screenshot44

ISV venture star v 2.0[0.18.0 +]

It is a huge ship from the movie Avatar ISV venture star. Fully functional, an almost exact copy.

Overview

Length – 250 meters.
Fuel – Antimatter and Matter. Buck on 50000 units has of fuel.
Payload – not currently known.
Weight of the ship – at the moment is not known.
Flight range – almost unlimited. Can visit all the planet and return to kerbin without refueling.
Electric – 5000
Monopropellant – 4000
Has two docking port.
Has a nuclear reactor to Recover Electricity and Monopropellant.

It is my first mod, so please free to comment and suggest. Thank you.

v1.0 – first release

V1.5
1. The new solar panels.
2. Fixed symmetry on engines.
3. Replaced the texture radiators.
4. Increased the length of the ship with 214 meters to 250
5. Added fine structural detail with attachment points for radiators.
6. Fixed coordinates for attachment points.
7. New parts.
8. Switching to fuel (Antimatter)
9. encoded motors.
10. rebalanced details.

V2.0
1 – added its own POD for 1 person. And the living module for 6 people.
2-final balancing.
3-added animation.
4-fixed mesh collider.
5-added nuclear reactor.
6-Added new, original engines. And rewrite their code.
7-vessel increased to 264 meters.
8 – New Parts.

Link to the forum

http://forum.kerbalspaceprogram.com/showthread.php/25735-ISV-venture-star?p=314293#post314293

Installation





Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

Yes, yes, yes, when you start to use the debug panel. You also need to hyper edit you can find it on link will http://kerbalspaceport.com/hyperedit/ 1. run the debug panel. 2. untaint. 3. click (gravity hack). 4. Send a with the aid of hyper edit into orbit. How to manage. each run of the ship, use paragraph 2 above. Desirable engines at full power is not included.Enough 1/3 of the power to deliver any cargo to any planet.

screenshot48

 



Comments

18 Comments for “ISV venture star v 2.0[0.18.0 +]”

  1. Do you have more pictures of it? I’d like to get an idea of its detail and scale before I download it :)

    Nathan Ceulemans March 30, 2013
  2. The length of the machine 214 meters

    serj dani March 30, 2013
  3. I’m sorry, at the moment I have no further information. I can give later.

    serj dani March 30, 2013
  4. This ship looks pretty cool. The size is particularly impressive. Even so this craft is relatively useless in-game. HyperEdit is absolutely necessary to get it into orbit in it’s intended configuration. Throttling it up tends to destroy it. The only way to rotate it is using the mainsails, which makes trying to fly this thing anywhere a serious pain in the ass. Also, the one time I started the game up with it, these parts added a ton of initial loading time.

    In it’s current form, the best thing I can think of to do with this is send it to another planet with HyperEdit and use it as an orbital station.

    TL;DR
    Fun to look at, but not very functional. Not worth the loading time to keep it, in it’s current state.

    Yasutaka March 31, 2013
  5. Just want to let everyone know that he did not make this…. SuestraGamingHD made this. He is a youtuber. If you want to see the ship in action and any details givin by the actual creator please visit and support his channel he is an amazing KSP player and an awesome builder. Again this person did not build this he is sharing it.

    Nhawks17 April 1, 2013
  6. Oh wow im really sorry. This is not the same one the thumbnail made it look like it was

    Nhawks17 April 1, 2013
  7. Apologies lol! Yes but again SuestraGamingHD did make a ship like this you should still check him out. Serj Dani I do apologizes heavily I could not tell it was your own.

    Nhawks17 April 1, 2013
  8. Nhawks17

    I know the person who collected the items ISV venture star and it’s not SuestraGamingHD!

    serj dani April 1, 2013
  9. Looking good, glad I could help with the engines :)

    Gabe Rizzo April 5, 2013
  10. Haven’t downloaded it due to fear of huge loading time (I already have KW rocketry which is big enough), however from here it looks nice. Could somebody please do a youtube review on this (also a how-to on hyperedit if it’s possible on macs)?

    Scott Henley April 7, 2013
  11. do you need the antimatter mod for this?

    Siraj Yusuf April 20, 2013
  12. there seems to be a small problem, every time i attempt to launch the craft collapses.

    iamaguy2610 April 24, 2013
  13. Siraj Yusuf April 20, 2013
    Everything is written in the instructions for use.

    Yes, when you start to use the debug panel. You also need to hyper edit you can find it on link will http://kerbalspaceport.com/hyperedit/ 1. run the debug panel. 2. untaint. 3. click (gravity hack). 4. Send a with the aid of hyper edit into orbit. How to manage. each run of the ship, use paragraph 2 above. Desirable engines at full power is not included.Enough 1/3 of the power to deliver any cargo to any planet.

    serj dani April 24, 2013
  14. This is possibly the worst mod I have ever used in 2 years, and a very bad mesh that is lagging. Should make your own low poly.

    Ted Logan April 28, 2013
  15. I havent downloaded but its not in the description so i doubt the mod has it.

    The venture star has 3 forms of propulsion
    2 Antimatter engines which provided a total of 1.5 g or 14.7 m/s per second of acceleration (with roughly 15 million seconds of fuel) (easiest to make accurate)
    one fusion PME (planetary maneuver engine) for more accurate maneuvers rather than the 1.5g or off of the antimatter engines.
    a photon sail that unfolds to 16km across and a laser from earth pushes it along. 1.5g as well but only when accelerating away from kerbin or decelerating towards it.

    lastly its supposed to be 1,646 m long

    Jarett Jones May 28, 2013
  16. sorry 30 millions seconds of fuel

    Jarett Jones May 28, 2013
  17. Ted Logan? Where’s bill S Preston Esquire?

    Thepyratemorgan June 10, 2013
  18. Very cool, but the solar panels don’t work. I imported the code from OX-STAT’s to make it work, and for some reason they spazz out and blow the ship up. Suggestions?

    Vinícius Gama de Farias August 11, 2013

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