[0.23] FinalFrontier 0.3.9

Final Frontier – kerbal individual merits: The Final Frontier plugin will award ribbons to kerbals for extraordinary merits. The number of missions flown (i.e. vessel recovered) is recorded too.


The Final Frontier plugin will award ribbons to kerbals for extraordinary merits. The number of missions flown (i.e. vessel recovered) is recorded too.

Currently the following ribbons are awarded to kerbals:

- Orbit around a celestial body (including Kerbin)
- Landing on a celestial body (including Kerbin – kerbals do reward even simple tasks, because most of the time they fail…)
- EVA without a stable orbit around a celestial body (including Kerbin)
- EVA in an orbit around a celestial body (including Kerbin)
- EVA on a celestial body (including Kerbin – let’s hope they will survive…)
- Docking around a celestial body (including Kerbin)
- Collision in a vessel
- Dangerous EVA while not on ground and not in a stable orbit
- Get into a Kerbin orbit in less than 200, 150 or 120 seconds
- Accumulated mission time of at least 5, 20, 50 or 100 days
- At least 5, 20 or 50 missions flown (i.e. vessel recovered)
- Done a splashdown landing
- First kerbal in space
- Entering the sphere of influence of a celestial body

Planned for the next release:
- Launching a vessel with solid fuel booster

Version 0.1.6:
- multiple ribbons fixed,
- filter added,
- new orbit ribbons
Version 0.1.6b (minor fix):
- dead/missing kerbals are now displayed as dead (red status button)
Version 0.1.6c (fix):
- load/save issues on OS-X
Version 0.2.2:
- detailed display window for each kerbal
- new Sphere of Influence ribbon
- docking counter
- filtering dead kerbals is now working
Version 0.2.2b:
- logbook timestamps fixed
Forum thread: http://forum.kerbalspaceprogram.com/threads/67246-0-23-Final-Frontier
Version 0.2.3:
- corrected some typos
- orbit ribbons are only awarded for stable orbits outside atmosphere and inside sphere of influence
- new Fast Orbit ribbon (awarded for stable orbit in less than 300 seconds)
- no more Splashdown ribbons in EVA or driving a rover on the shore
- new filter: active vessel only
Version 0.2.3b (fix):
- log outputs removed
Version 0.3.0
- custom ribbons
- new ribbon graphics:
Version 0.3.1:
- removed permadeath
- fixed ribbon graphics
- minor log changes
Version 0.3.3:
- minor fixes
- custom ribbons may work, but still experimental
Version 0.3.5:
- some issues custom ribbons fixed
- configuration dialog
Version 0.3.7:
- saved window positions
- new ribbons
Version 0.3.8:
- new ribbons
- ribbon display autoexpands in hall of fame
- permadeath (optional, see config)
Version 0.3.9:
- some fixes
- new ribbons


Addon Installation Guide


How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.


Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)


Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.


Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:


In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.


It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.


Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.


Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.


Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.


Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:


Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:


To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



How to use

to be done


No comments for “[0.23] FinalFrontier 0.3.9”

  1. How does this work? and is there a forum thread?

    Stanford Burley January 25, 2014
  2. Forum thread is: http://forum.kerbalspaceprogram.com/threads/67246-0-23-Final-Frontier

    It will automatically award ribbons to the crew of a vessel.

    Andre Kolster January 25, 2014
  3. Nice, thanks!

    Stanford Burley January 26, 2014
  4. I love this mod, but its stopped working for some reason :( When I click the toolbar button or press F, the window doesn’t appear. Any tips?

    omstrumpf April 5, 2014
  5. This is by far my favorite mod in KSP. There are plugins that make keeping Kerbals alive difficult, but only Final Frontier has made me want to _try_ to keep them alive.

    Comes with optional permadeath, a graveyard, and various options for viewing your Kerbal’s achievements.

    redpine April 14, 2014
  6. does it work with 23.5?

    Ben Hughes April 15, 2014

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