2/25/13 ATTENTION MKII OWNERS: RE-DOWNLOAD FOR NON-BUGGY VERSION OF Karmony MK II w/Adapter!! Collider errors fixed, ladders no longer block part-placement/pickup in VAB/SPH!! UPDATE: Karmony Mk II Released!! ALL NEW IVA, New Look (breaks craft, but for the better!), same old K1 truss, and Giant Static Panels Forum Post: http://forum.kerbalspaceprogram.com/showthread.php/24826 UNZIP THE FusTek FOLDER DIRECTLY INTO YOUR GameData folder! Karmony Habitation Nodes: There are 2 6 man command pods with complete IVA and working ladders and airlocks. They are nearly identical save their tops and bottoms. One ends in a flush 2.5m diameter face, while the other tapers to 1.25m for convenient and recessed docking node placement (among other things!). Note: These are TOTALLY command pods now. Feel free to incorporate them into lander designs or whatever. K1 Truss: The K1 truss does nothing but sit there, look pretty, and allow massive expansion. The part is over 10 meters long and has 12 radial attachment nodes (and another two stack nodes on the bottom and top). Note: The yellow handles you see denote ladders running the length of the part, try it out! 0X-STAT-XL: These are large static panels so you don’t have to spam the small static panels on your larger craft. They don’t match the stock panels charge per surface area, but that is only because the stock ones are overpowered. These will charge 5.5 per second in full sunlight. They’re very nice!
Karmony Habitation Nodes:
There are 2 of my 6 man crew tanks in here. One is just like vanilla, with 2.5m ends. The other comes with integrated docking ports on each end (fully compatible with the 1.25m stock docking ports, mechjeb, and LazorDockingCam) and some RCS fuel on board.
Note: These are NOT command pods. You will find them in the same category as the stock Crew Tank
The K1 truss does nothing but sit there, look pretty, and allow massive expansion. The part is over 10 meters long and has 12 radial attachment nodes (and another two stack nodes on the bottom and top).
Note: The yellow handles you see denote ladders running the length of the part, try it out!
These are large static panels so you don’t have to spam the small static panels on your larger craft. They don’t match the stock panels charge per surface area, but that is only because the stock ones are overpowered. These will charge 5.5 per second in full sunlight. They’re very nice!
UNZIP THE FusTek FOLDER DIRECTLY INTO YOUR GameData folder!
Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.
The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.
The KSP Folder contains the following subfolders:
NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)
Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:
To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.
Craft files are saved ships created in the game. These files can be placed in a few different folders:
In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.
Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.
It is also possible to make craft files available to only one saved game:
Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.
The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.
To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.
The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.
To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.
Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.
Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:
Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:
To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.