Kerbin Shuttle Orbiter System

Phase II, Kerbin Shuttle Orbiter System. Including the KSO Shuttle, its lifter, associated components and accessories. Phase II, now includes: Couplings and coupling extensions to build a space station. Space Station Habitat module, Laboratory modules, and space station accessories. All modules have IVAs! Station Service Tug to maneuver your various station components into place. Docking ports, solar panels, and more!


Follow us on the forums: Kerbin Shuttle Orbiter System Add-On

NOTICE: You must delete your KSO folder found in the GameData folder before upgrading to this version!

I really liked the stubby shuttles several people started but it seems like they never got finished. So I decided to make one that matched the art style of KSP with a slight modern twist to accommodate the style of an orbiter. I also threw in some hints of the NASA, Buran and Kliper orbiter vehicles.

The design more or less follows shapes I saw while browsing the Space Port and forums. So all credit for the original concept goes to these folks, I used those images as concepts since it seemed to me like a shape Kerbals would actually use.

The KSO Team
All artwork: Helldiver
Unity, plugin integration, game configuration, flight model testing: Nazari1382

Special Thanks and credit, whom this project wouldn’t be possible:
Dtobi: Space Shuttle Engines mod (KSO requires this plugin for engine pitch trim)
Mihara and the RPM team: Raster Prop Monitor (KSO requires RPM in order for its MFDs and HUD to function as well as numerous flight deck functions)
Hyomoto: KSI MFD for RPM (Customized aviation menu addon for RPM)
Snjo: Firespitter Plugin (Support functions, surface animations, and custom part modules)
Sarbian: SmokeScreen Plugin (LRB Hot Rockets smoke effects)

Included in Phase I
Orbiter (including all parts to construct it as seen in the screenshots and galleries above)
Engines (both launch and orbital)
Lift vehicle (including external fuel tank, liquid rocket boosters, and decouplers)
Docking Modules
Emissive Lights

Included in Phase II (parts designed to fit the KSO)
Smoke effects for the KSO’s LRBs
Improved KSO Cargo Bay
Space Station Components, including various lab modules, couplings, solar panels and various components.

Future phases:
Mini Rover
Moon Lander
Additional parts that fit the KSO.

The included craft files should allow you to have an orbiter either in the VAB or the SVH as seen in the screenshots above.

This Add-On is licensed under: BY-NC-ND 4.0


Addon Installation Guide


How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.


Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)


Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.


Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:


In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.


It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.


Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.


Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.


Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.


Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:


Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:


To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



How to use

Extract the included GameData into your KSP directory.


No comments for “Kerbin Shuttle Orbiter System”

  1. Get it…. NOW!!

    Stanford Burley February 4, 2014
  2. Its here!!!!

    Sochin February 4, 2014
  3. Best mod ever.

    Richard van Dijk February 4, 2014
  4. I must agree. Propably best craft up to date. Attention to detail is mind blowing! And it flyes like a dream!

    Tadeáš PLachý February 4, 2014
  5. Finally I have it. I’m waiting for this mod from one year.

    FANTASTIC MOD !!!!!!!!

    Matteo Serafino February 4, 2014

    ross gentle February 4, 2014
  7. Nice spelling XD

    Stanford Burley February 4, 2014
  8. Amazing mod

    Doug Stone February 4, 2014
  9. Crashed my game. Sucks!

    Jeff Smart February 5, 2014
  10. This is pretty epic. I love the detail and the vast array of abilities this thing has. I think it conflicts with some other mods thought because it was crashing my game every time. I dumped some stuff thought and it works great now.

    Sean Yen February 5, 2014
  11. Simply amazing! this mod has set a new standard in craft design and control.

    My only concern is the size of the texture files these can be reduced significantly by converting them into “dds” format, e.g. kerbin_orbiter.tga 16.3mb converted to dds is just over 4mb.

    Besides that, everyone should try this mod, thank you for sharing it and look forward to the future planed Phases.


    Getsome2030 February 5, 2014
  12. this can work in career mode?

    Denis Costache February 5, 2014
  13. “My only concern is the size of the texture files these can be reduced significantly by converting them into “dds” format, e.g. kerbin_orbiter.tga 16.3mb converted to dds is just over 4mb.”

    Did you do this and if so can you tell us exacticly what you did?

    kbkline February 5, 2014
  14. Amazing!

