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Infernal Robotics v0.12 + Parts Pack (Magic Smoke Industries, KSP v0.23)

Magic Smoke Industries – Infernal Robotics (Damned Robotics replacement) Updated for 0.23 (Sandbox ok, Science not added yet)

Overview

Infernal Robotics -

What is IR?

“Make things.. do stuff!”

This pack allows you to add moving parts with controls that you can use to attach to other objects. Unlike connecting things to normal animated objects, with IR the part travels with the animation and keeps firm, meaning you can do all sorts of things, from build crazy robots, to rotating rocket engines and much much more.

Of course, thanks to R4mon, as there would be no Damned robotics to have developed this from!

All updated coding by Sirkut.
Models and textures Devo & Sirkut.

Magic Smoke Industries – Infernal Robotics
Making Things Do Stuff

Updated for 0.23 with Techtree!
Infernal Robotics Parts Pack#1 – v0.12 (updated 1/30/2014)

*Closed Hinge (full, half and quarter sized versions)
*Open Hinge (full, half and quarter sized versions)
*Powered Hinge (full, half and quarter sized versions)
*Powered Hinge 90 Degrees (start with the powered hinge rotated at 90 degrees)(full, half and quarter sized versions)
*Industrial Hinge
*Docking Washers (for standard, senior and junior docking ports)
*Docking Washer Free Moving (standard, senior and junior docking port sizes) (does NOT lock and can’t be controlled, I repeat, does not lock nor does it have a powered motor)
*Adjustable Rail (full, half, and quarter sized versions)
*Large Rotatron (smaller version needs an update from Devo as I don’t have the original blender file so that will come out later)
*VTOL Rotatron
*Piston (full, half, quarter sizes versions)
*Telescoping Piston Segment – 9 sizes, stack each size after each other to make a telescoping rod. (Credit goes to ZodiusInfuser for the design of the part.)
Gantry – 4 sizes. Centered platform gantry for moving things back and forth. You can only have ONE attach point as your base. If you ignore this warning, you will have objects that will float with the platform. You’ve been warned. Credit goes to ZodiusInfuser for the design of the part.
Gantry Variant – Same as above except the fixed mesh has been swapped. Some requested it. Experiment!
Rotatron – 3 sizes. Rotate stuff.
0.8b update – All have masses relative to their size. Added Tall Powered Hinge 90 degree variant & the Gantry variant. Rotatron now has an attachment node on the bottom.

0.9 update – Minor UI update. I now added an expand/collapse window option for the GUI (both in the editor and during flight). This has been annoying me so I fixed it! That’s it for this update. Here’s what it looks like in the VAB (functions the same way during flight):
Still using 0.22? You can download that version here: Version 0.9

0.11 Update
1. Toolbar Integration. Now hide/show the GUI using the toolbar! Toolbar
2. Techtree Integration (Thanks Vrana!). I don’t play career, if you have a better suggestion let me know.

http://www.mediafire.com/convkey/99b5/x6p3h9qe61a2trqfg.jpg

0.12 Update
1. Still using toolbar. Sorry if you don’t like it. I will eventually add additional code that allows you to just delete the toolbar directory and revert you back to just having the window there all the time.
2. Merged MrBlaq’s code that allows toggling it to move in reverse and to set the min and max travel limits. NOTE: If you set your min to be a positive number and move it the first time it WILL JUMP to that spot. I’ve tested it with some items attached and didn’t notice a problem but I imagine the heavier the parts it may snap off. Your results may vary. You’ve been warned.
3. Fixed the toolbar in flight bug. Now you can hide the GUI.

http://i.imgur.com/vsrcDkF.png

Gallery of parts: http://imgur.com/a/7tLOE

This software & parts are released under the GNU GPL version 3, 29 July 2007.
The complete copy of the license is attached to this document.

Forum thread link:

http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-Parts-Infernal-Robotics?highlight=magic+smoke

Installation





Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

Unzip to your KSP folder as per usual and enjoy!



Comments

21 Comments for “Infernal Robotics v0.12 + Parts Pack (Magic Smoke Industries, KSP v0.23)”

  1. Great mod! works perfectly and first time, looking forward to having fun with it, thanks!

    Alex Goldman August 15, 2013
  2. I’ve been following this mod for a while and it’s great :D

    Stanford Burley August 15, 2013
  3. YES!
    I’ve waited for so long for an update to this.
    Your patch for 0.20 works fine on 0.21 though, but with the same issues of the original (that annoyance with parts that are connected, but doesn’t seem so).
    So, you took over Damned Robotics or you’re developing a parallel mod?

