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Lazor System v33

Lazor System is an advanced targeting and guidance system with a lot of functions bundled in subsystems which can be activated by placing colored lazors on your vessel. You can do a lot of stuff with Lazor System, not only targeting. It has Tractor Beams, Lazor Guided flight both for your vessel and attachable modules such as missiles, Fuel transfer, Graphical overlays for the map/flight-view, extensive vessel and planet/moon parameter readouts, just to name a few.

Overview

Note: Lazor System requires KSP version 0.23.5. It will NOT work properly on earlier versions.

Parts:

Lazor Main Module (cone shaped, can be placed anywhere)
Lazor Main Module Stackable (cylinder shape, stacked)
Lazor Main Module Stackable Jr (cylinder shape, stacked) probe sized
5 Lazors, in Red, Green, Blue, Yellow and Magenta color (can be placed anywhere)

Features:

Docking Camera: Add one of the main modules to your vessels and all your dockig ports will be equipped with a docking camera. This camera will only work when a lazor system is on, and if you have a docking port targeted, the display will be enhanced with relative velocity and angular readouts. This can also be enabled as a part module with a .cfg edit. See the forum topic for more details.

Tracking Station Linkup: Interplanetary hohmann transfer calculator. Calculates the fuel optimal phase angles for interplanetary travel. When engaged, all Celestial Bodies in the game become visible in the targets tab for inspection.

Lazor Guided Flight: Flight control assistant for rockets and planes. Rockets gets the ability to set headings such as prograde and retrograde etc. and extra powerful ASAS. Planes gets a new input scheme and ability to keep altitude and fly to coordinate on the map using great circle geometry.

Tractor Beams: Attract and repulse objects. Includes hover and lifting systems.

Resource transfer: Transfer any resource between vessels, remotely up to 10km

Afterburner: Make the most out of your engines and boost their thrust!

Teleport: Teleport kerbals from and aboard vessel. Max range 90km. (works from orbit)

Kerbal positioning system: Add planetary locations to the in game map.

Achievement system: Track your achievements in the game, such as mun landings, return missions, various orbits. This system will also track kerbals killed and vessels destroyed.

Lazor EVA: Whenever you go on eva from a Lazor System vessel, a special lazor system interface will open up tailored for use on EVA. Here you can set the view to 1st person.

LIDAR: Short range scanning system

Parameters: All the numberical readouts from your vessels you will ever need, and then some. Includes surface and orbital readouts, and you can also see how much time your fuel will last at your current flow rate.

Missiles and Bombs: Included in this package are some lazor guided missiles and bombs. These don’t require the system to operate but when the system is present, they will either follow the main lazors direction or home to the systems target.

Tosh’s Sunbeam: Originally created by Tosh. This is a high powered laser which will overheat and explode anything it hits.

DOWNLOAD LOCATIONS FOR ALL MY PLUGINS:
Lazor System: http://kerbalspaceport.com/lazor-system/
Robotic Arms Pack: http://kerbalspaceport.com/robotic-arms-pack/
Lazor Guided Weapons: http://kerbalspaceport.com/lazor-guided-weapons/
Lazor Docking Cam: http://kerbalspaceport.com/lazor-docking-cam/
Lazor Cam: http://kerbalspaceport.com/lazor-cam/
Sunbeam: http://kerbalspaceport.com/sunbeam/

Changelog:
Please check my main thread on the KSP official forum. -> HERE

Installation

1. Unpack the zip file. 2. Copy the contents of the "Romfarer_LazorSystem..." folder to the root folder of your KSP installation. Some releases may have a "Ships" folder. You can put these in the "Ships" folder in your KSP installation or in the appropriate folder within your "saves" folder. You can safely disregard the "Source" folders. If you want to easily manage your addons i recommend using JSGME by JoneSoft.



Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

See the main topic at the official kerbal space program forum for more details. -> HERE



Comments

137 Comments for “Lazor System v33”

  1. Awesome…

    CrayzeeMonkey December 4, 2012
  2. Niiice

    Napalm December 11, 2012
  3. How do I install this? it’s a bit different than the other mods I’m used to.

