait for this to be released!!! great work man !!! like the post above I too suck very much at docking
Everyone, if you want the new 2.0 version go on the forum page and download the pre-release.
Great Add-on Too.
yes Mechjeb 2.0.4 is out
Hi…Im a noob so bear with me..
I’ve got KSP (latest) and had MechGeb 1.9.8 installed and working. Anyway, just grabbed the 2.0.4 version and copied the files into the appropriate folders and relaunched KSP but the old 1.9.8 ui still shows. What am I doing wrong?
I am giving the new version a miss, and sticking with 1.9.8
The new version is giving me way too many problems and also not compatible with Damned robotics, which makes mechjeb useless for me now as thats why I used it.
I have the 0.19.1 version of the game, and the 1.9.8, but the game freezes when it’s loading the parts, at startup.
Any ideas how to get around that?
I cannot get this damn thing to work, I have KSP version 0.19.1, downloaded and installed Mechjeb in all the correct folders, I do not get any Mechjeb parts under “control”, but have Mechjeb parts on other parts tabs…………..frustrating…………
Version 2.0.6. needs some polishing but docking autopilot is almost 100% sucessfull. So far best docking assistance.
Only mod I have and it’s not compatible with new version 2+ is RemoteTech, at least lunching autopilot doesnt work with that when its unmanned ship. I compensate it with 1.9.8. sticking on ship so i have both MechJebs. Once the ship is on orbit, it works fine. Also I would gladly see heading/inclination switch at ascent autopilot again. let’s hope.
I’ve been trying to download the 2.0 but it keeps on saying that the forum pages are down. Is there any other way for me to download it?
I have 2 suggestions
1. I change resolution occasionally from full screen 4:3 to windowed widescreen, and I noticed that when I turn to widescreen, I can’t see or retrieve windows that I moved below in 4:3 screen. It would be nice to have a “reset windows position” button, or some way for the plugin to automatically reset position when moving to different resolution.
2. I changed ascent path values once when I was fiddling around, and I didn’t remember what the default settings were. I couldn’t even find any data about it on the internet (at least while the forum is down). So.. Another reset problem. It would be nice to have a “reset to default values” button.
Here is the newest pre Release dl.dropboxusercontent.com/u/11840057/MechJeb2_2.0.6.zip
Dear MechJeb staff,
I bought this game over Steam and have tried to install this add on multiple time unfortunately it will not work is there anything I could be doing wrong or can I just not use it if i bought it on steam
Currently using this with the NovaPunch mod. Absolutely glorious once I figured out the rendezvous and docking stuff
I think you should make it so it will go to duna and other planets
why isny this that lastest update?
At first I thought of MechJeb as blatant cheating and against the spirit of the game…. and then I came to the realization that it is simply Gene K(ranz)erman back at mission control making it all happen as it should.
Thanks for a such a great add on.
auto dock please
update it to v2.0
anyone else haveing problems running this mod i have tryed doing a cleane wipe and installing the 2.0.7 version and still it wont work
It’s a fantastically well done add-on but I dont agree with autopilots doing everything for me so I’m not using it.
To hell with anyone who calls this cheating. This makes things far more real. In real life the computer does the flying. You just feed it the information. Manual flying is for morons who like to crash and burn. That’s why these systems were created… to keep us alive.
You can only cheat yourself in this game.
Ok im having a problem and i know its me. I tried installing this like all the other mods. Putting files in the correct folders and so on. But is this right? in version 1.9.8 there are 10 sub folders under parts. 1 under plugin, and 1 under ships. But in 2.0.7 there is only 1 under parts and 1 under plugin. Do i have to install an earlier version first. The mechjeb radio does not appear anywhere in the game. Thank you in advance
Alex, this isn’t the Forum. Go there for help requests. This isn’t the most up to date version. Go to http://www.mechjeb.com/ to get the latest version.
I know we shouldn’t be putting our problems on here but is this for .19 or .19.1 because it is not working for me and i have asked on the forum with no reply
This mod has been abandoned.. Someone should make a replacement soon!
OOps, please ignore my previous comment, It was not supposed to be there..
please update this mod
This mod works with 0.20.0, but no new features. I’ve tried and even gotten to Dres with it! I assure you, on my computer it’s perfectly safe. I’m not sure about others, though.