    Thauã Aguirre August 15, 2013
  4. time to build the helicopter i have been dreaming to build!

    r8cefan88 August 15, 2013
  5. Thauã Aguirre, it’s a fork from the original Damned Robotics since development for that plugin has stopped. Along with this version we are releasing a slew of robotic parts people can use.

    Z. August 15, 2013
  6. can someone direct me to a tutorial on how to set up and use these parts? i’m having a bit of trouble figuring it out. can’t wait to use these parts.

    Jesse August 15, 2013
  7. Finally!!!

    this is the kind of mods that make epic this game Thanks to you and r4mon

    Ricarlos Hernández August 17, 2013
  8. This is two of the best modders working together to bring the community something they really want and need. great Job guys. Also if you dont know, check out their threads bc they are constantly working to make things better.

    Alex Wolf August 17, 2013
  9. So I am having a problem. Not with the mod, but with my files. I am on a mac. When I go into the parts folder, I see nothing. I have re installed the game on steam, still nothing. my problem is, if i try to put the IR parts in the parts folder, I then only have those parts. I have all the parts without the mod, but once I install it, i lose all the parts not in the mod. anyone know of a fix?

    lucas kerbal August 18, 2013
  10. Just reinstalled the mod, works fine.

    lucas kerbal August 18, 2013
  11. Works perfectly, thanks Devogen!

    Colin P August 20, 2013
  12. THAT ROBOT IS FROM HITCHHIKERS GUIDE TO THE GALAXY, YESSSS

    clyde craft August 24, 2013
  13. Any chance of getting the free spinning bearings to work? (not the rotatron)

    Bob G August 31, 2013
  14. Whenever i try and download the mod it just downloads an empty zip file… not sure if my computers fault or what

    Robin_Little September 1, 2013
  15. If it was an empty file Bob, it wouldn’t take me 10 minutes to upload :( 17mb is the current size, if you are not getting it try switching browsers, this spaceport is buggy as hell.

    Devogen September 10, 2013
  16. Whenever I’m trying to assemble something, the hinges (all of them) only rotate, I can’t get them to deploy or retract (ie. open and close like actual hinges). What am I doing wrong???

    Alex M September 10, 2013
  17. Great mod! However, I’d tweak the mass values on the smaller objects (hinges, rotators, …) since the default 0.1t makes the parts prohibitive on smaller probes.

    lorkyn September 14, 2013
  18. I have the same problem as Alex M (clicking the arrows in the gui has an effect as pressing Q & E. I have it also on pistons, rails ect. Funny thing is that when i finish building the vehicle and click “launch” i can rotate the parts how i supposed to. It’s like the servo control gui while i’m building has different controls then when it’s “in game”. Could anyone explain what can couse this bug? Also I’d like to say sorry for beeing such a grammar nazi. My english isn’t perfect

    purpurowy September 21, 2013
  19. Can’t bind anything except 1-0 numbers. KP numbers and letters or their combinations with modifiers don’t work either. Any chance to get them ti work? Want to get full advantage of my G keys )))

    Chaos_Legion September 29, 2013
  20. Everything works great initially, but when I docked another module onto a docking-washered clamp-o-tron, it didn’t seem to be able to rotate the new module at all, but the other ports with washers seemed to rotate fine. When I docked another module with only stock parts, the servos stopped working altogether. Can someone explain this?

    Isidor10 September 30, 2013
  21. This mod is one of my favorites. I use it to create so many cool things, like fully functional dump trucks, loaders, and SAM (Surface to air missile) sites!

    Tom Rushin October 13, 2013
  22. this still says its for .21 but has anyone made it work with .22?

    r8cefan88 November 9, 2013
  23. Seems to be working for .22 My question is where is the documentation? Would reallt like some instructions for how to use simple functions. Like I know there is a way to set a rotating vtol engine to go from one set position to another without going past the set limit but for the life of me I can’t figure out how.

    Shane November 11, 2013
  24. .23 has broken everything. nothing responds to key controls, no hinges or motors work and the GUI doesn’t show up when i launch.

    drr5795 December 18, 2013
  25. Do you have any plans to fix the skins, or allow players to reskin them themselves? At present they look like holding skins, or the same ‘grunge.png’ pattern has been used across all of them, with the same scratches repeating noticeably across parts. Also, I would prefer something themed to the KSP art theme that all modders use, otherwise they stick out–in a bad way–and look really ugly.

    Also, you mention 0.23 in the title, but haven’t mentioned anywhere I can see that you’ve fixed it for 0.23 yet there are comments all over the forums that 23 broke this mod. Is it working now, as intended? Or still broken?

    pr0metheus December 19, 2013
  26. I’m having same problems in .22 as Shane, nothing works and no GUI at launch. Anyone know a fix?

