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Apollo Mission Pack (Beta)

A replica of NASA’s Apollo hardware, including the Lunar Module, Command/Service Module, and the Saturn V Rocket. Compatible with KSP 0.20. This pack is still under development and this is a Beta release. Please do not redistribute any of these files

Overview

A set of parts that models NASA’s Apollo hardware. This project is still in development. Please see the forum page (http://forum.kerbalspaceprogram.com/showthread.php/29411-Apollo-Mission-Pack-Development-Thread) for more information and updates.

Several craft file are included in this package. You will need to manually move them into the /KSP/Ships folder in order to use them in the game

This pack includes Saturn V parts that are originally the work of KingTramp. They are used with permission (see readme)

PLEASE DO NOT REDISTRIBUTE ANY FILES IN THIS PACK

Installation

Unzip the archive file, and put the /ApolloMissionPacl/ folder into your /KSP/GameData/ folder. Several craft file are included in /ApolloMissionPack/Ships/, but you will have to move them manually into /KSP/Ships in order for the game to find them



How to use

FLIGHT INSTRUCTIONS: Launch at full throttle. At 10k, pitch to about 50 or 60 degrees and burn until stage 1 is expended. Immediately fire stage 2 and pitch toward the horizon. Burn until apoapsis reaches approx 100k. Coast to apoapsis and circularize. You may need to use a little of stage 3 fuel to complete circularization. Wait until the moon rises over the horizon and burn prograde until you achieve an encounter. Open the payload fairings, separate from the LM, turn around the CSM and redock with the LM. Decouple the CSM/LM from stage 3 and perform course correction if necessary. ACTION GROUP BINDINGS: 1: Manually jetision escape tower (also happens automatically at stage 1 separation) 2: Open payload fairings 3: Decouple LM from CSM for turnaround and redocking



Comments

32 Comments for “Apollo Mission Pack (Beta)”

  1. i love this!!!,but,could you add more texture and interiors?If so,this’ll be one of my favorite mods!!!:)

    irpded rogert April 4, 2013
  2. The textures are still under development, and I’m working on interior models now. Look for a new release in about a month

    Aphazael April 5, 2013
  3. This looks like on of the Yogui’s models

    czokletmuss April 19, 2013
  4. Well, it’s not. It’s derived from the public-domain models that NASA has on their website (I believe Yogui’s are also based on those models)

    Aphazael April 19, 2013
  5. maybe try and model your own stuff? importing the nasa models is pretty simple, but the poly count is huge and you have to create your textures for a model you didnt make, which ends up the same with everyone that seems to do it, and thats either no texture, or a horrible one.

    Devogen May 30, 2013
  6. can this thing get to the moon? without the drifting?

    Benedict Rosengren June 5, 2013
  7. Will you be modeling the Apollo rover as well? I think that would be a nice touch

    Reaver June 5, 2013
  8. @Benedict: Yes It can get to the moon. What do you mean by “drifting”?

    @Reaver: I would like to do the rover eventually. There are several technical hurdles to overcome, related to how to stow and deploy it, so it may be a while before we add it, but I’m certainly going to try to make it happen

    Aphazael June 6, 2013
  9. Ah this doesn’t work for me :( Did I install it wrong? My staging doesn’t show up and when I press space nothing happens, also sas doesn’t work and everytime someone gets out of the pod and gets back in they seem to spawn another kerbal, please help!

    Imnot saying June 7, 2013
  10. That’s very strange, Imnot. I’ve never seen anything like that happen with any mod. What version of the game are you running? Where did you install the pack to? Do you have any mods installed that use plugins? Which ones? Is it only these parts that are affected?

    Aphazael June 7, 2013
  11. I have the same problem as well. I activated the engine manualy but the thrust still didn’t work.

    Dragon June 8, 2013
  12. I’m using 0.20.2.186 so the latest.

    Dragon June 8, 2013
  13. The bug is in the command pod because the Saturn itself works with the other pods.

    Dragon June 8, 2013
  14. This mod is awesome

    Brian DiMascio June 11, 2013
  15. Could you maybe put more RCS on it? When I try to dock my CM to my space station it runs out VERY quickly.

    Liam Kroes June 15, 2013
  16. wait.. i uploaded my previous comment before i launched it. why are all the stages missing?

    Brian DiMascio June 16, 2013
  17. What do you mean all the stages are missing? Which .craft file are you trying to use? Which version of KSP are you running?

    Aphazael June 17, 2013
  18. amazing. could you possibly add skylab? because that would be awesome

    Nathan Czaja June 18, 2013
  19. When I try to load the “Saturn V” in the VAB it says “this craft is not compatible with this version of KSP.” Can someone please help me?

    matheson shenher June 20, 2013
  20. When I try to undock the lander, my navball switches around and becomes meaningless. The prograde and retrograde markers are totally wrong. Am I selecting the wrong control point on the lander before I separate?

    iamthesnee June 20, 2013
  21. Yogui’s MEM and Service module works perfectly with it, maybe you could ask him to let you use his creation

    Jake Marson June 21, 2013
  22. very nice,especially because the staging is easier then most mods like this,5 stars!:D

    irpded rogert June 26, 2013
  23. also,can you fix the fairings?they don’t really fit

    irpded rogert June 26, 2013
  24. Yes the fairings are going to get a complete overhaul for the next version. We’re going to use the jettison module, which will allow us to make fairing that fit perfectly and don’t flop around (like the clamshell fairings in this version), but that also completely disconnect from the ship when they deploy (like the base/fairing style ones).

    Also, don’t forget to rate! ;)

    Aphazael June 27, 2013
  25. I’m having trouble getting it all assembled. I can’t get the third stage to attach because the rocket it too tall for the vehicle assembly building. Any help with fixing this??

    Torch134 June 29, 2013
  26. There is a trick to do that but I suggest you to download Editor Tools. Just Google it, there’s a thread in the forums with the download link in the second post. It makes the VAB much bigger.

    Dragon June 29, 2013
  27. I think you have a little bit of research to do on Apollo, just saying. A lot of the proportions of these parts, scaled size, etc are not very accurate. Most of this can be solved by simply looking at Apollo photos.
    Anyway, there is a lot of work to do on not just textures, but models if you want this to be an accurate parts pack. Also, I’m not sure yet, but I don’t even know if this thing has enough Delta-V to get to the Mun. I’ll have to add it all up.

    Vincent McConnell July 7, 2013
  28. Also, this thing spins out of control as soon as I lift off.

    In short, it’s a crappy mod. Either start from the beginning and try again or just give up. It’s really not worth pursuing.

    Vincent McConnell July 7, 2013
  29. ^ you’re another type of stupid, aren’t you ^

    Nathan Czaja July 20, 2013
  30. I know you haven’t got to it yet, but please try to make the textures realistic. The CSM is a silver metallic color, and the LES should not only be the tower part, but it also consists of a white cover for the CM. Accurate textures for the real Apollo spacecraft should be a very big part of this! Good work so far.

    Andy Alvarez August 20, 2013
  31. Why is it that whenever I download this I can’t get the pre-made rocket?

    asdfghjkl October 29, 2013
  32. asdfghkl, it’s because the game doesn’t look for craft files inside the GameData folder. So, you have to find the craft file in ApolloMissionPack/Ships/VAB, and manually put it into your KSP/Ships/VAB (or KSP/Saves/Yoursave/Ships/VAB) folder

    Aphazael October 30, 2013
  33. I hope you make a skylab too

    Rudolph January 13, 2014
  34. Is it possible to add the parts to the career mode tech tree at some point?

    Great mod so far!

    Stephan Wizard February 22, 2014

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