Since 0.20 I’ve seen a graphic bug in the “rounded” mechjeb (the one that opens and sparkles) that looks strange, like a glitch… Does it Happens to someone else?
Yes. Only problem with compadibility.
When I install this mod along with the Modular Multiwheels pack, most of my parts do not show up in the part menu, does anyone else have this problem?
Great Mod. The autopilot feels like cheating but saves a lot of mucking about and you would get you would have a sophisticated guidance system in real life.
Once placed, but not attached to the space craft I’m unable to pick up up the modules.
new update here:
Installed correctly, but no menu, no interface or anything, simply not visible. What am I doing wrong?
well just got registered
my first comment and its got to be the on the best mod I downloaded ,
its a great mod, but I can`t make it work with the latest version of the game, it works with 2.0 I think it is,, but worth going back to older version as some planes don`t work also with the new version
this game has one of the most potential I`ve seen for a long time, if they do it right they will bath in $$$$
nvm, I reinstall it and it works good now, but testing the px2
votl plane, but its one that is doesn`t want to fly, shame it would of been nice to land vertical, but that is the plane,
great mod, not all planes will work with it, testing a bunch of them right now, and it makes life a little easier, this should have been install as part of the game so u would have the option to use it or not
I find it useful for a lot of flight to other planets, I plan on colonising a few,ty
Is it my computer, or is there only a mechjeb radial unit now? Please answer this, someone.
.20.2 update? Most parts don’t work now.
Guys in the .20.2 version there is only one part, so dont worry.
This conflicts with hyperedit.
Great Mod easy to use and helpped me to move around space with eases
This is great
Love this mod. Best one i have. I so want to send you money right now. Thanks for your hard work. It shows.
Just curious, when do you think the 0.21 build will be complete? cant fly without it!!
@Matthew Schoffelmeer – 0.21 MechJeb is already out mate http://forum.kerbalspaceprogram.com/showthread.php/12384-PART-0-20-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-0-8
So why hasn’t this been uploaded to the Mech Jeb front page?
@Matthew Schoffelmeer – 0.21 MechJeb is already out mate http://forum.kerbalspaceprogram.com/showthread.php/12384-PART-0-20-Anatid-Robotics-MuMech-MechJeb-Autopilot-v2-0-8
Hey guys this mod version still works on the latest version, but I recogmend you download the recent one here.
With The Newest Mechjeb 2.0.9 I be using landing guidance to land on the dark side of the moon in pitch black but when i landing the program thinks i higher than i am and i end up hitting the surface. I Think this is because Mechjeb is taking values from the Attitude (ASL) it should instead take values or use values based Attitude (ture) if it did it would stop my moon lander from crashing in pitch black
It doesn’t work for me!!!
I installed it properly and everything, but there are several problems with it.
1.The modules con only be placed once, ie I cannot put them on one part of the space craft then move them, I would have start a whole new craft! (The premade module in the “load” section cannot be moved either)
2.The system does not work. Even though I have a module on the ship, and the menus, the mechjab does nothing!. I set it for an orbit of 150000m, and it just goes up, then loses control. At the gravity turn point it shows no effort of trying to turn! The only thing that does work is the Auto-Throttle. The auto-Stages don’t work either.
Download 2.0.9 from the fourm
This normally works until now, is the mod unable to be used in the new version of KSP?
Some options won’t show when you select them E.G Wanting to travel to Duna from the mun orbit, nothing pops up anymore. Yes all installed properly as before.
I downloaded and tried to follow the directions. I can place it on my ships but none of it works. My ascent autopilot just crashes every ship and my smart A.S.S will not even pull up the window. I have version 1.9.8
As far as I am aware Mechjeb seems to be broken for Version 0.21.1
Many features do not open a box the autopilots crash the ships because Smart A.S.S is not working.
As of August 6th
does this work on 0.21.1 ?
Much safer than Mechjeb 2 currently.
Clearly, this version of mechjeb is for .19 only. Don’t. Even bother installing it in any other version. That’s just moronic. There is a .21 mwchjeb in the forums, though. On another note, Y U NO UPDATE, R4MON?!
wth is this a scame I dowmloaeded it and its messing around with my rocket and crashing it
Where’s the new update?
