
A complete overhaul of our old comprehensive launch vehicle construction pack.
KW Rocketry – v0.2.3 released
A complete overhaul of our old comprehensive launch vehicle construction pack.
modelling by Winston and texturing by Kickasskyle
We recommend deleting all old KW Rocketry parts before installing a new version.
For images, visit the thread on the KSP forums: http://tinyurl.com/cfqmqow
Updated to v0.2.3
SpacePort is currently corrupting mods if uploaded directly so we’ve uploaded a text file with the download link inside.
Updated to v0.2.2
Further bug fixes, managed to kill those magic shrouds this time.
Updated to v0.2.1
Bug fixes
Added in v0.2
New 3.75m engine, the Griffon XX with a max thrust of 3800
Two new SRBs, the massive Globe X5 and the little Globe I
1.25m, 2.5m and 3.75m nose cones
1.25m, 2.5m and 3.75m low-profile decouplers
1.25m, 2.5m and 3.75m low-profile “Pancake” fuel tanks
A stage separation motor slightly larger than the Sepatron
A large RCS pod
1.25m non-expanded fairings
Numerous fixes, tweaks and improvements.
Updated to v0.1.2 (0.2 coming soon with new parts, this is just a quick fix of the current version)
-The pack is now updated to work correctly with KSP 0.18.2
-Normal maps added to many of the parts
-Re-balanced many of the engines
-Fairings now decouple more realistically and do not collide with payloads when stacked (demonstration of how to assemble them here http://tinyurl.com/cfmeh4f)
-Tweaks and bug fixes
-EDIT – The 3.75m Expanded Fairing Base was still not decoupling, fixed and re-uploaded. Here is the offending part as a separate download so you don’t have to download the whole pack again if you already installed the pack: http://speedy.sh/KvPbw/KW3mExpandedFairingBase.zip
Updated to v0.1.1
-A few fixes including the 2.5m L2 tank having 60 units too little oxidizer and the Rigel 3 Heavy craft file not loading.
Added in v0.1
-Three 1.25m liquid engines
-Four 2.5m liquid engines
-Two 3.75m engines
-Four solid rocket boosters
-Three lengths of fuel tank in each of the three diameters
-Payload fairings for small probes all the way up to huge station modules
-Interstage decoupler shrouds and adapters for engines
-RCS fuel tanks for each of the three diameters
-An RCS quad
WOW! These are so going to be launched to infinity and beyond!
I had to go through all of the links to find one that works, please link to the Forum.
Just in case you guys didn’t know. Your Rigel 3 heavy craft won’t load because there is a missing part. KW2mtankL3 part wasn’t in the download. Just thought you should know. Other than that I love this pack!
Zombie, I fixed that and re-uploaded, thank you.
Yang, please try again now that it’s uploaded directly to the site. If you can’t, let me know and I’ll upload it elsewhere for you.
This is so awesome!!! I can’t leave this without 5 Stars!
I tried using the Globe X-2 and the fuel was being “consumed” prior to launching. Before the game would let me launch half of the SRB fuel was gone.
I just attempted to reproduce and it isn’t happening now.
there are 4m(or more) parts claiming to be 3.75m parts (least thats what it looks like) confused me for a while, as they look the same in the menu and have the same description. Great parts pack tho thanks for the hard work.
Love that! Thx!
Hey, just wanted to let you know any debris from my ships say unknown and show up in the tracking center and is annoying to have like 40 “ships” to look through to find the ones i want. alsocould you add a nose come for the 3.75 meter tanks, its annoying to make them out of ferings
Michael, the thing with debris saying “unknown” is in the vanilla game after 0.18.1. has nothing to do with KW pack
After copying in the files, I start up KSP and it does not load
It gets stuck once it hits the new items
Hey guys, I just grabbed another fresh install of KSP, and downloaded another KW install from here, It works for me.
All i can suggest is that you repair your KSP or redownload KW.
I’d also like to suggest that people with bugs would be better off posting on the KSP thread: http://tinyurl.com/cfqmqow
It’s easier to get a reply your problems there, as well as get noticed.
