Lazor System is an advanced targeting and guidance system with a lot of functions bundled in subsystems which can be activated by placing colored lazors on your vessel. You can do a lot of stuff with Lazor System, not only targeting. It has Tractor Beams, Lazor Guided flight both for your vessel and attachable modules such as missiles, Fuel transfer, Graphical overlays for the map/flight-view, extensive vessel and planet/moon parameter readouts, just to name a few.
Note: Lazor System requires KSP version 0.23.5. It will NOT work properly on earlier versions.
Lazor Main Module (cone shaped, can be placed anywhere)
Lazor Main Module Stackable (cylinder shape, stacked)
Lazor Main Module Stackable Jr (cylinder shape, stacked) probe sized
5 Lazors, in Red, Green, Blue, Yellow and Magenta color (can be placed anywhere)
Docking Camera: Add one of the main modules to your vessels and all your dockig ports will be equipped with a docking camera. This camera will only work when a lazor system is on, and if you have a docking port targeted, the display will be enhanced with relative velocity and angular readouts. This can also be enabled as a part module with a .cfg edit. See the forum topic for more details.
Tracking Station Linkup: Interplanetary hohmann transfer calculator. Calculates the fuel optimal phase angles for interplanetary travel. When engaged, all Celestial Bodies in the game become visible in the targets tab for inspection.
Lazor Guided Flight: Flight control assistant for rockets and planes. Rockets gets the ability to set headings such as prograde and retrograde etc. and extra powerful ASAS. Planes gets a new input scheme and ability to keep altitude and fly to coordinate on the map using great circle geometry.
Tractor Beams: Attract and repulse objects. Includes hover and lifting systems.
Resource transfer: Transfer any resource between vessels, remotely up to 10km
Afterburner: Make the most out of your engines and boost their thrust!
Teleport: Teleport kerbals from and aboard vessel. Max range 90km. (works from orbit)
Kerbal positioning system: Add planetary locations to the in game map.
Achievement system: Track your achievements in the game, such as mun landings, return missions, various orbits. This system will also track kerbals killed and vessels destroyed.
Lazor EVA: Whenever you go on eva from a Lazor System vessel, a special lazor system interface will open up tailored for use on EVA. Here you can set the view to 1st person.
LIDAR: Short range scanning system
Parameters: All the numberical readouts from your vessels you will ever need, and then some. Includes surface and orbital readouts, and you can also see how much time your fuel will last at your current flow rate.
Missiles and Bombs: Included in this package are some lazor guided missiles and bombs. These don’t require the system to operate but when the system is present, they will either follow the main lazors direction or home to the systems target.
Tosh’s Sunbeam: Originally created by Tosh. This is a high powered laser which will overheat and explode anything it hits.
DOWNLOAD LOCATIONS FOR ALL MY PLUGINS:
Lazor System: http://kerbalspaceport.com/lazor-system/
Robotic Arms Pack: http://kerbalspaceport.com/robotic-arms-pack/
Lazor Guided Weapons: http://kerbalspaceport.com/lazor-guided-weapons/
Lazor Docking Cam: http://kerbalspaceport.com/lazor-docking-cam/
Lazor Cam: http://kerbalspaceport.com/lazor-cam/
Please check my main thread on the KSP official forum. -> HERE
Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.
The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.
The KSP Folder contains the following subfolders:
NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)
Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:
To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.
Craft files are saved ships created in the game. These files can be placed in a few different folders:
In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.
Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.
It is also possible to make craft files available to only one saved game:
Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.
The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.
To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.
The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.
To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.
Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.
Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:
Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:
To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.