Latest Here: http://jenkins.mumech.com/job/MechJeb2%20Release/lastSuccessfulBuild/artifact/jenkins-MechJeb2%20Release-4/MechJeb2-220.127.116.11.zip
http://jenkins.mumech.com/job/MechJeb2/ (latest work)
WHY HAVEN’T YOU UPDATED YET!!!!!!!!!!!!!
Mechjeb2 is not loading. Can someone tell please where the files are supposed to go? I have tried several combinations with no luck.
I fucking hate the spaceport!!!! GRRRRRR
I used to have fun flying into the ground…. then MechJeb Came!!!!!
Mechjeb is too hard, I don’t understand how to use the interface.
hi. i installed mechjeb but it refuses to let me place any of the parts. anyone have a solution?
Above links to latest MJ…works with .22 KSP but you’ll need 2 installations of the game because you can’t play career with this mod installed. Have fun!!
It’s not showing ascent guidance and stuff for me. Only info windows, no auto stuff.
That is utterly wrong. MechJeb if you configure it right works perfectly fine for Career.
the only thing i use mechjeb for is the ascent guidance but i cant find it anyone know how to make it or fix this?
Having an issue where I cannot find the Pod version, only the radial. Anyone have advice on this?
my mechjeb is missing ascent autopilot as well.
hey again, i figured that mechjebs functions unlock as you progress through tech tree. i noticed that as i was reading the part .cfg file.
For those having problems using ascent etc I Just found, if you put a ship on the launchpad in sandbox mode with mech jeb attached and open all the windows you want to use. Then come out of sandbox and load your ship in campain mode, magically all the windows will stay open. Just don’t close them down or you will have to start again. Hope this helps
ascent autopilot is enabled after researching “unmanned probes”. however you can modify mechjebs .cfg file so you can use it from the beginning. open it and simply replace all the other advanced technologies needed with the “start” technology – the one you have at the start of career.
you can also modify mod parts ie. Kethane + KAS parts so you can use them in your career, just assign them a technology in their .cfg file
Stupidest shit EVER! Set it to land at KSC. It put me on a fucking ESCAPE TRAJECTORY. WTF? The AI is dumber than the ghosts in pacman. FUCKING PACMAN! Ascent kinda worked, but when you want to change any FUCKING thing you have to click more than a 10000000 times. WHY! It could have worked so great, but you guys made it take a fucking dick into its mouth and begin to suck, WHY!
Calm it, calm it. It may not be that accurate (I mean spaceplane landing guidance crashes me into the VAB most of the time) but I is not fully complete, or another solution, stop being lazy and just land yourself!
Using this version with .22. Does this cause the game to load insanely slow? The first loading screen where it’s running through your plugins and you can see all the names. Usually this flies through all of them in about 1-2 minutes. Once I load this it can take 10-20 seconds to load a single file. I unload this and it goes right back to normal.
MechJeb 2 (AR202 case) 4 000 000 c
I unlocked almost all parts from tree, after i put mech jeb after first mission my science points are -2680.
I am using Kerbal economy mod. 2000 c = 1 science point
You need make in every mission more than 2000 science points just for meche jeb part.
In cfg file price is much lower, but in game it is more than 4 000 000
mechjeb is not selectable from the parts list after command module is placed……….
strange. i have that tier unlocked with mechjeb in it but it says in game that it isnt unlocked yet..
Ok can anyone tell me exactly what I have to do so that all the options pop up on the side bar when you equip mechjeb in career mode? All options are not available except ship info and Smart. ASS along with few other ones (many have same issues). One gave a solution that you have to open the mechjeb window in sandbox mode, quit and then start career mode. But that is not a solution to this problem. ANYONE? HELP!!!!
ok, nvm. got it.
Thank your r4m0n !
Next update, make the mechjeb radio a lot smaller, for probes and landers, because when I launch a tiny probe, the mechjeb radio looks huge and it’s just awkward to place.
Please make a small mechjeb module
Just out of curiosity, you’re supposed to be able to see the windows while using stock parts as well as MechJeb parts, right? Because for some reason, the windows aren’t showing up for stock ships; only while using a MechJeb pod, and that’s really inconvenient…is there any way I can change that?
i cant get all the windows to show only 5 or 6 are, any help would be greatly appreciated
@Emilio Your best bet is just inserting the 1m Mechjeb modules, or the radial jeb cases. Yhey weigh basically nothing and enable everything you need.
