[0.20] Haystack

A helping hand in case that you need to select an object on the densely populated orbit. Compatible with 0.20 Version – Recompiled to be compatible with KSP 0.20, no dummy part needed anymore. Known bugs: – Doesn’t work properly at the Tracking Station scene. Works fine while in flight though. – Sometimes it takes too long to refresh data. Hide and reopen Haystack window or wait up to 30 seconds.


Every player knows it is a painful process to select some target which has many neighbours. This plugin allows filtering by vessel name and type to make your life easier. You can set target or change vessel quickly with Haystack.


Addon Installation Guide


How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.


Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)


Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.


Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:


In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.


It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.


Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.


Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.


Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.


Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:


Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:


To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



How to use

Nothing has to be attached to ship to make Haystack work, just put the DLL and images folder into /GameData/HrmHaystack/Plugins/ directory. Plugin adds a new window in the Map view. It should be hidden by default just like the navball. Enable necessary vessel types (only Landers for example) and optionally type something in "Find" text field. Only vessels matching your criteria will be listed. Action buttons are not available for the currently active vessel - this is intentional, don't worry.


16 Comments for “[0.20] Haystack”

  1. I love you…*Breaks down in tears of joy*

    Lumaro March 11, 2013
  2. Mikhail March 12, 2013
  3. this is awesome

    Stefan S March 12, 2013
  4. You are my personal hero of the week =)

    Linard March 12, 2013
  5. You Sir are a genius.

    Spoon Loffel March 12, 2013
  6. I needed this so badly!

    elkar March 24, 2013
  7. This is awesome. Needs to become a vanilla feature.

    Spencer H. March 26, 2013
  8. Благодарю за очень полезный плагин. Добра тебе, автор. :)

    Thank you for a very useful plugin. Kindness to you, the author.

    Renesi March 31, 2013
  9. OH MY GOD… What a birthday pressie (yeah, uploaded on my birthday of all things).

    If there was one thing that has led to me pulling out what little remains of my hair, it’s trying to select the correct damned ship in orbit.


    NeoMorph April 3, 2013
  10. Excellent plugin. Just a suggestion, can you add a list of all the planetary bodies? For some insane reason I’m not allowed to select Duna (I’m still in Kerbin’s SOI), and only allows me to select Ike.

    I’m guessing it’s because I’m on an intersect course, but it would be nice to see the relative inclination, etc for midcourse corrections

    oobayly April 29, 2013
  11. Excellent mod. Not only useful for selecting stuff amid fields of debris and stuff but also for removing certain things. I like to keep debris persistent (adds to the challenge of trying to design a rocket that doesn’t leave a lot of junk behind) but there are certain things I wanted to get rid of, like debris that I successfully dropped back down onto Kerbin that didn’t get destroyed or the landing legs I had floating around the Mun that broke off due to a glitch when loading up an orbiting lander.

    David McGuire May 3, 2013
  12. So I’m quite new to some aspects of this game and was having the same problem that I assume everyone else is having, where I lose the ability to select my spacecraft. I saw this might be a solution but it isn’t quite working how I’d hoped. I can now set the focus but the vehicle still won’t actually respond.

    Rob May 18, 2013
  13. Link to forum thread doesn’t seem to work anymore.

    Also, how did you fix the GUI click-through bug? This seems to be a problem with other plugins and it would be useful to pass on the info.

    velusip May 21, 2013
  14. Is this going to be updated for 0.21.1?

    Jerry Davis July 29, 2013
  15. I agree. This needs to be updated for 21.1.

    Rick Hobson August 5, 2013
  16. Yeah, an update for 21.1 would be well appreciated

    NeoMorph August 8, 2013

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