    Tyler December 13, 2012
  4. Got it to work. it’s a bit complicated, and the menus are hard to read on my tiny little screen, but I mostly downloaded it for the ship-mounted laser, and that works perfectly, so great job; I wouldn’t have done it any differently if I could. I especially like the sighting laser, and the auto-focus!

    Tyler December 13, 2012
  5. Im still having issues with the launch struts falling from the sky @ approx 6000m intervals. Im using the latest version from this website and the latest version on KSP 0.18

    Any ideas on a quick fix?

    Robert December 14, 2012
  6. The fix for that is in version 17 Robert. And you should also get KSP 0.18.1

    Romfarer December 14, 2012
  7. Is this version compatible with the new version 0.18.1?

    Sergio December 17, 2012
  8. Yes it is compatible Sergio

    Romfarer December 18, 2012
  9. Im having a problem where the ui just shows up in red and white… anyone know about this?

    Zombie December 27, 2012
  10. Zombie, you have to install the PluginData folder. All the gui graphics files are in there.

    Romfarer December 27, 2012
  11. 3 plus 4 is: i cant get the forum to work. im using Firefox. it says the address doesn’t exist.

    qwerty December 27, 2012
  12. laser guided missiles + missile launcher + useless satallite in LKO = fireworks = WIN! :)

    JoeBob December 28, 2012
  13. Awesome mod! Thank you!!

    BruboFretSnif December 29, 2012
  14. Version 19 already?!
    Cue Rocky’s “HE’S A WRECKIN’ MACHINE!”

    Rabblerouser December 31, 2012
  15. Is this mod Mac OSX compatible?

    Meta December 31, 2012
  16. Meta, I have not heard that it is not OSX compatible. Let me know how that works out for you.

    Romfarer December 31, 2012
  17. I’m running OSX. WHere do I place the “Source” files? I don’t see a “Source” folder within the game. All “Source” files end in .cs and I have seen that extension within the “Plugins” folder. Any help is appreciated.

    Dan December 31, 2012
  18. Dan, You can safely disregard all the source folders.

    Romfarer December 31, 2012
  19. the menu on mine is really messed up, I can barely see anything.

    NotableEight1 January 1, 2013
  20. NotableEight1 , if the menu has a lot of red and white colors, its because you have not installed the files from the PluginData folder.

    Romfarer January 1, 2013
  21. I’m having the same issue and I have…. TWICE. I’m about to re-install everything just to see if it’s an issue with another mod. It almost looks like peppermint candy and the background sky is purple.

    Capt. Joseph Kerbertson January 5, 2013
  22. Capt. Joseph Kerbertson, please post a screenshot in my thread on the main KSP forum, here: http://forum.kerbalspaceprogram.com/showthread.php/9923

    Romfarer January 5, 2013
  23. does this addon work with OSX and do i install all the internal
    folder from the three downloaded ones

    Flight guy January 5, 2013
  24. Flight guy, I have not heard that it is not OSX compatible. Let me know how that works out for you.

    Romfarer January 6, 2013
  25. it works i was installing it wrong but man this addon is laggy

    Flight guy January 6, 2013
  26. Flight guy. Perhaps it is not OSX compatible then. It’s hard for me to say as i have no opportunity to test it on that system.

    It would be helpfull if you could send me a log file from a session where you get lag with my mod. Either as a link here or on the main KSP forum.

    Romfarer January 7, 2013
  27. is the options bar supposed to a red and white mess because I cant read any thing on it and it has done the same to the debug toll bar (Shift-Crtl-Alt-D)

    Bearded Dragon January 10, 2013
  28. Bearded Dragon, it is not supposed to look like that. You are missing a texture from the PluginData/romfarer folder. Make sure to install my plugindata folder in the ksp root folder.

    Romfarer January 10, 2013
  29. thanks a lot mate ;)

    Bearded Dragon January 10, 2013
  30. This is such a cool, fantastic, wonderful addon, really surprised me how well everything works!

    Spectre118 January 12, 2013
  31. Beautiful mod! very useful and extremely well done! :D
    +++++++

    Mihax209 January 13, 2013
  32. Very nice functionality (been using it for a few version now), but it seems very unstable in 0.18.2. With this mod installed (no other mods) I find I crash every few minutes, usually when switching between map view and ship view, or coming out of time warp.

