Propeller engines, helicopter engines, wings, cockpit, and more!
-Seaplane floats. Tail float with non lifting rudder (only works in water)
-Smoothed the animation of the IVA flight sticks in non-precision mode
-The tail gears now have 150 impact resistance to get around their tendency to blow up on takeoff/landing
-Less info on the helicopter rotor context menu, so it will fit on screen.
-Corrected attach points for the fighter cockpit
Mustang and Apache, new fuselage shape.
-Mustang Fighter Cockpit
-Apache Cockpit with working monitors and experimental camera
-Liquid fuel, structural, battery, and rocket fuel fuselage
-Nose engine mount
-0.5m nose engine with new sound
-Nose air intake
Helicopter height hover lock (context menu / action group / cockpit button)
Bomber landing gear
Swiveling Apache gear with left/right asymmetry for wider stance
Radar altitude on the context menu in some cockpits
Experimental Hover Engine
IVA monitors with navigable menus. Toggle gears, ASAS, Abort, etc. Display flight data and fuel.
Some config value tweaks here and there.
All sound files have been renamed. Make sure to update any custom cfg files you may have
This is just a plugin update.
-The VTOL engines now automatically invert if on the left side of the craft, so all engines start out with the proper rotation setup.
-The VTOL engines now remember their rotation when reloading a craft in flight.
This update tweaks and fixes bugs. No new parts.
-Tail gears work again. Reverting to the vanilla setup means you can take off, but they won’t roll retracted. Win some, lose some.
-F.A.R. values included in the wings for users for Ferram’s mod. Uncomment the values at the bottom of the cfg files to enable.
-You can now adjust the range of control surfaces and winglet motion. Useful for tweaking the responsiveness of your craft, or shorter takeoffs. The module can be used in stock wings.
-Some small adjustments to lift values.
-Double click the cockpit side windows and bomb sight to switch to external cameras
-VTOL: Actions/context menu button to cycle through different max rotations, like 45, 90, 130. (editable in the cfg)
-Increased the breaking force of the tail boom and engine mount. My VTOLs kept breaking apart.
-Removed fuel in the bomber wings to help fuel flow. Can be re-enabled in the cfg.
-Fixed large tail wing attach point. small boost in effect.
-B17 style cockpit with customizable nose art (examples included in the part folder)
-VTOL propeller engine
-Swamp boat engine
-Wing extenders for the large wings
-Large fuselage and tail section
-Larger version of the tail wing
-ASAS and mechjeb works now. Also joysticks.
-key bind for auto hover
-propeller no longer spins when shut down, or on nearby craft.
-Trimmable tail rotors
-Old trim system removed, using vanilla Alt+direction instead. Alt+x resets trim
Using tail wheels in 0.18.4 might be unstable and turn you off the runway. Try using the stock wheels if this happens to you. Taildraggers etc. in 0.18.2 works just fine.
Many of the parts have right-click context menus with useful functions, or action groups you can set during craft construction.
Please note that previously built craft will retain their cfg values, meaning they might not operate as intended.
-Rotating propeller engine with sound effects. Internal air intake. Normal and electric varieties.
-Fighter and bomber style wings, with extender piece for longer wing span.
-Retractable Spitfire style landing gear. Steerable and trimmable.
-Retractable tail gear. Can be used extended, or in the shorter retracted state.
-Helicopter main rotor, normal large and electric. trimmable and with autohover.
-Helicopter tail rotors.
-Helicopter cockpit with internals.
-B-17 style cockpit with internals, and fuselage sections to match
-VTOL propeller engine
-Swamp boat engine
-Helicopter tail boom.
-Passenger fuselage with some fuel.
-Oxygen and Air tanks.
Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.
The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.
The KSP Folder contains the following subfolders:
NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)
Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:
To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.
Craft files are saved ships created in the game. These files can be placed in a few different folders:
In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.
Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.
It is also possible to make craft files available to only one saved game:
Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.
The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.
To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.
The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.
To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.
Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.
Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:
Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:
To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.