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[0.19+ ]FatNose 3MB Mobile Mining Moon Base (ship version 4.5)

This is a Mun Mobile Base with kethane mining capabilities.


3 H.O.M.E habitat, 1 H.O.M.E recon with a DEMV V with solar panels (two seats rover) boarded. That’s means long term persistance for the crew and exploring capability for 18 Kerman bros.
Very strong landing capability also on hard slopes, 2 parashutes to land on atmo planets.
Can reach (and land) Mun, Mimnus on parking orbit. Can TakeOff from Mun, dock in a spacestation, transfer the 4 longFuelTank mined and still have Delta-V to land again.

Tested on 0.19+
More support on
http://forum.kerbalspaceprogram.com/showthread.php/40743

Overview



click To see full size picture)
This is a Mun Mobile Base with kethane mining capabilities.
The main goal of this ship is to setup a permanent settlement on space bodies of the Kerbol system allowing long term persistance for the crew and exploring capability for 18 Kerman bros.
I did set this parameter on my computer in order to use “big” ships.
This ship need to be loaded into the SpacePlaneHangar SPH, beside when loaded seem floaded into the ground Just launch it as is.
To avoid lag please set the config of the Physics Engine to lower priority, once launched all be fine.


This ship is a brick of the Colonize Program that is completely builded around five ships:

SSMRL explore, refuel station from Atmo planets, Rescue
Mobile Space Station orbiting on any Celestial body to be colonized
3MB (Mobile Mining Moon Base) stable settlement, Refuel station for Liners and mobile Space Stations
SSTP (single stage to planet) liner, a SSTO with interplanetary travel capability to shuttle from to Kerbin with 6+3 kerbals.
ORBITER-liner An atmoferic planet system liner. (kerbin-station Duna->stations Laythe->stations liner)

mods required:
mechJeb
Kethane
empty stock fuel tanks set
h. o. m. e. start kit
cleverbobcat 0.18
demv mk 5 “ant”


FatNose space inc PAGE


Installation



Colonization Plan

 



Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

To Launch Use MechJeb Ascent Autopilot configured as in the picture. Engage and press space.

3MBManual

 



Comments

8 Comments for “[0.19+ ]FatNose 3MB Mobile Mining Moon Base (ship version 4.5)”

  1. whitedragon3210 January 30, 2013
  2. http://nabaal.net/files/kethane/Kethane-0.4.1.zip I just downloaded the package, maybe a temporary net failure.

    pinolallo January 31, 2013
  3. I just Update the .craft file: the ship version is 3MB-4_4.craft
    More support on
    http://forum.kerbalspaceprogram.com/showthread.php/40743

    pinolallo January 31, 2013
  4. I got positive reports from forum (launch etc etc)
    I did minor changes to the .craft file after feedbacks.

    Updated the .craft file: the actual ship version is 3MB-4_5.craft
    (changed the ship engines position, change the wrong stage position for 2 separators)

    pinolallo January 31, 2013
  5. some of the dependencies have not been updated to .19 yet. Will this mod still work with them? This mod looks great but I like to know for sure it’ll work. :/

    Rob Beemus March 24, 2013
  6. I did make some tests and ships still working fine.

    pinolallo March 24, 2013
  7. debris seem to take out some rockets between stages.. (after the solid rockets dumping first set of liquid boosters)

    gareth jones March 29, 2013
  8. It’s very important that this ship is launched without a passage to hangar, and the launch should be done as indicated asap (the ship can’t stand too much time on launch structs

    pinolallo April 2, 2013

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