    Allmhuran January 16, 2013
  33. good mod, but there is a glitch were the dashboard thing is just res question marks on a white background so I cant see anything. it still works, but that happens EVERY TIME

    wesmark January 16, 2013
  34. wesmark, you are missing the textures from the PluginData folder.

    Romfarer January 17, 2013
  35. Hi im being really thick here but im still getting the red question mark display for the lazor system gui. ive put the textures into the the plugin data folder but its still not working, when you say install the plug in folder do i need to do anything else here?

    Tim B January 25, 2013
  36. Tim B, take the PluginData folder from the zip file and paste it into the root folder of KSP.

    Romfarer January 25, 2013
  37. Awesooooooooooooooooooooooooooooooooome just .. Plane awesome.. get it plane.. like 747 plane? XD Just awesome though!

    Lulukitty22 January 26, 2013
  38. Uh Is it my computer or does it not want to launch KSP? Its stuck on VA_Cockpit… Help? :C

    Lulukitty22 January 26, 2013
  39. OMG ITS been loading for about 30 minutes Urgent help needed!!!!!

    Lulukitty22 January 26, 2013
  40. Uh Im just gona have to reinstall EVERYTHING

    Lulukitty22 January 26, 2013
  41. I got it to work, but now i have to re-install hyperedit, this mod, just every famus mod O.e

    Lulukitty22 January 26, 2013
  42. I’m glad you got it working. VA_Cockpit is completely separated from my mod so im not sure what happened there. If you run into issues, feel free to post them on my main thread on the kerbal space program forum.

    Romfarer January 26, 2013
  43. Ok now i has a seriusly big issue… its probably KSP, but when i press end flight, it says that are you sure thing, i click end flight.. it keeps flying D: Help?!

    Lulukitty22 January 27, 2013
  44. help :(

    Lulukitty22 January 27, 2013
  45. i has to close KSP every time i crash a vehicle!
    Do i srsly have to reinstall all the mods again T_T?

    Lulukitty22 January 27, 2013
  46. P.S. I think the VA_Cockpit is the mk 1 cockpit.

    Lulukitty22 January 27, 2013
  47. Lulukitty22, when you discover bugs such as this you have to send me your logfile located in KSP_Data/output_log.txt so i can get it fixed.

    Romfarer January 27, 2013
  48. oh .. but i has to reinstall it AGAIN… this time, WITHOUT patcher, complete restart.. all my space stations will be deleted :(

    Lulukitty22 January 27, 2013
  49. I had the same problem with KSP not letting me exit flights in .17. It was sooo anoying, especially because I had a HUGE number of mods, so it took litterally 15-20 minutes to load. D:

    JoeBob January 27, 2013
  50. I had the same problem :(
    i can’t exit flight

    rionerta February 15, 2013
  51. but this mod is awesome!

    rionerta February 15, 2013
  52. I updated the plugin with a fix for 0.18.4. Exit flight has been fixed

    Romfarer February 15, 2013
  53. There are still some issues… I cannot use the EVA view anymore as in the previous version, and after switching from one craft to another, with or without the laser system installed, the menu icon on the right all but disappears, only the on/off green light is useable; trying to go to any of the other sub systems don’t function properly. Your previous version works fine, and I have tried your new version multiple times. Other then that, its an awesome mod, and have used it often enough.

    Jason J February 16, 2013
  54. ill be honest, i cant get the damn thing to work, everything seems to work, or at least it should but nothing does, i tryed something simple to test it, magenta lazors to hover, but i get stuck at there step two, aim lazors at the ground, i have tryed every intuitive combo to aim a lazor, iv tryed to see if im missing something in the ui, but nothing anywhere ever says how to aim the lazors at the ground. someone for the love of all things good, please tell me how to use them, id love to love this mod. thanks. also im missing parts, missles and such. i have the lazors and the lazor systems but thats it. thanks again.

    idontgreed February 17, 2013
  55. Jason J: the bug with gui dissapearing was fixed and patched, just download it again and let me know if it still persists. As for the eva view, yes it is broken, i’ll get to that.

    idontgreed: the tractor beam tab has some arrow buttons. use these to aim the lazors.

