Japanese Launch Vehicles Pack

This mod includes parts set for replicas of Japanese launch vehicles.


This mod includes parts set for replicas of Japanese launch vehicles
for Kerbal Space Program version 0.21.1 or later.

Current release includes parts set for:
*M-V-I(F1-F4) / M-V-II(F5-F8)
*H-IIA202 / H-IIA204

Future plan:
*additional parts for H-IIA (SSB/LRB)
*parts set for L-4S
*(as a separete packege,) parts set for satellites.

for parts list and details, please read readme.txt in the archive. (readme_jp.txt is for Japanese)

Change Logs:
2013/08/12 v0.10 – Initial release.
2013/09/09 v0.20 – Added parts set for H-IIA/H-IIB
Revised M-V parts / Added PBS for Epsilon


Addon Installation Guide


How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.


Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)


Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.


Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:


In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.


It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.


Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.


Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.


Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.


Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:


Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:


To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



How to use

Please read readme.txt in the archive. (readme_jp.txt is for Japanese)


13 Comments for “Japanese Launch Vehicles Pack”

  1. ありがとうございます。

    Thank you.

    雪 朝倉 August 21, 2013
  2. Great mod, nice models and it works well, cant wait for extra boosters. :)

    Jonnyt21 August 21, 2013
  3. I really like how you did the fairings.

    Tommygun August 23, 2013
  4. Watching the first launch of the actual Epsilon rocket now. Great mod btw!

    cashmoneybills August 26, 2013
  5. ありがとうございます。いつもこれを使っています。H-llA・BやL-4Sの作成も頑張ってください。余談・・もし試作品があったらもらえませんか、研究したいので。よろしくおねがいします

    qas s September 5, 2013
  6. (Sorry to be late reply,) Thank you for using my mod. Now I have released H-IIA/B rockets. I hope you enjoy them. (and also a successful launch for Epsilon F1)

    qas sさん> L-4Sについては今のところ未着手なので、試作品の類もない状態です。気長にお待ちいただければ幸いです。

    ansur_nied September 8, 2013
  7. CERVERUS September 8, 2013
  8. Do you plan to make a HTV? Could you also make famous Japanese satellites like hayabusa (the asteroid sampling mission) and Nozomi(even though it failed it would be interesting to try to recreate its mission). If you could make a SPRINT-A to go along with the Epsilon that’d be great too.

    Bobby Henderson September 16, 2013
  9. You should make a thread over at the forums, it’d get you more publicity, allow suggestions to be made faster, bugs reported easier.

    Bobby Henderson September 16, 2013
  10. amazingly done

    i started using the rockets right away. fun addition and useful.

    one thing i would love to see is: H-II Transfer Vehicle.

    i have a thing for the automated spacecraft like the ATV, H-II Transfer Vehicle, dragon, cygnus and progress.

    if you want help testing, PM me.

    kirk eby September 23, 2013
  11. Just another comment to say what a wonderful job you’ve done on these! well deserved 5 star rating for detailed design!

    Lanterfanter October 1, 2013
  12. It is called themselves as QAS s.
    Will not make you are also part of HTV and Hayabusa. In H-llB
    And I think doesn’t make sense without the HTV, or m-v parts such as Hayabusa development please.
    Long rude.

    qas sと名乗っていたものです。

    aswf wxad October 11, 2013
  13. I have trouble getting these rockets to stay in orbit, they’re so powerful I always get escape tragectorys, specially the epsilon/M-V

    Bobby Henderson October 20, 2013
  14. Awesome mod.. Thank you… I’d be great to have the satellite pack with this quality; looking forward for it.

    David Felau October 22, 2013

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