No edit: You can also use this: http://kerbalspaceport.com/mechjeb-command-pods-probes-0-18-robaus-warehouse/
For all whom are strugglingwith the lack of functions at the career mode, i”ve been using it and making scientific missions and every success and unlocked branch from the tech tree, there are more options of mechjeb available. I think developers put science point conditions, and if you think about it, it’s logical, to keep the fun on career mode. First achieve some things all by yourself, like circular orbits, landings at pole and moon and stuff, and then, you can have more functions.
I have a HUGE problem. I’m using the Rendevous Autopilot and at 60000m from my target, the Mun, the controls lock, i cant control it!
Did I install wrong?
So I am confused… I can’t get it to work. I am in and about to launch and stuff, and I turn on autopilot to go to the Mun. It won’t move… Or anything… It sits there… Using warp time… but that’s it…. Can anyone help?
Guys check out this awesome game http://www.kickstarter.com/projects/snowedinstudios/windforge
i fixed my issue, i have to click (control form here and then i have control!
I love Mechjeb, I like using the rendezvous and ascent path editor as much as the maneuver editor. The thing is, keeping Mechjeb in KSP starts to fracture it. Mechjeb is a perfect mod but it starts to lag after a long time of use. It may also be because I updated to Windows 8 to 8.1. Please fix this or make it more compatible for Windows 8.1!
I’m having trouble with this one and add ons in general; I install the files to the GameData folder and I can see it in the construction menu but it’s grayed out, when I mouse over it says I need something about some R&D entry? What’s going on with this? Thanks! -J
Just thought to check something; they seem to work in sandbox mode, but the previous problem occurs in career mode. Do I need to unlock certain tech to use add ons? Do they just not work in career mode? Naturally I’d like to use them in career mode!
Hmmmmmm…..so, it seems it doesn’t work in career mode or maybe it comes very late. I’m currently at the point ov ion engines and very heavy rocketry and there ist no button for MechJeb. Im’ not totally sure wether it might come at the very end of the tech tree? But then this would be unrealistic, because the very basic things, like orbital flight curve design are…well basic enough that you should get them already very near the beginning.
Also it claims, that no Module is needed (anymore) for MechJeb functionality but to get the magic button on the right side of the screen I actually hat to use a special MechJeb pod that was only present in the pod list, wehen playing in sandbox mode.
I’ll play without then .
I meant atmospheric flight curve of course, not orbital. You know, the curve the rocket flies between liftoff and orbit.
I fixed the problem. Bacically, Mechjeb2 does not support Windows 8.1. You need the battery plugged in every time you use it. Anyone elce with the same problem?
WHAT TH F*** IS R&D
For the people trying to use this after starting a career for a while to get the Mechjeb to work you need to click on flight control on the techtree and click the mechjeb and click research. if u have that already researched it will be free.
I had mechjeb for an older version of KSP, and loved it, but haven’t played in a while. I got a new PC and wanted to play again but I can’t get mechjeb to work, I feel like I have tried everything in my ability and I’m really frustrated.
how do i turn on the mechjeb pod’s AI ?
Very awesome. it able useful for auto control anywhere
kerbal space program has been updated. Will mechjeb be updated to this version?
ok this doesnt work with new update pleas fix it
please could Mechjeb be made to work with the new KSP update
Yeah, I second the previous two comments. Would love an update for the latest vanilla update. Thanks!
Please update it for .23!!!
Not working with .23
Love this mod but it’s stopped working with latest KSP update.
please fix that program for update 0.23. thank you
please udate for .23!!!!!11
Go to the fourm via the link and click the big red “CLICK HERE” Button for the alpha release of the KSP .23 retooled MechJeb2 Plugin. worked for me.
Please do not contact me for technical help, look at the forums and post there if you have questions.
Does this version of mechjeb actually do anything? I get a pod and a box that does nothing. No controls, no autopilot, nothing.
Where’s the 0.23 version?