    Romfarer February 17, 2013
  56. romfarer: thanks for replying but that didn’t work, the problem isn’t that the lazor wont aim, its that its not there, like in your screenshots i can see the little magenta lines coming out of the nodes, but i don’t even have that. its just the nodes…sitting there….doing nothing… is there a button i have to push to turn them on? i found out how to turn the main control thing one (right click on it then click control from here) but maybe im missing the on button for the little nodes… thanks again, sorry if i come off as rude, my word’s written are a lot meaner read then said.

    idontgreed February 17, 2013
  57. idontgreed, please post in my main thread and provide screenshots. (btw if you cant see the gui you should download the patched version)

    Romfarer February 18, 2013
  58. I have removed all previous files and started with a clean install + the 23b version of this mod, yet still the GUI is gone.

    snateraar February 18, 2013
  59. snateraar: Someone reported this yesterday as well. And the reason this was happening was because they used an old persistance file.

    Make sure you install 0.18.4 to a new directory. Install the latest version of lazor system on it. And start a new game.

    Romfarer February 19, 2013
  60. Kerbonominal Heavy Industries, i’d appreciate it if you would post your concerns in my main thread on the official forum.

    And if you could be more speciffic on exactly how you would improve the GUI, that would be very helpful.

    If you also could provide steps to reproduce the bugs you have found, i can guarantee they will be fixed, but please move this discussion to the main thread.

    Romfarer February 20, 2013
  61. Im sure you’ve been told this Romfarer, but everytime I reboot the game after the first time playing with Lazor system fresh install, I end up with no GUI. I am currently running Lazor cam, Tosh’s Sunbeam (Which apperently was fixed,) Lazor Docking Cam and the base system. Sorry if this has been stated or should be placed on the forums. PS: Thanks for making such an awesome mod.

    Jack Bojangles February 24, 2013
  62. I believe I fixed the bug. It was a mistake on my part as I had an outdated lazor cam. My apologies.

    Jack Bojangles February 26, 2013
  63. Jack Bojangles, versioning is an issue and it is the cause of most of the issues people are having with my plugin.

    So when you update one of my plugins you will have to update them all basically.

    Romfarer February 28, 2013
  64. Hi Romfer, but where are the rockets and sunbeam in the pack?

    Albert Huynh March 1, 2013
  65. when i start the game the GUI isnt there how do i fix this

    josh maxwell March 14, 2013
  66. I have 4×2,6GHz CPU and 16GB RAM DDR3 and this mod lags as hell. Did I something wrong?

    ziomek15pl March 23, 2013
  67. Using KSP 0.19.0

    ziomek15pl March 23, 2013
  68. installed the mod and every thing is working fine except that i have no bombs or missiles. i double checked the download file and i just don’t see anything in there that i haven’t already copied into my game file any ideas ?

    Ryan Hornsrby March 24, 2013
  69. I’m using ubuntu linux and it won’t work it just gets to the loading screen and stops at romfarer_lazorsystem how do i fix. i’m using 19.01

    archie rowberry March 28, 2013
  70. I’m having exactly the same problem as Archie, the loading screen hangs on romfarer_lazorsystem (I left it for 40 minutes before giving up). I’m using the 64 bit version of ksp on ubuntu linux 12.04, via the steam client.

    carranty March 31, 2013
  71. Linux fix is coming…
    You can fix it yourself too though. Rename the .dae files to .DAE

    Romfarer April 2, 2013
  72. I bet everyone does this, but I love making the USS Enterprise and saying beam me up scotty.

    Captain_Party April 15, 2013
  73. I mainly downloaded this because of the lazor/gun thing that it said was there- but it isn’t there. Am I just being thick?

    G0DZKILLA April 15, 2013
  74. Exit flight is broken again for .19.1, when can we expect a fix

    Bobby Henderson April 18, 2013
  75. I was interested until I read the part of tractor beam :)

    AngelLestat April 19, 2013
  76. Very useful and awesome keep up the great work!!! :D

    mw2mw3rhett April 20, 2013
  77. Just a suggestion for your next update: A hyperdrive system. People are sometimes finding it difficult to use conventional craft to reach different planets, and this is a problem especially for aspiring Youtubers. Here’s how I think it could work: In order to instantly jump to a location, you must type in three sets of coordinates: North and South, East and West, and up and down. This means that major dsplacement will not happen. Also, this is brilliant for people doing warfare, because they won’t have to do long-distance, long-time runs between planets. So… yeah. I’d also like to say that your mod pack is awesome and despite the fact it makes my mid-range processor collapse and glitch the game it, your mods are brilliant to play with. Well done!

