7QAvFxo

[0.20.X] ISS space station pack ver. 0.1

Community project “ISS to Kerbin orbit” PreAlpha version Autors: BobCat Romfarer Devo OrbitusII Yogui87 WCOLE360 Development thread here http://forum.kerbalspaceprogram.com/showthread.php/24728-International-construction-ISS-in-Kerbal-orbit?p=366690#post366690 Change log -0.03 Alpha release -0.04 fix Zarya node issue fix Zvezda node issue fix MPML collider add craft file to SPH

Overview

[img]http://gyazo.com/45aae2da6f863a97457813b3c3a189ee.png[/img]

Installation

Addon Installation Guide How to install Addons in KSP: Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide. Finding the KSP Main Folder. The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game. The KSP Folder contains the following subfolders: KSP root folder NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package) Installing Part Addons Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder: The Parts Folder To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder. Installing Craft Addons Craft files are saved ships created in the game. These files can be placed in a few different folders: KSP/Ships In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway. Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game. KSP/saves/"playername"/Ships It is also possible to make craft files available to only one saved game: Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders. Installing Scenarios and Training Addons The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu. To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder. Installing Plugins The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions. To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder. Installing Internal Models Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder. Props Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props: Spaces Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces: To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder. Addon Installation Guide How to install Addons in KSP: Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide. Finding the KSP Main Folder. The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game. The KSP Folder contains the following subfolders: KSP root folder NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package) Installing Part Addons Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder: The Parts Folder To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder. Installing Craft Addons Craft files are saved ships created in the game. These files can be placed in a few different folders: KSP/Ships In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway. Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game. KSP/saves/"playername"/Ships It is also possible to make craft files available to only one saved game: Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders. Installing Scenarios and Training Addons The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu. To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder. Installing Plugins The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions. To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder. Installing Internal Models Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder. Props Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props: Spaces Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces: To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder. Addon Installation Guide How to install Addons in KSP: Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide. Finding the KSP Main Folder. The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game. The KSP Folder contains the following subfolders: KSP root folder NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package) Installing Part Addons Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder: The Parts Folder To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder. Installing Craft Addons Craft files are saved ships created in the game. These files can be placed in a few different folders: KSP/Ships In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway. Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game. KSP/saves/"playername"/Ships It is also possible to make craft files available to only one saved game: Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders. Installing Scenarios and Training Addons The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu. To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder. Installing Plugins The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions. To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder. Installing Internal Models Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder. Props Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props: Spaces Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces: To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.



Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

Open Alpha test



Comments

35 Comments for “[0.20.X] ISS space station pack ver. 0.1”

  1. …?

    Viktor Lindholm May 17, 2013
  2. would be easier to understand all the parts with a user manual, but you guys are probably working on that, right?

    Nate Berman May 17, 2013
  3. It’s still very much in development, so making a “manual” will probably not be a priority for them for awhile (not to mention BobCat Ind. lost their PDF guy).

    In the meantime, you can get an idea of how to assemble it from the dev thread, here:

    http://forum.kerbalspaceprogram.com/showthread.php/24728

    …or by searching for “ISS assembly”, there’s tons of info about it available on the internet.

    NOTE: to assemble it as intended, you will need the Robotic Arms Pack, here:

    http://kerbalspaceport.com/robotic-arms-pack/

    Yasutaka May 17, 2013
  4. We actually were not aware he was releasing it, so there is still a fair bit to be done.

    Devogen May 17, 2013
  5. Whatever this is, it just made my day.

    cashmoneybills May 17, 2013
  6. Very nicely done for an alfa….

    keep it coming m8s

    Rob May 17, 2013
  7. couple things.

    The box that displays the Romfarer info at the space center is not displaying correctly. It is covered in red question marks.

    The ISS CBM dockport is displayed as a science part. Instead of a utility part with the rest of the docking ports. The same with the ISS Truss dockport. Those two parts surely belong in Utility. Even the other three parts in the Science section seem like they belong in structural or utility.

