Magic Smoke Industries – Infernal Robotics (Damned Robotics replacement) Updated for 0.23 (Sandbox ok, Science not added yet)
Infernal Robotics -
What is IR?
“Make things.. do stuff!”
This pack allows you to add moving parts with controls that you can use to attach to other objects. Unlike connecting things to normal animated objects, with IR the part travels with the animation and keeps firm, meaning you can do all sorts of things, from build crazy robots, to rotating rocket engines and much much more.
Of course, thanks to R4mon, as there would be no Damned robotics to have developed this from!
All updated coding by Sirkut.
Models and textures Devo & Sirkut.
Magic Smoke Industries – Infernal Robotics
Making Things Do Stuff
Updated for 0.23 with Techtree!
Infernal Robotics Parts Pack#1 – v0.12 (updated 1/30/2014)
*Closed Hinge (full, half and quarter sized versions)
*Open Hinge (full, half and quarter sized versions)
*Powered Hinge (full, half and quarter sized versions)
*Powered Hinge 90 Degrees (start with the powered hinge rotated at 90 degrees)(full, half and quarter sized versions)
*Docking Washers (for standard, senior and junior docking ports)
*Docking Washer Free Moving (standard, senior and junior docking port sizes) (does NOT lock and can’t be controlled, I repeat, does not lock nor does it have a powered motor)
*Adjustable Rail (full, half, and quarter sized versions)
*Large Rotatron (smaller version needs an update from Devo as I don’t have the original blender file so that will come out later)
*Piston (full, half, quarter sizes versions)
*Telescoping Piston Segment – 9 sizes, stack each size after each other to make a telescoping rod. (Credit goes to ZodiusInfuser for the design of the part.)
Gantry – 4 sizes. Centered platform gantry for moving things back and forth. You can only have ONE attach point as your base. If you ignore this warning, you will have objects that will float with the platform. You’ve been warned. Credit goes to ZodiusInfuser for the design of the part.
Gantry Variant – Same as above except the fixed mesh has been swapped. Some requested it. Experiment!
Rotatron – 3 sizes. Rotate stuff.
0.8b update – All have masses relative to their size. Added Tall Powered Hinge 90 degree variant & the Gantry variant. Rotatron now has an attachment node on the bottom.
0.9 update – Minor UI update. I now added an expand/collapse window option for the GUI (both in the editor and during flight). This has been annoying me so I fixed it! That’s it for this update. Here’s what it looks like in the VAB (functions the same way during flight):
Still using 0.22? You can download that version here: Version 0.9
1. Toolbar Integration. Now hide/show the GUI using the toolbar! Toolbar
2. Techtree Integration (Thanks Vrana!). I don’t play career, if you have a better suggestion let me know.
1. Still using toolbar. Sorry if you don’t like it. I will eventually add additional code that allows you to just delete the toolbar directory and revert you back to just having the window there all the time.
2. Merged MrBlaq’s code that allows toggling it to move in reverse and to set the min and max travel limits. NOTE: If you set your min to be a positive number and move it the first time it WILL JUMP to that spot. I’ve tested it with some items attached and didn’t notice a problem but I imagine the heavier the parts it may snap off. Your results may vary. You’ve been warned.
3. Fixed the toolbar in flight bug. Now you can hide the GUI.
Gallery of parts: http://imgur.com/a/7tLOE
This software & parts are released under the GNU GPL version 3, 29 July 2007.
The complete copy of the license is attached to this document.
Forum thread link:
Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.
The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.
The KSP Folder contains the following subfolders:
NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)
Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:
To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.
Craft files are saved ships created in the game. These files can be placed in a few different folders:
In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.
Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.
It is also possible to make craft files available to only one saved game:
Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.
The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.
To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.
The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.
To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.
Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.
Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:
Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:
To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.