Overview
The LSI SpaceJunk Cargo Bays are designed to carry payload items internally. Models are available for 1.25m, 2.5m and 3.75m cargo. Attachment nodes are located inside each end.
The part was created by Legal2k. He has granted me permission to update it for compatibility with KSP version 0.18+ and make it available for download.
Changelog:
1.01 – Initial re-release by RoboRay. Direct adaption of Legal2K’s 2.5m cargo bay, compatible with KSP 0.18+.
1.02 – Repositioned attachment nodes for flush-mounting of interior and exterior parts. Slightly enlarged 2.5m cargo bay to allow placement of RCS quads on 2.5m payloads. Added 1.25m and 3.75m versions of the cargo bay. Renamed folder for 2.5m cargo bay.
Installation
Extract the Parts folder into your KSP folder.
NOTE: v1.02 required renaming of the original part folder for consistency with the newly added parts. If you have saved .craft files using the old v1.01 part, you should install this update, edit your saved craft to substitute the new 2.5m part for the old one, then delete the KSP/Parts/[LSI]CargoBAY folder. If you have craft in flight using the v1.01 cargo bay, do not delete this folder until those missions are completed.
How to use
The bay doors can be operated by right-click menu or by assignment to Action Groups in the VAB or SPH.
If you are having trouble attaching payloads inside, try shifting the camera position so that you are inside the bay looking out the open doors. This allows easier access to the attachment nodes, especially if the part you are trying to add allows surface attachment (like unshielded docking ports).
Trying to put docking ports inside it really messes thing up BTW
I tested it with decouplers and didn’t have a problem. I’ll experiment with internal docking ports, but if it’s an issue with the 3D model I’ll probably be unable to do anything.
It can be difficult to attach docking ports inside the bay because they try to surface-attach to places other than the attachment nodes.
To work around this, position your camera view inside the cargo bay and looking out the open doors. This lets you easily drop the docking port onto the node without it sticking to other parts of the bay.
You can just disable surface attach in config to fix this problem.
I considered this, but it would also prevent surface attachment of parts you want to surface attach, inside and outside. I think the inconvenience of shifting the camera position into the bay when attaching a docking port is less onerous than barring all surface attachment.
I would love to see an attachment that works in unison with the ‘spaceplane’ cockpit. Similar to the nasa shuttles, and maybe add a robotic arm.
Pretty cool addon, but those would be really awesome to see
How do I get an unmanned cargo out of the bay without using RCS or tiny rockets? I can get it to disco from the nodes, but it just hang there. I assume I could wiggle the rocket until it drops out, but I’d rather dump the cargo, land my capsule, and take control after I land to do my docking etc.
If you don’t want to “operate” the payload until it’s clear of the cargo bay, you could use the craft’s own RCS to move “downward” away from the payload, leaving it behind.
Another option would be to use the Damned Robotics mod to construct a payload-handling arm to lift it out of the bay then release it, as I did in this example (using a spaceplane cargo bay): http://imgur.com/a/StdWR#0
I normally operate the payload itself to maneuver clear, however, as shown in this album: http://imgur.com/a/DdZym#0
Could you possibly make a cargo mod that has the design of the Mk3?
There are two separate Mk3 cargo bays and even a larger “Mk4″ cargo bay under active development by modders. They should be released soon, based on their progress reports on the KSP Forum.
Hi there. I like this part but the model kinda sucks. So I am making my own. Let me know if you are interested in using it (will post a picture later).
Here’s what I have so far. Just need to texture it. http://puu.sh/241aq
I just got KSP, and this is my first mod. It also seems that my rocket flying skills have gotten better. The second I built a rocket with this thing, I got into orbit (thing ran point of charge because I forgot Solar panels). This will definitely play a role in future designs and missions. Thanks for this awesome Mod!
Just to clear thing out. I know this model sucks big time. This is the first model i made in my life, and it was made in a couple of days, just to get me familiar with 3d modeling. I never knew it would be used by anyone
To tell you the truth i used it only a couple of times
I wouldn’t call it pretty, either, but it fills its niche well. There are several options for spaceplane cargo bays, but I think this is still the only cylindrical cargo bay with traditional paired side-opening doors.
so can i launch probes and such from the cargo bay? if so how do you do that? so far not any problems getting stuff on the ground in…havent tried to load from space yet
You can launch things from the cargo bay by releasing them from docking ports or decouplers.
If you’re careful, you can also maneuver something into the open cargo bay in orbit and dock with a port inside.
I have to agree, the issues with the clamp-o-trons trying to connect is actually very part-breaking, in my opinion. Ive tried using decouplers, only to have multiple utilities on the satellite break off.
However, I see the shielded docking port snaps just fine.
This is because the shielded docking port doesn’t allow surface attachment, only node attachment.
I guess I could edit a non-surface-attachable version of the standard docking port to include with the download…