    GamerswithCookies May 4, 2013
  78. Best mod

    DiaraD May 4, 2013
  79. As amazing as the mod is, you should try to make some lower polly models and possibly optimize the code if its not already.

    Mid to low end CPUs and GPUs cannot handle the stress.

    Galacticruler May 5, 2013
  80. i can’t find anything other than the basic lasers (no missiles or sunbeam) can someone help, i can’t find the files in the download. So have they been removed or something?

    Thomas Collins May 18, 2013
  81. great mod. definitely worth getting.
    (btw needs an update to work with 0.20)

    War Eagle 1 May 22, 2013
  82. This mod is fantastic, I got one difficulty though. I just updated to .20 and before i lift off the color module to the lazer system keeps blowing up though. I think it is due to the update because it worked perfectly before it.

    Lukus Graw May 23, 2013
  83. Thank you for updating this mod so quickly after the KSP update! My Kerbals don’t leave home without Lazors! (why? because Lazors!) TYTYTYTYTYTTYTYTYTY!

    Jack Kerman May 23, 2013
  84. How do i install it there isnt any plugin or plugindata folder there is gamedata ,ships and source_dotinstall please help

    kapitanemo99 May 25, 2013
  85. Kapitanemo99: Go into gamedata, and put Romfarer into gamedata in your KSP Directory.

    Zachary Henderson May 25, 2013
  86. Won’t load for some reason…added the Romfarer folder into Gamedata so I’m not sure why it won’t work

    Ronin May 26, 2013
  87. I had to delete Romfarer everything from my KSP folders. It was making the Launch Stabilizer system respawn in mid air about every 50 seconds, sometimes less, and destroying my rockets. I would like to use the addon, but not with his glitch…

    Harold Watson May 26, 2013
  88. Same problem as above. Moved gamedata folder over…no parts show up in game

    cainfortea May 27, 2013
  89. I can’t install it!
    plese help

    Nikita Bayar May 27, 2013
  90. The zip file has a howtoinstall.txt in it. You just have to do what it says and copy the stuff over to your ksp folder so GameData replaces GameData.

    The Plugins and PluginData folders are deprecated in 0.20. And lazor always uses the cutting edge stuff.

    Romfarer May 27, 2013
  91. Also there are issues with other mods re-distributing my plugin files. I have explicitly said that this is not allowed but they still do it and it causes a lot of issues. So make sure you only have one Romfarer.dll in your GameData (anywhere). It should be in GameData/Romfarer.

    The soviet pack was the latest pack found that was doing this and i now understand that BobCat has removed it.

    If you find other plugins that re-distribute my stuff, let me know immediately please.

    Romfarer May 27, 2013
  92. I did move gamedata over and overwrote it. The docking camera works, and I get the menu while at the spaceport screen, but there are simply no modules in the building screen.

    cainfortea May 27, 2013
  93. Just tried it again on a fresh install. I see “romfarer” parts in the loading screen. Docking cam works, lazor settings window at spaceport, no parts.

    cainfortea May 27, 2013
  94. I fixed it. I’m not sure if it’s because i’m using the steam version now or something, but in your part.cfg files you have the Category set to 5. I changed them all to “Utility” without the quotes. Now they show up.

    Another fix is that if people use Part Filtering they can find the parts, they just wont display on the normal part screen.

    cainfortea May 27, 2013
  95. Wish I could use this mod, but I can’t find the 0.19 version for it anywhere anymore and I can’t update to 0.20 due to a few bugs (such as the stuff on the moon being 120m underneath the ground), is there a mirror for 0.19 lazor anywhere?

    vcordie May 28, 2013
  96. I installed the mod, and I have the lazor menu screen, but it has no background, am I putting the wrong textures somewhere?

    Devin June 1, 2013
  97. Could anyone tell me how to install the textures for this mod ( or any others)?

    Bhall12301 June 8, 2013
  98. how do I get the missiles?

