FT-empty_fuel_tank

[2.0] FatNose Empty Stock Fuel Tanks Set (fixed texture issues)

If you need to bring in space empty fuel tanks (To be filled or to be used like structure) here is this simple mod: The only mod in those parts is just the fuel amount, the rest is strick stocks. UPDATED fixed texture issues

Overview

If you need to build a fuel space station to be refuelled by kethane without build a monster lifter, you will need that simple mod.
Maybe you need that just for have a stable struct lifting just the net weight of a tank.
enjoy

Installation





Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

Copy the FatNose folder into GameData.



Comments

18 Comments for “[2.0] FatNose Empty Stock Fuel Tanks Set (fixed texture issues)”

  1. Nice, simple mod. Do you make anything else?

    Lobsterbark January 11, 2013
  2. Yes, I’m about to release the ships builded with this mod.

    pinolallo January 11, 2013
  3. What’s up with the Advanced Canard in the package?

    eklipse January 23, 2013
  4. Probably a left over :)

    pinolallo January 28, 2013
  5. PACKAGED UPDATED

    pinolallo January 28, 2013
  6. Is this more than just edited text files?

    Devogen January 28, 2013
  7. Nope, I just edited the text Files: I needed an empty fuel tank set for all ships I made that will be filled in space with fuel mined.

    pinolallo January 30, 2013
  8. Understand the reason why you will need to use this set of parts is a test: will not surprise me that some one that use bourne again SH as nick passed that test and will not surprise me discover the reason why I got just a little over 400 download.

    pinolallo January 31, 2013
  9. what folder do i put this in please help.

    david allan March 23, 2013
  10. just drag the folders you find in the package into the ksp->Parts folder

    pinolallo March 24, 2013
  11. Does this create a new part or overwrite the current one

    Official_will April 27, 2013
  12. new parts, this mod does not replace anything.

    pinolallo April 28, 2013
  13. sometimes simple is great. I need this for thruster placement on a ship that enters orbit near empty and then docks.

    Endoric May 16, 2013
  14. parts are grate for kethain

    john simon May 23, 2013
  15. Is it just me that gets a texture glitch on some of these parts? FL-T200 is pretty much all black and FL-T400 is a textureless grey.

    Hayden June 5, 2013
  16. True, FL-T200 and 400 have both bugged textures.

    largg June 6, 2013
  17. Fixed ,Ty for the advice

    pinolallo June 24, 2013
  18. Have the textures been fixed? Do these work in 0.22?

    pr0metheus October 29, 2013
  19. Texture fixed, work on 0.22

    pinolallo November 20, 2013
  20. These should be on the tech tree somewhere. I don’t want to add them in manually.

    Jacob Mitchell November 27, 2013

Leave a comment

You must be registered to comment or login now.