    Zack February 5, 2014
  15. This is one of the most anticipated craft mods on spaceport. It started out as just the shuttle, and then he later added the booster system.

    irpded rogert February 5, 2014
  16. Awesome Work!!! The IVA is amazing, that looks so grandios…

    KSP Enginer February 5, 2014
  17. Response to kbkline: converting the tga texture files to dds is done using “paint.NET” or “DXTBmp” programs, but that is the easy part. After converting the files the model files need to point to the new dds files and this requires all the “mu” files to be edited.

    I think that’s something for the creator of the mod to decide whether its worth the effort?

    hope that helps?

    Getsome2030 February 5, 2014
  18. The monitors don’t work for me… I have JSI and Hoyomoto installed. =(

    TumiliuM Space Agency February 5, 2014
  19. We are aware of DDS compatibility and experimented with it but were unable to get it to work in KSP.

    Thank you for your tips as I wasn’t aware the MU files had to be manually edited.

    helldiver February 5, 2014
  20. After some research (and we’ll be looking into this further) there is no advantage by giving you a DDS compatible mod version.

    As Bac9 stated, the game converts all textures into DDS anyways.

    If you are having memory issues, download the alternate lo-resolution texture pack available on the Kerbin Shuttle System Thread.

    helldiver February 5, 2014
  21. My last words on the TGA v DDS topic and why I am all for DDS.

    TGA, BMP, JPG…. are image files which need to be converted before loading whereas DDS are texture files and are loaded directly into the video card memory, the compression formats of DDS are supported directly by the hardware, resulting in dramatically improved load times.


    Getsome2030 February 5, 2014
  22. Best shuttle mod ever made. Seriously Squad should put this into the actual game. The amount of depth in the IVA and just the little details like being able to turn on the cabin lights are amazing!

    cjerni01 February 5, 2014
  23. Amazing
    Never made orbit
    But amazing
    No orbit due to bad piloting and a crappy computer when it comes to ram.

    Jebadiah Oosterbaan February 6, 2014
  24. This is the only mod I want. It looks amazing. Sadly every time I try to load KSP it crashes halfway through the load screen. I have .22 and I have removed all other mods. Anyone know a fix? All I want to do is use these amazing parts!!

    mike brazo February 6, 2014
  25. Mike, check out the forum thread and try the low res texture pack, because you may be crashing do to high memory use. This happened to people last time the b9 pack had a large update.

    m morrison February 7, 2014
  26. I think the new update needs a hotfix. Now when I try to fly this thing in orbit, it’s just a dead stick. And the monitors glitch a little.

    Sean Yen February 7, 2014
  27. needs more work this is a nightmare to re enter it just goes out of control even with advanced SAS

    Tim Salt February 8, 2014
  28. This is really great! By the way, is there a chance you could do the normal sized Shuttle with that cockpit from this mod?

    WillyWanker February 10, 2014
  29. its a smooth and very good flyer, (the real shuttle is just a giant glider anyway) but my only gripe is could you possibly add more fuel to the orange tank? theres not enough to get the KSO into a good LEO, with enough fuel to get back.

    cameron led February 11, 2014
  30. There is plenty of fuel. Make sure you do a nice, gradual gravity turn. Get your apoapsis above 70k and stop running your engines in atmosphere while you coast up to it. Throttle up when you are closer to it. When you use up the fuel in the external tank, remove it. Then use your OMS engines to circularize your orbit.

    m morrison February 11, 2014
  31. This thing friggin’ rules. Awesome work, and thank you!

    Matt February 12, 2014
  32. This mod looks amazing!… but I’m really confused on how to install it, I followed the instructions but it didn’t work.. HELP!!

    Ryan Lesko February 12, 2014
  33. Ryan – drag the included GameData folder and Ships folder into your Kerbal Space Program folder.

    m morrison February 12, 2014
  34. Thank you so much Morrison it works great, on my first flight right now! (:

    Ryan Lesko February 13, 2014
  35. What sold this to me? The comments :) seriously a great mod though!

    Ryan De Oliveira February 15, 2014
  36. I am running into some crazy overheat issues withe the LRB’s. Does this mod work alright with Reentry?

    Sean Yen February 15, 2014
  37. There is a DRE config file in the KSO/FX folder – you can try adjusting values in it if you’d like.

    m morrison February 16, 2014
  38. How do I install this I’ve done what the read me said and nothing happened is there a tutorial for installation? I know this should be simple, but from what I’ve read and done it won’t install. I have ksp 0.23.

    akurei February 16, 2014
  39. also I would like to mention ive extracted the game data folder to where it said but it didn’t overwrite it just went into the folder and did nothing. please help I really want to use this mod. a proper tutorial would be best. thank you.

    akurei February 16, 2014
  40. My post earlier in the comments, saying move the included GameData folder and Ships folder to the KSP folder (the one with ksp.exe in it) is all you need to do. It does not overwrite any stock files or folders. If you have any trouble with this please post problems in the mod’s forum thread.

    m morrison February 16, 2014
  41. I am downloading this craft now… it is the most beautiful thing I have ever seen made for KSP. AND I HAVENT PLAYED WITH IT YET!!!! Great work guys!

