(0.20) 2.5m Sliding Cargo Bay (Wayland Corp.)

A 2.5 metre Cargo bay that slides open rather than folds. This provides a much stronger joint during re-entry, although does not give as much clearance as a standard cargo bay. *Right click to open/close


We hold no responsibility for the death of kerbals resulting in the use of this cargo bay.


Addon Installation Guide


How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.


Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)


Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.


Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:


In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.


It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.


Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.


Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.


Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.


Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:


Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:


To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



How to use

Unzip to your KSP folder


11 Comments for “(0.20) 2.5m Sliding Cargo Bay (Wayland Corp.)”

  1. Opens beautifully, though snugly – could fit a *very* compact single-man craft based on the MkI pod (or the totally awesome But, seems best-suited for rovers and probes. Unusually, it installs under Propulsion and contains the same amount of liquid fuel/oxidizer as a fuel tank of similar size.

    Devin J May 28, 2013
  2. It’s really really great!
    But a bit short for the most ideas I want them to use. Could a longer version be possible?

    Linard May 28, 2013
  3. Great addon, a 3.75m version or a longer version of the 2.5m bay would be great for larger landers/probes. Pretty plese

    Bocephaline May 28, 2013
  4. Any size you like, if you guys post it in here or on the forums, Ill make it.

    I will get started on the longer versions for you guys now.

    Devogen May 29, 2013
  5. Thanks very much Devogen you are a true space genius

    Bocephaline May 29, 2013
  6. Interesting, but to be honest, not a big fan of Wayland mods, as their parts tend to be very limiting in their use, not to mention the bad implementation. Regardless, giving this a shot.

    RolanDecoy May 30, 2013
  7. “Interesting, but to be honest, not a big fan of Wayland mods, as their parts tend to be very limiting in their use, not to mention the bad implementation. Regardless, giving this a shot.”

    Thanks for your words of encouragement, I would like to see you do better.

    Devogen June 2, 2013
  8. I can’t, nor would I try, they look awesome, just have bad experience with them, but then again, I also have bad experiences with MechJeb, as awesome as it can be at times :-p

    RolanDecoy June 3, 2013
  9. They are without a doubt some of the best mods on here ;-)

    RolanDecoy June 3, 2013
  10. make one long enough for a small 1 stage rocket!

    clyde craft July 16, 2013
  11. awesome idea way better for a Cargo Bay in ksp however you really need to make it bigger then i would use for stuff

    bob lol October 27, 2013
  12. If and when you update this to 0.23, please remove the “padding” inside the bay.

    Jonathan Hughes December 24, 2013

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