Seems to be dead in 0.23. Although it’s weird, I had ONE window still appear, but no tab on the right, and couldn’t open any of the others. But that window was quite a useless one, I can’t remember what it was off hand. I closed it, and needless to say couldn’t reopen anything. But it’s still there, loaded, in the background.
If there were a way to (alt+1, alt+2, etc) pull up windows manually using key bindings MechJeb would need a whole lot less updates as the vast majority seem to be to get the UI back into the game, as I have had many instances of updates where my windows open have still been open in the new update and functioned fine, but once closed were gone for good. Idk, but it’s getting frustrating.
Squad need to give these guys early access to MJ breaking updates so we can get MJ faster as without it the game is pretty much unplayable; at least not enjoyable.
R4m0n, Thank you for all your hard work. this is an amazing mod that makes the game so much easier to learn. By using this mod it made the game playable but has also taught me a ton about how to fly on my own as well. This mod practically taught me everything about docking just by watching it do it. Now I can do it manually if I have too. So again Thank you very much for all the work both that you have done and in keeping it updated for the game as Squad keeps advancing the Kerbals.
THANK YOU, finally I have the new version of MECHJEB
This mod pushed me to register here Really nice, lots of those options must be included in stock KSP, I guess. Though it’s better to learn to do all the stuff manually, it really makes game better.
Why does this version of Mechjeb not have a docking or rendezvous autopilot?
What the hell is this? It’s just a command pod with a big, grotesque eye on it! Where’s a mod that implements MechJeb into the default modules?
Andy, you failed.
This is an AMAZING mod! There are only a few things that could make you think otherwise. Here are a few troubleshooting solutions:
-you forgot to install the plugin
-you put the plugin in the wrong folder
-you thought that the “MechJeb” folder containing the parts was a game data file (it’s not)
-your version is incomparable
There is a mod that puts MechJeb in default pods, but it’s currently outdated.
I have recently bought a macbook air and i downloaded KSP and i then downloaded mechjeb .23. i definitely am using kip .23 but the kip didn’t come with a plugins folder so i made one for mechjeb, this seemed to work with my old windows laptop, but for some reason i get the mechjeb parts but not the functionality. Please if anyone could help me that would be great and much appreciated!
you may want to move mechjeb in the editor from over the staging to somewhere else
the command module is not working .23 however the nose cone does. The radio is not showing up at all in the command list.
I need help, I have installed it and I put the folder Mech Jeb in to my Game Data folder as it says and I cant find a button on the right when im playing it
Is there any hope for us Mac OS-X users? I installed MechJeb and put one on a ship. That went fine but no control widget appeared to allow me to open the controls.
Is this pilot error?
Figured out why I cant use it, I have to start a new career mode I can use it on the one I currently have. Is there any reason why this happens, it shows up but cant use it.
However if I start a brand new game I can
I had to make a Spaceport account just to say thank you and this is great. When I started playing I was wondering what all the fuss was about with MJ especially since my tech tree was minimal. Now that I’m building bigger and going farther I don’t know what I’d do if I had to manually control my ships during ridiculously long burns.
I mostly use it just for Smart ASS and do everything else myself or at least closely monitor it but this is very powerful once you figure out how to work it. It’s not perfect but it’s a great help especially once “how do I keep my ship pointed in the right direction” gets tedious and starts to take away from the game.
r4m0n thank you very much for this great work!
Is it space core which is in the poster?
Is working on 0.22?
Hey guys, will there be updates for 0.23, I’m having issues..
Win 7×64, using the Steam Instal.
it seems that the version for 0.23 has a lot of issues. i tried everything to make it work but still nothing. i don’t know what to do. i can’t play without it. is there any hope to solve all these problems?
Overall Great mod, makes launches, Hoffman transfers, and travelling to other planets a breeze. But the latest patch has a major error with landing, it used to be spot on 2 or so patches ago, but now it fires too late or at wrong times and destroys the rocket almost every time.
anyone know how to access plugins like mechjeb in career mode? the parts don’t show up
Anyone know if this is still supported??? I went to the dev site:
and it shows regular progress up until Jan. 17, then nothing.
It would suck if this fell by the wayside.
I’m noticing the most recent version there has an issue with “limit throttle to terminal velocity” not working. Also, if you bring up a custom window and have it display “terminal velocity” it displays “infinite”, so there’s some problem there.
