[0.22] Munar Excursion Module (MEM) v3.2

Lionhead Aerospace Inc. is proud to show you his brand new ‘Mun Excursion Module’ (alias MEM). MEM can carry 2 Kerbonauts to Mun and bring them back to Kerbin in one piece… at least.

Overview

- KSP v0.22 compatible
-Add to Heavier Rocketry node in techtree

Report bugs and comments to the official thread.

Installation





Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

like all other mods



Comments

17 Comments for “[0.22] Munar Excursion Module (MEM) v3.2”

  1. Very nice. Thanks for sharing.

    cbg December 12, 2012
  2. I am not sure which direction the fueltank should face when connecting it to the command pod.

    Up and down, both seems to be other than on the picture and incorrect :(

    Bobylein December 31, 2012
  3. I’m having a lot of trouble with fragility under load. I honestly think it may be 18+ that’s the issue, the physics seems to be more fragile than ever before, but basically I have a Dragon on top of the MEM raised 1-2 meters held with a crane thingy, I lower the landing struts … I’m trying to test a rover lowering winch on either side of the MEM you see … and then I space bar so it drops to the floor and bam, the MEM snaps free of the fuel tank and the Dragon snaps free of everything because the Dragon is a … guessing I can’t use the kind of language I want to use right now on a comment slug. :( But yeah! The MEM snaps right off too, also any lateral movement when touching down and bam you’re flying solo. Idk how to fix it, I tried adding some stuff to increase it’s lateral impact and stuff like:

    breakingForce = 1000
    breakingTorque = 1000

    But nope. Nothing helped it. It’s pretty much unusable for me, but atm it seems half the pods out there with built in seperation are flimsy as can be! :(

    Kristina February 22, 2013
  4. Removing the built in decoupler in the petrol tank and replacing it with a stock decoupler works a charm. The capsule doesn’t break off. It doesn’t look anything like it should, and Armstrong will be rolling in his grave about the ugliness amplification a stock decoupler makes, but it’s the only way to make this part take a bump or shunt without snapping in half. I reinstalled clean to test my above claims and they stood up, any minor lateral force of 0.3 m/s or above and the pod snaps clean free.

    Kristina February 26, 2013
  5. Got this thing working like a dream now! Using it on every second mission, just for the post-burn Apollo style turn and redock to extract the MEM from the fairing of the last stage, it’s pretty dramatic and scary to do by hand! The above changes really fixed it, Yogui, if you get a chance please make them to the CFG so others don’t have to manually do it, this is a beautiful machine and needs to be experienced! :D Also, the legs are on the wrong way around! I only noticed that last night watching Apollo 13! How did no one pick up on that yet? :b

    Kristina March 4, 2013
  6. @Kristina a update is planned adding the command pod replica and new legs more similar to Apollo’s one’s.
    I’ll fix as bugs as possible too. May be you can contact me on the official forum for give me more detais.

    Yogui87 March 8, 2013
  7. I made an excellent Apollo-Saturn V replica using this and a few other mods…I hope you don’t mind that I uploaded it. (Please don’t kill me…please don’t kill me…please don’t kill me) By the way, I can’t wait for the Apollo CM, the stock command pod just does not look right on top of a Saturn V!

    POTKC March 22, 2013
  8. looks like plastic

    joey baltus April 20, 2013
  9. Please create an updated version. I really like this version but i feel like my 0.19 doesn’t approve. Thanks :)

    Jay O'Neill May 17, 2013
  10. nooby parts

    joey baltus May 26, 2013
  11. @joey baltus

    Then make a better one then! Unless you’re a noob and can’t make a better one than this awesome one!

    tygoo7 May 26, 2013
  12. Love the mod but 1000 engine power on the SPS from the Service Module? Forgive me if it seems a touch overpowered.

    Odyssey May 27, 2013
  13. amazing!No one has made such a great lander AND the command module,GREAT JOB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    irpded rogert June 2, 2013
  14. Awsome!!!,but,can you guys make a saturn-V to go with it?Spaceport needs a great saturn-V

    irpded rogert August 1, 2013
  15. Look for Apollo Mission Pack for Saturn V!

    Dragon August 6, 2013
  16. that one is not a good enough fit

    irpded rogert August 7, 2013
  17. It’s a beautiful lander, but has anyone realized that you can fly it to the Mün *all by itself* and have enough Delta-V to return?

    You might need to slap a solar panel and a parachute on it to survive the trip, but seriously, you can put the MEM by itself on the KSC launch pad, lift off and fly to the Mün, land, take off (with the descent stage, no need to leave all that remaining fuel behind!) and have enough fuel to retun to land on Kerbin.

    So maybe a bit unbalanced – but still beautiful and fun.

    HeadHunter67 August 8, 2013
  18. hey can you make a Saturn-v like the Apollo

    ryan crowe November 2, 2013
  19. Compatible to 0.22

    Yogui87 November 4, 2013
  20. use the infinite fuel mod ctr l.+f12

    ryan crowe November 4, 2013
  21. but a good Saturn V like you could make

    ryan crowe November 4, 2013
  22. or you could rescale the Apollo pack

    ryan crowe November 4, 2013
  23. i wish you would retexture these so they look more realistic i.e. american flag and united states written, silver texture, and launch escape tower =]

    Andy Alvarez November 5, 2013
  24. a little unbalanced. fun to fly and i agree its a nice parts mod for new comers. still a beautiful replica of the lunar module. great work yogui. whats next?

    OMG ITS HERPEZ November 7, 2013
  25. guys check out this awesome game. It is like a mix between Contra and minecraft and KSP
    http://www.kickstarter.com/projects/snowedinstudios/windforge

    MCCrafting November 21, 2013
  26. Good! That’s the perfect ship to make a tribute to Apollo 11 and land near the Armstrong memorial on the Mun! :) Thank you.

    Hebus November 25, 2013
  27. Please make an attachment point for a rover. It’s not fun on the min without a rover

    Britt Stokes December 29, 2013

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