Propeller engines, helicopter engines, wings, cockpit, and more!
-Landing gear tires bump, screech and smoke when touching down, and have rolling and retract sounds.
-Overhauled the Water launch system. Save your current position to re-use in new vessels. Launch anywhere on Kerbin! More reliable coordinate saving.
-Scaled f-86 wing lift back to 72%, which should be around the realistic lift amount (still more than stock lift)
-Subtle braking sound.
-Fixed some old tail gear scaling and floating point error rendering issues (Scale has changed a little bit)
-Support for part effects (sounds etc) in the animation module.
-Fixed some FAR Values. Included two example craft re-tweaked for FAR.
-FAR values added to biplane wings and F-86 wings (FAR is optional as always!)
-CoM indicator bug fixed, replace engines on existing craft for a fix. (Removed 0/0 electric resource node from engines)
-Some wings have had module changes, which will reset the texture selection. For craft already in flight, you can EVA a Kerbal an Repaint the part.
-All example craft renamed with the prefix FS to make them easier to find
-Guide PDF updated
-Added Normal map (etc) switching support to FStextureSwitch
-Biplanes! Make you own WWI planes with these new parts. Be an Ace or a Twenty-Minuter!
This is a whole matching part set with alternate switchable textures on each part.
-New custom lift and wing code that is more realistic and more customizable.
-Custom lift is used in the biplane parts and the F-86 wings. (The legacy F-86 wings are included as a zip in the Parts/Aero folder)
-KSP 0.23 Compatability with tweakables. Fewer silly popups, more nice tweaks.
-Auto deploying leading edge slats, and flaps on the F-86 wings.
-Action Group to increase/decrease hover height in heli/VTOL rotors.
-Wheels have less sideways friction for safer take offs and landings.
-Wheel motor reversing bug fix.
-FSwheel friction override bug fixed.
-KSP 0.22 compatibility
-Avro Lancaster Engines. Surface mounted big engines, one variant with internal landing gear, one without.
-All parts have been assigned a science node (costs have not been set)
-FAR fix: if FAR is present, the control surface range module is disabled to fix incompatibility.
-Turned Allow Surface Attach on for tail control surfaces.
-The bomber cockpit is now less indestructible. (Fixed collider order)
-The bomber wings have proper collision detection
-Wheel and engine settings in the SPH now affect the whole symmetry group.
-VTOL steering can be toggled on and off with an action group (without affecting the steering setup)
-F-86 fighter jet wing with deployable leading edge for increased lift+drag
-F-86 tail control surfaces (elevators and rudder)
-Folding electric plane propeller
-Greatly reduced the weight of the landing gear. (Check the balance of your craft)
-Added brake lights to some gears
-Trim tool displays current trim
-Updated gyroscope and nose SAS to use the new SAS module. Converted cockpits to the new reaction wheel system. (very weak reaction wheels) (thanks to PolecatEZ for some input)
-Water Launch Module: On slower machines, try setting a longer timer setting if you are put back to the runway at lunch. Edit the line timer = 4.0 to a higher value (seconds). (Parts\Utility\FS_moveCraftGadget\part.cfg)
Confused? Check the Firespitter parts guide
Contains over 60 parts, including:
-Rotating propeller engine with sound effects. Internal air intake. Normal and electric varieties.
-Fighter and bomber style wings, with extender piece for longer wing span.
-Retractable Spitfire style landing gear. Steerable and trimmable.
-Helicopter main rotor, normal large and electric. trimmable and with autohover.
-Helicopter tail rotors.
-Helicopter cockpits with internals.
-B-17 style cockpit with internals, and fuselage sections to match
-VTOL propeller engine
-Swamp boat engine
-Helicopter tail boom.
-Passenger fuselage with some fuel.
-Oxygen and Air tanks.
-Info window popup part for remembering complex action groups etc.
Many of the parts have right-click context menus with useful functions, or action groups you can set during craft construction.