Hi i downloaded this mod but have no idee of using it working it out by myself will be fairly easy but my ksp didnt update and for some reason dont want so i geuse the reason for me not being able to activate the part or whatever is because of the version clash. So wherecan i download the mechjeb version for ksp v. 0.22 plz
are people forgetting to rate this?
please go give this a nice full rack of stars.
Great mod, makes things a bit easier in KSP. Good work.
i love this mod becuase not only does it enable me to do so much more, it isn’t branded as a ‘cheat’ or ‘noob mod’ as one would expect.
Hi, I am trying to use MJ2 now without success.
So I made a testcraft, stock parts, infinite fuel.
The problem starts with orbital inclination. If I say 90 degrees, it starts leaning towards 315 degrees, 9 degrees make it lean towards 87 degrees. So, I had a not so good orbit. So, Mün, rendezvous auto-pilot. After 6 circle of fine tuning and wasting fuel to have a perfect 90 degrees orbit, it was finally heading towards Mün. Then istead of orbiting it at 10 kms, it crashed right into it.
I have absolutely no idea what’s going on, a little help would be greatly appreciated. (ksp 0.23, MJ2 2.1.1 for ksp 0.23) Thank you.
How can I set Mecjeb to follow a path that I created?
how do I get the mechjeb parts to be available in campaign mode? It says I need an entry purchase in R&D, but even after I’ve made several purchases, it’s still unavailable.
I let this MechJeb launch my rocket to 80 KM orbit, and then instructed it to land the rocket at KSP. It touched down about 30 feet away from the launch pad. Incredibly good add-on. 6/5 would buy again.
Ok so i downloaded and unzipped into the game data folder. I see two new mechjeb items under control its an AR202 but it says part model requires an entry purchase in R&D. I dont see anything in R&D that I can buy to unlock these and I also dont see any where in R&D the Mechjeb command pods. I can see them and see the interface in sandbox mode just fine however. I can make the pods and the mechjeb button appears on the right of screen. Is there something else I need to do to get this to work in career mode? Does it even work in career mode? Any help or suggestions would be greatly appreciated. Thank you.
The autodock on this is worthless, all it does is burn up all of your RCS fuel and sometimes makes the ships ram each other and explode, it has about a 10% success rate
“it has about a 10% success rate” – Not true at all. Mechjeb will do some incredibly stupid stuff sometimes but the docking success rate is more like about 95%, maybe higher IF you do a little work before switching on the autopilot and pay attention to what it’s doing. When MJ is about to puke a docking attempt, it will almost always show signs of an impending malfunction well ahead of any contact.
Docking is one of the things it does quite well and out of the 100s of times I’ve docked with it never once has it exploded anything, “rammed” the vessels or even appeared as if it was about to and I use this thing to run ships into belly ports and long, narrow B9 cargo holds.
It will burn up huge amounts of mono if you allow it to but there’s nothing stopping you from closing much of that distance manually and/or turning off the autopilot once the docking axis is established and just allow the ship to coast for a bit. Just because it will sit there blowing mono out of every port on your ship simultaneously doesn’t mean you have to let it happen.
Mechjeb isn’t perfect but to claim that the docking is worthless and has only a 10% success rate is absurd.
Anyway, the latest dev build of this mod uses gobs less mono than the version available here and seems to provide an overall smoother docking routine, unfortunately I can’t seem to land a single thing with it and I’m about to replace it with this version.
Brilliant mod, makes the game so much better for those who are tired of routine missions… Really, only first two or three launches of the same vessel are fun. On the 15th you start to hate that particular vessel…
I just downloaded it and now whenever I launched my rockets, they get up to about 4-5000m, then they spaz out. Im wondering if its because I instlled the mod wrong or something else?
@ Zach: If it’s doing anything at all you probably didn’t install it wrong.
My guess would be that it has to do with an imbalance of some sort. This happens a lot once you’ve burned enough fuel to throw it off, especially with larger crafts and/or top-heavy designs. MJ often doesn’t seem to even recognize a problematic imbalance either because if you take the stick early enough the ease with which you can usually get it back under control says that MJ wasn’t even trying to correct the situation.
