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CleverBobCat [Ver. 1.3.0] [KSP 0.23]

CleverBobCat is the Plugin developed to provide functionalities to BobCat Ind wheeled equipment for studying and colonization of planets in kerbal space program, the support for Tosh Cart.dll is included in this project.

Overview

KSP 0.23 Compatible

INFO: Since 30/11/2012 the great work of Tosh, Cart.dll will be included and mantained in this plugin.

CleverBobCat is the project built for powering BobCat Ind. products, we have a vast experience in Wheeled Vehicles and we proudly helped the kerbal exploration of planets.

Functionalities:
- Support for Legacy Cart.dll
- Advanced Wheeled Vehicles
- Wireless Resource Transfer
- Multiple Grouped Engine Controller

Included Example Parts:
- A reference 4-wheel Cart,
- Heavy 8-wheel Truck,
- Soviet military jeep UAZ-469 (now functions as command pod too),
- And small folding Mün Rover, shipped with Propane Tank & Thruster to bring it home from the Mün.

For all informations regarding this plugin including documentation, source code and updates you can check the codeplex page at this link:

http://cleverbobcat.codeplex.com

For getting in touch with developers or follow updates you can check the official thread here:

http://forum.kerbalspaceprogram.com/showthread.php/31095-PLUGIN-PART-0-17-CleverBobCat-v1-0-Legacy-of-Cart-dll-Included

Installation

Extract in KSP folder.



How to use

User Controls: Translate Up/Down (I and K by default; may be remapped in the PART.CFG file) to move, Translate Left/Right (J and L) to turn, B to brake and N to toggle handbrake (may be remapped in the PART.CFG too), U for headlights, O for Cruise Control, And Landing Gear key (G; by default) to deploy/retract Mün Rovers wheels. Plugin Makers: How to make parts: http://forum.kerbalspaceprogram.com/showthread.php/8072-Cart-Modelling-Guidelines-v1-34-Inter-Plugin-Communication How to configure part.cfg: https://cleverbobcat.codeplex.com/documentation



Comments

18 Comments for “CleverBobCat [Ver. 1.3.0] [KSP 0.23]”

  1. Wow. Thanks for making the Carts go into the sky again.I thought the mod would die.

    Thanks again :)

    CrayzeeMonkey December 4, 2012
  2. Glad to have been helpful :)

    CleverWalrus December 4, 2012
  3. Best. Cart. Ever.

    At least until KSP comes with some stock parts for rovers… and even then I wander if they can beat this…

    Bas Vink December 13, 2012
  4. i’m loving the munar rover.
    the only thing i changed was scaling it to 0.75 to make an smaller version of it for unmanned purposes.

    Ferlitio December 22, 2012
  5. I have the 8 wheeler Giant on the Mun…. such a beast to carry it and land it there.

    now i can travel anywhere on the MUN!

    chris January 4, 2013
  6. This is awesome, but I do not like how there’s is NO resource draw of any kind. Won’t stop me from using it, though.

    cokebottle January 8, 2013
  7. How do you get it to work? I downloaded it but I don’t get how to get it on the game. Please help.

    G0DZKILLA January 11, 2013
  8. Hey, love this mod. I just have one problem: When I try to put multiple Rovers on one craft it seems that only the original “Master” Command pod gets RCS fuel from the small red tanks. All the subsequent rovers just get a small puff of thrust and then nothing. The rovers are identical. Has anyone else experienced this? Any way to fix it?

    Jegekim January 12, 2013
  9. I love this mod!!! But is there a way to scale it up so it will fit with the MK2 Lander-can command module? The IVA looks really good with it :)

    Josh Kelly February 21, 2013
  10. > Wireless Resource Transfer

    DNW cheat parts. :(

    Also the soviet truck. C’mon. Please don’t focus your creative energies on stuff that’s game immersion breaking and blows the entire feel of Kerbal Space Program out the window. :(

    I’m glad you haven’t to date besides the soviet truck, did you build it or is it the one from the Google 3d Warehouse? Because they look identical to the polygon!

    Is there any chance you could finish the Mun rover to have a capsule that your kerbonaut can climb into or seats or something? Also the thruster and propane tank are a bit overpowered, a rover should not be able to make planetfall.

    Kristina February 23, 2013
  11. I have a better idea than my one above. Make a stacked part, 1.5 – 2m like the stock ASAS, except it breaks open and allows a folded down rover to slide (or be dragged if you’re using a winch on your ships like I tend to) out and be assembled (key command, keeping it simple) by the first kerbonaut to reach the package.