    Skarch December 23, 2013
  27. can I use you mod I am making a mod for emergency lights

    Josh Barosin December 26, 2013
  28. love it thanks a lot

    tyler cherrie December 31, 2013
  29. any chance to be integrated in career mode

    licasd January 10, 2014
  30. I’m going to use it for a drop pod :D

    John Fowler January 28, 2014
  31. is it like damned robotics?
    only for version .23

    Mo Olvey February 8, 2014
  32. Marvin!

    Zuni Preece February 14, 2014
  33. I can’t seem to find it in Career mode

    Trevor Hobson February 19, 2014
  34. Okay sorry. I just read the comment about science not added yet

    Trevor Hobson February 19, 2014
  35. First off, I would like to say THANK YOU SO MUCH!!! I am very appreciative of your work and I am so grateful that you shared it!! But if you happen to find the desire to entertain a request then I would like to submit mine.
    I think it would be very nice to be able to set boundaries and limits on rotation. Servos are commonly geared to 1/2 and 1/4 rotations, but can be modified to accommodate any number of revolutions needed; whereas the rotatron only spins indefinitely. When used in the application of VTOL’s there is little need for unrestricted 360 degrees of freedom and it would be VERY helpful to have two limits at “hover” and “accelerate” modes.
    Thank you again for your AWESOME MOD!!

    kerbmonster February 20, 2014
  36. This one’s out of date and won’t work with career mode. Download from the forum thread instead.

    Dealzyo February 21, 2014
  37. Awesome! Thanks Dealz! Just one final question…
    -where do I put the textures folder?

    kerbmonster February 21, 2014
  38. can i make variable wings with this?

    william baines March 14, 2014
  39. i cant see de servo control window in VAB when i put the servos on main construction then i couldnt see any servo control buttons like the videos your showing but when i go to the lunch i saw 1 control button which rules them all :D
    how can i fix that

    AsHack March 16, 2014
  40. its not showing at all for me how do i get Infernal Robotics working with 0.23 ??

    videomaji March 18, 2014
  41. I do not know what i’m doing wrong but i can’t get it to work.
    I installed it in the folders as suggested but still no dice.
    Any suggestions ?

    Mech68 March 21, 2014
  42. Ok i got it working great mod i’m verry happy :)
    videomaji if you read this just unpack the zip files 000_Toolbar and MagicSmokeIndustries in the main folder under GameData.
    Some thing like this.
    Kerbal Space Program/GameData
    And it will work.
    Now i’m going to try to build me a walking spider ;)

    Mech68 March 21, 2014
  43. THE FU***** INSTALL DOESN’T WORK WITH THIS VERSION

    Fizzie213 March 21, 2014
  44. It doesn’t work for me. I don’t see the parts. how can I install the mod?

    Sylvester March 29, 2014
  45. SO sorry, got it to work now. Thanks Mech68!

    Fizzie213 March 30, 2014
  46. Yayyayayayayayayayayyayayayayayayayayayayayayayayayayayayayayayayayayaya!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Alex Nguyen March 30, 2014
  47. Yayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayay!(out of screen)

    Alex Nguyen March 30, 2014
  48. Why does every one else’s mod work i cant control my parts at all

    connor hoyle April 1, 2014
  49. How do you install this mod? The installation guide offers no help. any suggestions?

    Bob Mccain April 1, 2014
  50. yep… it’s broken. Can’t enter the Infernal Robotics GUI in 0.23.5. Not via the toolbar, and not via the buttons on parts them self

    enterprise0709 April 4, 2014
  51. confirmed, it is broken.. I am having exact same issues enterprise0709…

    Doug Green April 4, 2014
  52. yup confirmed

    liljoe7700 April 4, 2014
  53. It’s not just me then!!!

    Aspire7736 April 4, 2014
  54. yeah can’t control anything

    tyler mannon April 5, 2014
  55. Good but it wont show up in game only when building!

    Matthew Whitby April 5, 2014
  56. BROKEN

    Matthew Whitby April 5, 2014
  57. BROKEN.

    Matthew Whitby April 5, 2014
  58. Hi Devogen,

    Any chance we will see a fix for the latest revision of .23?

    Doug Green April 6, 2014
  59. broken

    -toolbar does nto function
    -key binding does not work either
    -all robotics now fail

    lextacy April 7, 2014
  60. I WANT AN UPDATE ITS NOT COMPATIBLE

    daniel runar April 9, 2014
  61. did any1 solve the problem about the ir 23.5 if yes please share with us

    AsHack April 13, 2014

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