    GGR123 June 9, 2013
  99. @GGR123 Its another mod on Spaceport by Romfarer. Search for missiles

    Bhall12301 June 9, 2013
  100. This is possibly the most useful add-on for KSP, a must download. I am having trouble getting some aspects to work properly or at all though, such as GUI windows not loading, and not being able to activate sub systems.

    Colin P June 10, 2013
  101. where do I put the textures, in what file tell me

    Lukas Cancelosi June 11, 2013
  102. What happened to the JDAM bombs? : (

    Jonathan Barmaki June 11, 2013
  103. Thank you so much for this mod! Make life in KSP so much easier especially for the planes. THX!

    jebedhia June 15, 2013
  104. textures! what do where go?? no really. where do they go? im not sure..

    Jonathan June 17, 2013
  105. does it work on 20.2?

    jebidiahkerbal June 23, 2013
  106. ok guys i hope people or at least you guys see this because there’s a verrrrrry big problem with the mod and although i see many people are talking about it on forums no one here is. as seen on this forum (http://forum.kerbalspaceprogram.com/archive/index.php/t-9923-p-4.html)
    the lazor mod will not let you, quit, or go to space center. i love the mod so it is very disappointing and the problem was in previous versions to. plz fix it.

    Jon hdjd June 24, 2013
  107. Why can I not get the GUI for the mod to work? I have had no problems with other mods in the past but what am I doing wrong with the textures now?

    Rob Guthrie June 26, 2013
  108. I hope you know that it is spelt “laser”. Laser stands for Light Amplification by Stimulated Emission of Radiation.

    J M June 30, 2013
  109. Awesome mod, but: does anybody know if these Lazor systems work while you leave the aircraft?

    If I put a plane to go to a specific destination, does it go there even if I control another vessel or am in tracking station?

    John Hancock July 11, 2013
  110. finally some afterburners

    IVIicroshot July 11, 2013
  111. your mod is fucked up, the lazor menu doesent have any textures

    clyde craft July 15, 2013
  112. ALSO i cant install textures because theres no textures folder

    clyde craft July 15, 2013
  113. J M your a douche, HE KNOWS HOW TO SPELL YOU JUST DONT GET THAT THIS IS A GAME, now go away mr “i need realism”

    clyde craft July 15, 2013
  114. ok really how to install textures? becuase the lazor menu for me is completely clear except for some little buttons
    WHAT TEH FACK ROMFARER?

    clyde craft July 15, 2013
  115. is the remote controll feature still a WIP? because it doesent work well with flying things, i set it to follow my vampire T11 and it just did barrel rolls and crashed,does the use controll surfaces feature not yet work or what?

    clyde craft July 15, 2013
  116. Err i didn’t get lazor missiles or sub flight thingy to help fly no the folder only came with all colour types of different lazor and lazor system thats all i got

    Joe Ganczarski July 28, 2013
  117. .21? is this working in .21?

    clyde craft July 30, 2013
  118. I am running OSX and i can not find where to place the textures folder i do not have one.

    huffdev July 31, 2013
  119. Someone help!!!

    I have installed this version of lazor system, along with KSP v 0.21. I try to use the tractor beam system by putting magenta lazors on my craft just like in the tutorial for it. I cannot get past this, my craft just sits there even when I actuvate te LAZOR system, and open the subsystems menu, an it shows tractor beam. How do I activate it? I am running a Mac

    Thanks!

    Sea McG August 6, 2013
  120. How do you install textures. And do I need any plugins?

    James Gentles August 8, 2013
  121. This is one great addon and with the sunbeam and pirated weapons it is way batter!

    Benjamen Matthews August 9, 2013
  122. Im having a problem with this mod, Whenever I load an existing craft, the lazor guided flight does nothing and the subsystems sometimes disappear completely.

    douge167 August 10, 2013
  123. But, whenever I load a craft from the VAB or SPH, everything works fine.

    douge167 August 10, 2013
  124. I have a problem. how do i get the gui to come up? i cant find it.

    Eric Meyer August 11, 2013
  125. Great mod, the LazorCam’s not included though…

    Grijze Pilion August 11, 2013
  126. how the heck do you install lazorcam

    hutton cearley August 16, 2013
  127. None of the parts are showing up… They did in the loading screen saying “Red laser, Blue laser etc,.. But they don’t appear in game I correctly installed them in their appropriate places parts to parts etc. Can someone help?