    Jeremy Smith May 17, 2013
  8. also. The ISS Truss S3/P3′s smaller end node, does not meet the part, it is a few feet away, so when you connect it to something it looks like they don’t touch.

    Jeremy Smith May 17, 2013
  9. Amazing! Would be better with a saves file though….

    Luke Blackburn May 18, 2013
  10. Its just Awesome :)

    Henrik May 18, 2013
  11. No we are not working on a user manual. It’s pre-alpha. Also, @trusses, I do not have that problem, screenshot it in and send it to my forum account in a PM (WCOLE360)

    W COLE May 18, 2013
  12. I peed a little when I saw this, been anticipating it for a while, great job everybody!

    Ryan Irvine May 18, 2013
  13. Ian Williams May 18, 2013
  14. I’m working on 3 more parts for the next update, there will be a nice Cupola to sing “Ground control to major Tom” from very soon!.

    (Devo)

    Devogen May 19, 2013
  15. Devo! I thought you gave up on cupola. Also I thought you were only doing three parts overall? Unity, Cupola, Z1. So what’s this third part?

    W COLE May 19, 2013
  16. Finally a realese ! I can start building it :)
    ty guys, great job!

    Alfred May 19, 2013
  17. thank you sooooo much Mr Bobcat!!

    it is simply a class A beautiful mod to have fun with!!

    but i have a small problem with it,,,

    when i tried to dock, the dock port seems to be not working at all,,

    i mean, i dont see any magnetic function working even i push the ship into it like a 15 years old kid try to have sex,,,

    i also tried to replace the docking port with the vanilla parts, and the result was same,,,

    however, this mod is really great!!
    thank you again!!

    hosimota bob May 21, 2013
  18. How do you use the PMA i couldnt dock with it

    Sam Edwards May 21, 2013
  19. Very nice mod….good work guys..!!!

    Duet remy May 23, 2013
  20. Is this meant for piece by piece assembly as is, or are docking mechanisms needed for this? I was kind of confused looking at the pieces. It does look nicely done, thanks.

    Anthony Frushour May 23, 2013
  21. nothing can connect to the CBM, it is nodeType = size5, it needs to be nodeType = size1

    Alexander Davenport May 28, 2013
  22. actually, something is wrong with the unity module collider, you cant attach docking ports their spots and the collider blocks the docking ports when you try to dock with them

    Alexander Davenport May 28, 2013
  23. building Mir was easy but i doubt building the ISS will be the same

    Thomas Middleditch June 2, 2013
  24. I’m not sure what is causing this to happen but in the newest KSP Version 0.20.2 The Mir ASAS does not load.

    Darren June 24, 2013
  25. Darren,

    I found this minor typo in the part.cfg and fixed it for myself. Here’s how to fix it.

    Open the following file and edit:

    \GameData\BobCatind\Parts\SovietPack\MIR_ASAS\part.cfg

    Line #5 is listed as: (incorrect)
    module = ToggleAdvSASModule

    Change it to:(correct)
    module=AdvSASModule

    Save, relaunch game.

    Hope it helps.

    PhenomAnonX June 27, 2013
  26. Aleks6010 July 8, 2013
  27. That Mir ASAS bug has been around for quite a while now, it is mostly known for breaking the .craft file for it. Although it’s been reported plenty on the forum to no avail.

    Also, 0.21.1 has officially broken the ISS entirely. None of the modules load in the game for me. .__.

    pr0metheus August 12, 2013
  28. CRAFT LOADING ERROR
    Craft ISS was not loaded because
    it had the following parts missing:
    MIR ASAS
    ———————————————————————-
    HOT FIX AHOY!
    ———————————————————————-

    Found that damndable bug that causes the .craft file to be useless for the past … idk, several months at least? Idk why Bobcat hasn’t picked up on it or why any of the many folks behind the ISS project haven’t fixed it and re-upped the fixed version; I know they’ve all seen the bawwfest it’s caused given that many people don’t want to have to put it together manually! I personally LOVED putting it together IN ORBIT. It hurt like crazy, and took up entire nights of my life wasted on game-breaking missions with fatal flaws I discovered far too late into the mission, etc, but man it was good fun and makes me appreciate the real deal when I see her falling through the night sky over my house every now and then!