    In actuality it’d just be a rack mounted laterally ejecting decoupler with a folded down mun rover in it. It would be extremely accurate when you consider how the actual lunar rover was stowed and how tightly it folded down.

    If I knew how to make ladders I’d make one your little Kerbal’s could just stand on and hold onto I guess. But the lateral ejection part is beyond my skills at present.

    kerbonaut at yahoo dot com or @kerbonaut on twitter if you are interested in this idea, would love to work with you guys on something, but feel free to take that comment and run with it if you like it, please! :D

    Kristina February 24, 2013
  12. Bobcat Ind. is going out of business!

    Astronomer March 23, 2013
  13. Walrus, I ask that you please keep at least the little yellow-wheeled rover-base up-to-date. I love it, and it’ll never get old. Also, my first Mun landing was a rover with that base so yeah…

    M5000 May 25, 2013
  14. Thank you thank you thank you. I transfered my save from 0.19.1 to 0.20 and managed to get all my parts and mods to work except for this one. I was beginning to think I’d have to give up on it. It’s such a great mod. And the basic rover is just great, be it as a probe or for carrying kerbals on the ladder.
    Now I feel complete again.

    Alephzorg May 29, 2013
  15. Thank you for updating this! I still use it for Bobcat stuff and my own work on the RT-V.

    Spaceghost June 4, 2013
  16. Can you send me the 0.19.1 Version of your BobCat Mod? That would be very kind ! My Mail is justus.kullmann@googlemail.com
    btw your mod is awesome

    blise518B June 9, 2013
  17. when i put the mun rover on the launch pad the game crashes

    charlie pugh July 23, 2013
  18. When the 0.21 version?

    Alvargon August 16, 2013
  19. I Think this works in .21, not sure about .22.0

    Bobby Henderson November 5, 2013
  20. link to the forum seems to be broken!

    Maurice Kapteijn November 13, 2013
  21. Im sorry but i dont understand how to install it. It says extract in KSP folder, so i get the compressed GameData folder pasted in KSP folder, but when i load the game i dont have this mod.
    The only 2 mods that works doing that are Mechjeb and Prometeus rover.

    What i need to get ths working and exactly where to install?.

    ARGENTVS December 12, 2013
  22. Can you please make this mod for 0.22.
    He works only at 0.21.

    I hope you do it.

    wistitie101 December 17, 2013
  23. wierd this worked for me on.22 but definetly does NOT work on.23 hope it gets updated soon

    Chris williams December 17, 2013
  24. Updated for 0.23.

    CleverWalrus December 20, 2013
  25. Wow,I thought that this was NEVER going to be updated..and then you somehow manage to update it ALL THE WAY TO 0.23!!!Good job with that!!

    irpded rogert December 20, 2013
  26. is this real? Am i dreaming? Will i hear a French Lady singing anytime soon and feel the ground crumble underneath my feet?

    enterprise0709 December 21, 2013
  27. Running .22 and I can’t seen to get your rover to do anything.

    Gregory Johnson December 26, 2013
  28. Tried to use it with unmanned control – no luck with the message: “No control: menu disabled”. While working perfectly with manned control (any manned pod).

    Is it possible to tweak it somehow to be used with unmanned control?

    Using mods: RT2, MJ.

    Alexey January 4, 2014
  29. Please, disregard my previous message. I haven’t noticed that it’s a known limitation. Sadly.

    Alexey January 4, 2014
  30. I’m not trying to be picky, is it only me who has purplish-pinkish lights when they’re on? I understand if it’s a bug.

    Ryan D.M. February 1, 2014
  31. Thank You for this great mod! Haven’t tried it yet but Scott Manley likes it!

    :-)

    X-plosins! And Bombs February 5, 2014
  32. None of the parts show up in game for me. I see cart.dae in the \parts\utility\Cart\ folder but I don’t see cart.dll anywhere, is this why? Was it left out somehow or am I missing something?

    r d February 25, 2014
  33. how do you use the mun rover. its says “no control : menu disabled”. what do I do to fix it.

    mattew nelson March 18, 2014
  34. Carts show up, but there is no function.

    States that cart.dll is needed but no such file is included and attempts to find it have proven impossible using both google and KSP forum Search.

    Which sucks because I really want more self powered wheels to make rovers with since the current ones aren’t all that great.

    Alyssa March 24, 2014

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