Adds MechJeb2, RemoteTech, Kerbal Engineer, and Protractor (or any combination) to all command modules and probes. Works for the stock parts and all major add-ons. Fixes RemoteTech flight computer to work in .21 & .22
Updated for: KSP 0.21, RemoteTech 0.5.0.1, MechJeb 2.0.9, Kerbal Engineer 0.6.1.1, Protractor 2.4.2
Tested with .22. RT 0.5 not integrated with tech tree and the power consumption from RT module integrated on stock probes will suck the power away until you can get solar panels. I’d remove the RT folder (and the RT integration config in it) if you’re playing the career mode. RT still improves upon sandbox mode immensely. I’m waiting on the new lite version of RT for .22 with tech tree integration to update this to .22 compatible.
Adds MechJeb2, RemoteTech, Kerbal Engineer, and Protractor (or any combination thereof) to all command modules and probes. Uses wildcards for adding MJ2, Eng, and Prot (in the MechJebandRemoteTechforAll.cfg file) so any mod will automatically have them added. Have to use old-school config modification for RT. Updated RemoteTech dll by DBrickShaw to fix flight computer not working in .21.
Modifies stock modules and probes and ones from the following addons:
MechJeb, RemoteTech, KOSMOS, Deep Space Mission Pack, NovaPunch2, B9 Aerospace, Soviet Pack, American Pack, Firespitter***, H.O.M.E***, and CleverBobCat***
*** part.cfg files not yet gone through and leveled or checked for .21 compat. will release soon.
Use “installation.htm” for links to the mods.
Uses ModuleManager by ialdabaoth and wildcard extension by sarbian to dynamically modify the part data and never overwrites the original part.cfg files (except that many of the part.cfg files for the mods have been overhauled by me in this version). No stock cfg files have been altered.
Don’t want the support for one of the three base mods? Just delete those lines in “MechJebandRemoteTechforAll.cfg” . It’s easy. (Or delete the .cfg files in each folder for RemoteTech if removing it).
Known bug: Build Engineer requires root part to have [ModuleCommand]. RemoteTech replaces ModuleCommand with ModuleRemoteTechSPU (otherwise you get duplicate “control from here” and “rename vessel” and extra garbage in part description). Engineer won’t display in the VAB on RemoteTech parts and unmanned probes/vehicles with the RT module added to them. You’re stuck using the delta-V info from MechJeb for those parts. I’ve asked for a fix but hear only crickets.
[rev 07-10-13] Published original MechJeb and RemoteTech for all
[rev 07-11-13] Added support for Deep Space Mission Pack modules
[rev 07-13-13] Added support for CleverBobCat
[rev 07-13-13a] Changed installation.txt to html – much better
[rev 07-16-13] Added Kerbal Engineer and Protractor to all command modules and probes
[rev 07-20-13] Added support for Toggle-able SAS. Added support for KSPX. Overhauled part.cfg files for American and Soviet packs. Old .craft and persistent.sfs files with these parts must be edited to contain the new part name in the config.
[rev 07-27-13] Removed support for Kerbal Engineer and TSAS. Added support for new hex probe in stock probes. Removed support for hex probe from KSPX.
[rev 09-24-13] Added Engineer back in. Switched to wildcard addition of modules. New compatibile part.cfg files for many mods. Boosted mass and electric for Command SPUs. Leveled resource requirements and torques with .21 stock parts.