TAC Fuel Balancer will help immensely if fuel imbalance is the problem, you just have to remember to use it before it’s too late. http://kerbalspaceport.com/?s=TAC&x=53&y=18.
If you have Ferram Aerospace installed that could be what is causing the freakout during launch. From what i’ve seen, launching is the one area that MechJeb and Ferram don’t play well together. (Can’t say how it works with spaceplane stuff.)
Am I correct in believing that this no longer functions because of the new update?
Yes mine is not working either with the ARM update and was working fine before.
Same, the interface no longer shows up when attached to spacecraft since ARM.
man i wish mechjeb was updated to .13.5 it dosent work man that would make rondavoseing with asteroids a LOT nicer
New version compatible with the latest update:
This link will dl the mj files directly: http://jenkins.mumech.com/job/MechJeb2/lastSuccessfulBuild/artifact/jenkins-MechJeb2-198/MechJeb2-18.104.22.168-198.zip
Thank youuuuu so fucking much!
hmm weird issue have reinstalled it but the ascent guidance is not showing up at all. have dl’d latest version from http://jenkins.mumech.com/job/MechJeb2/
No matter what I do, I’m using 23.5, the models are fine but the window won’t appear! Any ideas?
Allright, got it working. I just had to take the build nr 200 on jenkins server and it worked!
Yeah the first one wasn’t working but Build 200 is working
docking autopilot doesnt work. it acts like it doesnt know where the dock is.
never mind there was a hidden object in its way after removing it works fine, sorry.
Anyone else having an issue with throttle control? I have to manually use the throttle which used to be automatic. this is the same for any tab. Ascent Guidance, Rendezvous autopilot, Landing Guidance all have to use manual throttle control. I’m using Build 200. Any ideas?
I downloaded Mechjeb but when I put the file in gamedata the pop up menu on the right of the screen doesn’t appear
Same issue. No side menu since installing 22.214.171.124
My last stable version was 126.96.36.199 build 200.
I got it! Upgrade Toolbar to 1.7.1 to fix the menu issue. Other plugins may be using an older version.
Another awesome release by the MechJeb team!
not showing DV on 23.5
Upgrading toolbar fixed the problem with the new Mechjeb release. Thanks for the tip!
Docking autopilot is consistently terrible since .23.5 came out. It wastes tons of mono-propellant and has a nasty habit of causing the craft to buzz by the target vessel completely by several tens of meters. The work around is to get very close manually and to enable the autopilot at a slow rate of speed, typically .25 m/s2 or slower. The days of going off for a sandwich are seemingly behind us. Surely the auto docking logic can be worked on to more better efficiently dock a craft without blowing 80% of mono to do so.
Also, perhaps a module could be created to target asteroids. No pressure though, its still the best mod and absolutely required IMO.
I’m having a problem with the A.S.S. I use it to help aim with my telescope mod. I used to be able to aim with it just fine but now when I try to aim it wobbles all around the target.. anyone know whats wrong?
Right I need help here
I have not been able to get mechjeb working with the new update at all
now I have tried
updating the tool bar mod = Not working
Getting the latest mechjeb from Jenkins = Not working
I have even removed all my mods and uninstalled KSP then reinstalled it then reinstalled Mechjeb on its own = Not working!!!!!!!
People keep saying they can get theres to work but no mater what I cant!
I am going mad here what am I doing wrong
can someone please please please HELP!!!!!!!!
I’ve had no such luck either, Liam. I’m hoping for the best, but alas, MechJeb has always been something I use for fun, and not in main missions, so I’ll keep tabs, but since I don’t rely on it, I’m not sweating it too much.
First of all I would say that I am really, really satisfied with this mod. I hope it would be part of the official release. Although I would recommend people to learn to do things “manually” to get a better understanding. But with the help of MechJeb, I have been able to make much smaller and more efficient spacecrafts.
However, it seems there is a bug when you calculate a maneuver in days, rather than hours. I have a feeling that MechJeb has 24 hours in a day, rather than 6 hours. Didn’t discover this until I was starting to explore outside Kerbins influence.
The ΔV calculation does not work with all the new parts!!!
Landing module seems to have also been affected as of late, as it constantly has the ‘Reentry Simulation Timing’ out.
Why can’t I get delta-V stats?????
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