    Dylan Hase August 18, 2013
  128. where is the source code for this mod?

    Philip Bowden August 23, 2013
  129. where do i put the textures?

    CSskullflame September 3, 2013
  130. what’s the electric generator setting?

    William Wheatley September 10, 2013
  131. is it possible to get lazors for 0.20? i can only find the ones for 0.21

    99hawkeye September 14, 2013
  132. where do i put the texture?

    pomagagnon September 17, 2013
  133. To solve the issue with textures… there isn’t one. make sure to put the Romfarer folder inside the GameData.

    when you open up the GameData folder you should see:
    >Squad
    >Romfarer

    Rob Guthrie September 18, 2013
  134. Given the choice between this and dynamic warp…dynamic warp gets more milage from me (They conflict and I don’t get the Lazor System popup). Hoping that eventually they won’t, then I can have both =D. I wanted to get to use sunbeam weapons on stuff in slow motion, but don’t see that happening.

    Lazor System’s a fun as hell mod otherwise though

    Christopher September 18, 2013
  135. I’m having a problem with this. As far as I know, I’ve installed everything properly. There’s a menu for Lazor at the space center main menu. But every time I fly with my ship, the GUI doesn’t show up. at all. The parts and everything are there, but I’m unable to use the mod at all. Someone help please.

    Jack Breeding October 1, 2013
  136. Alright, first off, i cant figure out how to use this shit, BUT MORE IMPORTANTLY, i don’t have the missles or the sunbeam lasers, please tell me why and how to get them. keep note that i used kspmm to install.

    Vincent Sermania October 13, 2013
  137. Having same problem also, menu on space center screen, have control module and separate lazors on craft, I have activate and deactivate buttons but nothing happens in game, does it conflict with kethane map??

    Nick Cogdell October 13, 2013
  138. Got a error in my debug menu a few minutes ago prior to all my rcs thrusters failing to operate on any vessel in use.

    [Exception]: MissingFieldException: Field ‘.FlightGlobals.fetch’ not found.

    With a bit of searching I found http://bugs.kerbalspaceprogram.com/issues/1122
    Hope this addon is not still doing this as its pretty game breaking for me. Any suggestions?

    Shane November 8, 2013
  139. No matter how many times I have tried, I just can’t install it. It’s in the right directory so I don’t know what to do. Can someone help?

    butterman244 November 28, 2013
  140. Now with the Multiplayer mod, coutermeasures would be awesome!

    By the way, didn’t this mod used to have free fall bombs? I agree they are quite pointless to have. But I kind of miss them.

    Thauã Aguirre December 1, 2013
  141. Mr. Romfarer-
    First off, thanks you for such a great series of mods that are greatly increasing the KSP gameplay.
    However, I have encountered quite a few problems-

    1. The Mod system has a large problem when I’m using it- the boxes of which the info is seen in is not there on my screen, leaving all the works, pictures and option free floating and quite confusing. This is annoying, yes, but also, I can’t X out any of the tabs I open from the menu in the right side of my screen. So Once I activate the system, and I have all the options (EX: subsystems, target cam, config, main panel, targets, achievements) once I click and open one, I can’t get rid of it.

    2. THE MORE PRESSING PROBLEM: The entire subsystems tab does not work. WHen I open the subsystem tab, (keep in mid there aren’t any boxes, so just floating words) It lists all the different lazor colors I have equipped. However, I get no option to click, which means no meun of options to open, which means NOTHING works in my laser system. PLEASE help!

    Jacob December 7, 2013
  142. I can’t see the GUI

    Haydon smith December 15, 2013
  143. Where is that 0.23 update?

    SpaceTraveler December 18, 2013
  144. update to.23 and i will be happy

    shane oglesby December 19, 2013
  145. NOT WORKING!!!!

    lightfromdeath December 22, 2013
  146. Tried playing the mod after the .23 update, and it is not working. None of the items show up in the menu, however, all of them are properly installed. Please help.

    Newvegas1001 December 23, 2013
  147. Is it updated for 0.23?

