Now compatible with version 0.21! This plugin will allow you to add or remove crew from parts while on the launch pad or transfer crew between parts in the same vessel. You can also edit/add custom crew members in your available crew roster provided that they are not part of an active flight (or dead). You can also enable Kerbal Permadeath in the settings if you are so inclined (Disabled by default). As with all mods, it is suggested that you backup your persistence file before installing this mod.
In the flight scene click on the Manifest Icon to show the Manifest Window.
To Add or Remove Crew you must be landed at the Runway or Launchpad. Select the part from the top list (the part will be highlighted in yellow). The bottom list will show the crew of that part and actions that can be performed (Add or Remove). You can also open the Crew Roster window to add specific Kerbals to the selected part. Click the “Add” button next to their name.
To Transfer Crew, click the Transfer Crew button at the bottom of the Manifest Window. A new window will popup. You can select a part on the left and move crew from that part to the select part on the right (or Vice Versa). The left selected part will be highlighted in green while the right selection will be highlighedt in red. Clicking the “Out” button will send the Kerbal to the other selected Part. Use the “Update Portraits” button to refresh the crew portraits if they did not load correctly during transfer.
To open the Crew Roster, click the button on the Crew Manifest window To Edit a Kerbal, click the edit button next to their name. Kerbal names in Red are assigned to a Vessel and cannot be modified. Name, Courage, Stupidity, and the badass flag can all be modified. Click the “Apply” button to submit changes. Cancel will revert your changes. To Remove a Kerbal click the “Edit” button next to their name. Click the “Remove” button to remove the Kerbal. To Create a Kerbal click the “Create Kerbal” button at the bottom of the window. This will generate a semi-random Kerbal that can be further modified.(Uses the games code. It’s not entirely random.) Click the “Apply” button to add the new Kerbal to the Manifest.
The Manifest Icon is enabled on the Spacecenter scene. Clicking the Icon here will open the settings menu where the button position and Permadeath flag can be modified. License: You may use, modify, redistribute the code as you please.
The portraits don’t update when transferring from a part with an Internal space to another part with an Internal space. Use the Update Portraits button to update them if this happens.
–Added ability to remove crew members through the context menu. The option is only available when landed at the lauchpad/runway and there are Kerbals in the the module.
–Plugin now uses an accurate count of Kerbals that are in the module
–The Crew Portraits now update correctly when adding Kerbals to pods
–The download package now includes the entire part folder for each part. Apparently the MAC OS doesn’t know how to merge folders.
–Built against 0.18.2
–Kerbals are no longer “Killed” when they are removed from a part. (Thanks CaptainArbitrary for suggestion)
–Built against 0.18.4
–Updated package with 18.4 stock parts
–Revamped the interface and reworked all the code.
–Vessel only Requires one Manifest Module to be attached to manage all parts in that vessel.
–Crew can now be transferred between parts in the same vessel
–Included a single manifest part. It can be found in the science tab. It uses the same model as the Gravity Sensor.
–Fixed a bug that could cause a wrong Kerbal to be transferred.
–Added a button to the transfer screen to reset the crew portraits. Use this if the portraits don’t update after the transfer.
–Some UI tweaks
–Added the ability to add crew to a part from the crew roster. You can now pick what Kerbals you want in your modules.
–You can now add/remove Kerbals from your Crew Roster. The changes are saved at the same time as the persistence file is saved.
–Kerbals in your roster can be edited if they are not assigned to an active vessel (or dead). You have full control over their personality and name.
–Removed requirement for having a part. This mod is now activated by a UI button similar to the alarm clock mod.
–You can destroy the old crew manifest part by using the click menu
–Window positions now persist between game sessions.
–Additional UI tweaks as well as behind the scenes prep for UI rework.
–There is an option to allow Kerbal permadeath. This is enabled by setting the EnablePermadeath flag in the Plugindata config file. Disabled by default. Enable at your own peril!
–Fixed issue that broke game save when restarting a flight in which Kerbals died while Permadeath was enabled.
–Fixed issue where the ui button would disappear after restarting a flight.
–Fixed issue that caused the mod to still require a part with the CrewManifestModule attached. Part is no longer required.
–Fixed issue where kerbals were flagged as Available after transferring between modules.
–Fixed issue that caused Kerbals to be flagged incorrectly as available when restarting a flight.
–Cleaned up icons a bit
–Added settings menu to the Spacecenter Scene
–Compatibility Fix for version 0.20
–Note: Settings persistence is still broken so the settings menu is disabled for now. This effects window position and button position persistence. Kerbal permadeath is disabled for now as well.
–Fixed the persistence stuff to work with version 0.20. All features re-enabled!
–Added a debug console that can be enabled in the settings menu. This really only helps me develop to mod, but it’s there.
–Fixed issues loading the settings file/icons in Linux/Mac (Hopefully)
–Added a button for Fill Vessel and Empty Vessel to the Crew Manifest Window.
–Added ability to respawn dead Kerbals. A respawn button will appear next to dead Kerbals in the roster window. Must be enabled in the settings menu on the space center screen. Disabled by default.
–Changed color coding of Kerbals in the roster window. Red = Dead, Yellow = Assigned, Green = Available
–Compatibility fixes for version 0.21
–Can no longer remove a Kerbal from the Crew Manifest
–Permadeath option is now disabled since it’s in the game now.