[0.23.5] KSP Alternate Resource Panel v2.1.3

An Alternative to the standard Resource Display Panel in flight mode. Gives you the ability to see Stage and Vessel levels where appropriate and some additional staging options. The “and now with more…” edition


Basically it displays a list of all the resources that are present on your vessel with a bar graph of the amount on vessel and the amount remaining. It also has the following additional capabilities:
* Displays stage amount/usage – so you can see how much fuel is left in your current stage, esp in an asparagus configuration
* Sort, order and display resources any way you want
* Can select resources to display Part Specific windows and see details
* Add Alarms to resources to have an audible alarm on lows
* Add your own sounds too!
* Maintains settings and visibility between vessel switches/restarts
* Same update Checker as KAC
* Optional Staging facility with:
* Ability to Activate Stages in Map View
* Ability to use Space Bar in Map view to activate stages – like in standard flight mode
* Includes integration with the Common Toolbar
* Optional Styles

Thats it for now


Addon Installation Guide


How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.


Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)


Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.


Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:


In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.


It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.


Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.


Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.


Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.


Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:


Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:


To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



How to use

Detailed instructions at Documentation Site: Its pretty much a straight forward alternative to the stock resource panel displayed in the top right. If you need additional info try the site above or the forum page


No comments for “[0.23.5] KSP Alternate Resource Panel v2.1.3”

  1. Simple yet beautiful!

    Any plans for making it Kethane and other mods compatible?

    Kayo Michiels December 1, 2013
  2. In a sense it already is :) It will display them, but they wont have icons just yet – am working on those shortly

    David December 1, 2013
  3. This should be stock!

    locob December 4, 2013
  4. This is how it should have looked in the first place had the developers not given up all efforts to make a game once they made their first couple of million!

    GREAT work! Although please make sure your license doesn’t allow people to steal your IP, so that when they inevitably steal your work and include it in the game (like science, the latest lab, and a LOT of other things) you will at least get paid off for the work you have done and the money they’ll make out of it.

    Also, please allow your mod to work with a life support system (or heck, make one yourself, but do allow it to work with stuff like kethane, etc. too) as the versatility of your mod should allow for expansion. Perhaps allowing user configuration, and a way that modders can include a small graphic (like you have the spark for electricity, etc) that can be used in your resource panel, but make ones yourself (or let some of us make them for you if you don’t have the time) in the meantime so we can run it and not lose out on any of the stuff we currently use!

    pr0metheus December 19, 2013
  5. Now this is a good mod and all but I’m just commenting because i want to know if anyone can explain what in the hell pr0metheus is talking about. I mean is it just me or does he sound like full on retarded

    Phillip G December 21, 2013
  6. No Phillip, he went FULL RETARD!!! you never go full retard…

    max collins February 18, 2014
  7. yo dis looks sexy af. good mod man, definitely using this.

    Bryan Milos March 7, 2014
  8. Looks awesome. Will try it when I finished @ work :)

    Tibor Kovacs March 14, 2014

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