    The problem is that someone (whoever made the craft file) was using a non-release distro of the Soviet pack (Bobcat, I’m looking at you!) where some shortcuts were taken in the .CFG file for the MIR ASAS part itself. Specifically within the .CFG the module = argument is wrong. Go into your KSP folder > GameData > ISS (or Bobcatind, you might need to do both!) > Parts > SovietPack > MIR_ASAS then open the .CFG and replace the module line with: -

    module = TASASModule

    Then restart your KSP if it’s open and bam, you should now be able to use that .craft file! Sorry to those who have waited so many months for this to be addressed. I hadn’t been playing for a long time (not enough changes between updates, and let’s face it, without us players making stuff to keep ourselves amused KSP isn’t exactly a very engaging game stock) so this is my first real time playing again in maybe half a year to a year even.

    I hope this helps ease the frustrations out there on the unofficial forums of people nerdraging that they have to look at shonky journalist assembled images of the ISS’ construction riddled with errors, etc. :P Good luck, and enjoy the beastly space station of doom yo!

    pr0metheus August 12, 2013
  29. Is this getting updated or is it abandoned? If it’s abandoned can someone pick it up for an unofficial update? Or should I just upload my version with fixed parts here and there as they break?

    I’ve found KSP crashes when I have ISS/MIR/USA/Soviet packs all loaded. Although KSP crashes for far too many reasons that I can even try and poke a guess at so it could be anything. But lately I’ve been separating my Russian and US builds into two separate games pending a better version release or a new space game that we can port our parts into! >:(

    pr0metheus September 6, 2013
  30. I failed to notice that in the last update he fixed TASASModule but then removed the underscore from MIR_ASAS thereby breaking all the .craft files in the pack! D:<

    So just make sure your file names and module names in the MIR_ASAS are right or the .craft files will chuck a wobbly at you. I'm sure someone on the development team of this mod will eventually work out that their fixes keep breaking it, idk why they're being uploaded broken, but hey.

    pr0metheus September 6, 2013
  31. I have assemble the ISS but I have rigidity problem in orbit.
    Even standing still the station suffer serious torsion on all axe.
    Anyone have a solution?

    guillaumes2 September 21, 2013
  32. does it work for .21?

    Alwin Kerman October 3, 2013
  33. Does anyone know how the truss dock ports should be attached? I can’t get them to dock properly.

    John Harris October 4, 2013
  34. Great mod, only that parts are missing on the ship load. Kind of sucks for people who had know idea what to do :( Please Fix

    Ethan October 11, 2013
  35. Are we going to get A 0.22 update for this mod? Please, I really love this ISS mod!

    Nicholander October 17, 2013
  36. Forgot to say, but it would be nice if you could also make the Pirs, Rassvet, and Poisk modules.

    (Used this image for the names: http://upload.wikimedia.org/wikipedia/commons/2/25/Russian_Orbital_Segment.png

    Nicholander October 17, 2013
  37. There is a bug with the Mir ASAS part when i load the craft it says that it is missing do you need any more mods for the pack to work?

    daniel runar December 8, 2013
  38. Bobcat neglects this page, even though it’s really popular

    Britt Stokes December 27, 2013
  39. if you have 23 don’t get it mine didn’t show up at all

    Josh Barosin January 4, 2014
  40. True, i run on 0.23 and i didn’t show up or it crash when loading at the launch.

    TheBigBang914 January 26, 2014
  41. This mod works for career mode?

    Denis Costache February 10, 2014
  42. when oes an update come?

    daniel runar April 7, 2014
  43. Unity Node 1 causes my throttle sas and rcs to be non available and go blank. It wont save, it is the only mod on low resolution…
    What is going on??

    Ray Littlejohn April 11, 2014

Leave a comment

You must be registered to comment or login now.