    Tyler Grommesh February 17, 2014
  42. Nassault Sent me xD :3

    Jomarie Don Pastera March 1, 2014
  43. Does not show up in ksp (when I play it.

    chris humbore March 7, 2014
  44. Wow omg.This is the best mod ever! I like this mod.

    Aleksander Xhelili March 22, 2014
  45. This is a great mod, works well. Five stars.

    homesickzombie March 23, 2014
  46. Best thing since radiological missiles

    X-plosins! And Bombs March 25, 2014
  47. AHHH!!! Sorry, but when I downloaded this mod, I put the folders in the Gamedata by itself (other than Squad folder) and when KSP is done loading, It crashes!! PLEASE HELP I WANNA PLAY!!!!

    X-plosins! And Bombs March 25, 2014
  48. the parts never show up. i put everything in gamedata but NO PARTS ANYWHERE FROM THIS MOD PLEASE HELP!!

    computer:windows 8 (i wish that i had a windows 7 gaming latop)


    chris humbore March 25, 2014
  49. I LOVE this mod. I have been waiting for phase 2, but i have a problem that when using mechjeb to get to a 100 KM orbit i seem to always run out of fuel. Please Help

    meepman March 25, 2014
  50. and what robotic arms do you use?

    meepman March 25, 2014
  51. Yep windows 8 too :_(

    X-plosins! And Bombs March 25, 2014
  52. Does this kill your ram?

    meepman March 26, 2014
  53. Hey Meepman I was a little worried about memory issues as well ( I had problems with B9 Areo) but I gave it a try. I’ve had no problems so far, you may have some memory probs if your part count on your stations are too big.

    homesickzombie March 27, 2014
  54. I had a little issue with ram but other than that GREAT MOD :D :D

    Konkeeee2 March 27, 2014
  55. allso I am using a mac osx

    Konkeeee2 March 27, 2014
  56. never mind the “lag” is terrible *sigh*

    Konkeeee2 March 27, 2014
  57. Outstanding!

    Lindy Rawlings March 28, 2014
  58. i love you

    calvin salacain March 28, 2014
  59. this awsome mods i love it i ask you for something new with stacknode for TAC carry with // — node definitions —
    // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, Node Size
    node_stack_bottom01 = 0, 0, 0.75, 0, 0, 1, 1
    node_stack_bottom02 = 0, 0, -0.75, 0, 0, -1, 1

    node_stack_bottom03 = 0.75, 0, 0, 1, 0, 0, 1
    node_stack_bottom04 = -0.75, 0, 0, -1, 0, 0, 1

    node_stack_top = 0, 1.526, 0, 0, 1, 0, 1
    node_stack_bottom = 0, -1.526, 0, 0, -1, 0, 1

    node_attach = 0, 1.526, 0, 0, 1, 0, 1,,,,,,,,,,,,,,,,,, need to add two node stack with inside can u do that ?
    much easy to carry for inside like Cage food water whatever carry with stuff
    for station space

    donovan newton March 28, 2014
  60. honest i want fix parts.cft but i have to ask u permit can i fix

    donovan newton March 28, 2014
  61. The IVA view crashes my game.

    TheVictor2025 April 1, 2014
  62. More specifically, it crashes during loading.

    TheVictor2025 April 1, 2014

    baran hasançebi April 3, 2014
  64. Please post in the actual forum thread if you want any issues preventing you from running the mod to be addressed quickly.

    If your game crashes during loading, try using the Active Texture Management mod to lower the amount of memory being used.

    m morrison April 4, 2014
  65. Awesome mod! Smaller than I expected but scaled for sawed-off little Kerbals I guess.

    Even if the shuttle and everything else sucked, the station tug is easily worth it’s weight in Kuranium.

    My only complaint: The lights. They’re not really like lights at all. More like brightly colored squares and circles. Oh well. I guess they work as intended and I can snag some lights from B9 that’ll do what I wanted these to do.

    D1B April 4, 2014
  66. I was thinking of more space station modules for phase 3 of the KSO. like a cargo module a service module a node module like node 1,2 and 3 on the iss. i hope you like thees ideas and i hope to see them in future versions of this Epic mod :D

    Jake Hall April 15, 2014

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