    MilkBottle December 23, 2013
  148. Very interesting mod. Though I had to remove it, because only this I was using constantly was docking cam (now using docking indicator instead) and when I tried to test hoverlasers equipped lander on Mun, it suddenly fell under the surface and after that made game look like a black screeen with only “exit” button visible (even in KSC!). Gladly savegame was still workable after mod removal, I just lost ships that contained lazor parts. But I surely will get back to it when physics will be less glitchy.

    Andrey December 24, 2013
  149. Hi, you did missiles, bombs and sunbeam can you make a machinegun now?

    lightfromdeath December 24, 2013
  150. There is a Minigun mod which is VERY cool. it is DYJ’s GatlingGun-mod.

    http://forum.kerbalspaceprogram.com/threads/42189-0-22-GatlingGun-mod cannon

    Jacob December 25, 2013
  151. everyone who is complaining about the items not showing up inventroy in .23 it is because it is still not updated to .23

    Shade Zepheri December 26, 2013
  152. Is it working with 0.23? Thanks!

    Michael Childs January 17, 2014
  153. This does not seem compatible with career mode. Am I missing something?

    DeNarr January 17, 2014
  154. Um… What?

    Craft Boeing C – 17 Globemaster III was not loaded because it had the following parts missing: Romfarer.LazorSystem, Romfarer.Lazor.Red

    kj w January 22, 2014
  155. Btw I am running 0.22, not 0.23. The parts are not being read in-game.

    kj w January 22, 2014
  156. Add On looks cool, but I don’t know if this is compatible with 0.23. Answers appreciated!

    Connor Hawkins January 30, 2014
  157. One tiny thing.

    THANK YOU SO MUCH FOR THIS MOD!!!!!!!!!!!!!!!!!

    I’m done now

    X-plosins! And Bombs February 5, 2014
  158. I love this addon, very useful! I’d just like to point out a slightly amusing bug, though… I can see reentry effects coming off the laser’s BEAM. xD

    Daniel Quinn February 7, 2014
  159. I install the mod and it isn’t there! I really respect that it works but it just doesn’t install! plz help.

    Hunter Lee February 8, 2014
  160. I’m getting this strange glitch where KSP completely crashes any time I try to launch missiles at a surface target while reentering Kerbin atmosphere. Help?

    Max Paquet February 12, 2014
  161. DAMN.. I’ve installed everything properly, but the parts do not show up, btw I’m on 0.22 so I don’t know what the problem is :S

    BlunterFanega February 16, 2014
  162. Well, I have installed everything according to the readme and it even shows in the loading bar that it is loading in the Lazor system files yet it is not showing any of the parts when I load into my game, although it does show the ships that you can download ( I.E. Boeing C-17) But will not load them and will show this error: http://i.imgur.com/AlxbDsB.jpg

    Help?

    Connor Fooks February 20, 2014
  163. Love the mod, once you get used to it, and know how it works, it is great. But I was wondering if there is a way to make missiles fly further and extend the range of Lazor systems lazor and tracking. So I could perse make a launching platform that could hit targets orbiting from KSC.

    Ralph Guthrie February 21, 2014
  164. The background for the control panel doesn’t show up in 0.23 why?

    Chris Monroe February 26, 2014
  165. Update it.

    SpaceTraveler March 4, 2014
  166. I did

    Chris Monroe March 11, 2014
  167. Is this mod compatible with 0.22? I install the mod exactly as it says but it keeps telling me that I couldn’t load the crafts because it was missing:
    Romfarer.LazorSystem
    Romfarer.Lazor.Red

    Help please.

    Cheesysensation1 March 12, 2014
  168. Do I get a missile to shoot?

    Connor Tews April 5, 2014
  169. Hey Romefarer i’m a big fan of your mod! But i’m having a bit of truble… How do i close a window after i’ve opned it?? I’m really not very familiar with the new menu sytem. I’m using the latest KSP (0.23)and the latest mod version. Please help me! Thanks!
    P.S. I’m rating this mod five stars!

    Bjorn Skouborg April 10, 2014
  170. Yeah, what Bjorn said…. I think.

    There doesn’t seem to be any (visible) button to close windows after you’ve opened them. If you click around where you think they ought to be; i.e., where they were in the old UI they will eventually close but sometimes it just moves the window.

    You fix! You fix NAO!

    D1B April 18, 2014

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