Very niiiice.
Thank´s for this great mod
late
also, the effects are not as advertised.
Very enjoyable mod. Only a few minor issues. Not being able to attach things to the outside of fairings is unfortunate. Also noticed that, because of that, the fairing walls on an enclosed rocket can’t be held together and so shake somewhat loosely during flight. Doesn’t seem to affect functionality.
Overall, a great little expansion pack for those Kerbonauts who need a little extra oomph in their propulsion schemes!
Is it possible to add 5 meter liquid fuel tanks like in the NovaPunch mod? I love designing massive and powerful rockets
Doesn’t work, stuck at KW1mDecouplerShroud when starting the game.
Tried redownloading both the game and this and still it doesn’t work.
Get 0.18 or later then.
When I launch with the parts, it always falls apart. The decouplers wobble, too. It isn’t very sturdy. I will try to ships that come with it to see if those rockets are having the same problem I am.
Great Parts, yet the interstages are not fitting, wobbles like hell :/
When is version 2 coming out and will there be 5m rockets or larger please? Novapunch mod had them
Fred,
The wobbling is a result of the high weight of the larger fuel tanks and is completely unavoidable unless you use the heavy struts we provide in the pack. Here is a demonstration of a 760 ton rocket that is COMPLETELY wobble free owing to the use of heavy struts at the joints between the 3.75m parts. http://www.youtube.com/watch?v=EC3l212EaKM
This is absolutely necessary with large 2.5m rockets and ALL 3.75m ones.
Josh,
Kyle and I are both away from home for the next few days, but we almost had 0.2 ready for release so we just need to do some touch ups when we’re back and we’ll release it. There will not be any larger parts in it but that is not to say there will never be.
Oh okay =) Can’t wait for version 0.2, you guys have done an amazing job (Also I really appreciate you replying to me) After 0.2 will you be working on 0.3 or is it too soon to say? Not trying to be disrespectful, I just really like the 5m parts to make enormous rockets! also, Merry Christmas guys
Does this work in 0.18.2 or does it need a tweak?
It should work fine now.
Please let me know if anything is still broken.
I love this package.
hmmm the connection points for the fairings are little bit off, the fairings have no connection to the fairing base, or hit this bug only me ?
Looks like there is now a new connectionpoint far away from the fairings and some parts still missing this new point (mainly the Fairingwalls)
It’s not a bug, it’s a new system for the fairings that I have explained.
You attach the cone halves FIRST, then attach the wall halves to them.
There’s a link to a demo video in the description.
Some of the Decouplers are not working right please fix soon v.0.1.2
New fairings do not work, the bases put three points about a meter to far out and I can only add three also the fairing falls off when the decoupler seperates only
They work perfectly fine, they just work differently now.
http://tinyurl.com/cfmeh4f
gg.
These parts look great. I do have some suggestions for the .cfgs, though.
The Wildcat V and Maverick 1D are both a bit too light for what they do, compared to the stock parts. I would suggest that their weight is increased so that there’s still a reason to use the stock engines.
The fairing and interstage pieces are all rather heavy. Most of the aerodynamic fluff in the stock parts have gotten much lighter since 0.18. It would be worth taking another look to see if the fairings and decouplers could be rebalanced with that in mind.
I’ll probably add some weight to those two engines when the next version comes out.
As for fairings, i’m fairly sure I want them to stay the same for the sake of making it more stable, at least as far the fairing bases are concerned.
Love it! Are you done now or will there be another version to look forward to? *cough* with maybe 5 meter parts *cough*
You asked already and I answered.
I can’t get Rigel 3 Heavy to steer at all it just goes straight up. I’ve tried adding different winglets and canards but nothing seems to work.
Love this Mod btw very clean and sleek Nice Work!
Just wondering how you set in place the paneling? Mine won’t go green.
I’ve even played around with the sample ships you guys have included and once I disconnect the paneling from the rocket I can’t get it back on.
I’m sure there’s a trick to this, just need a direction.
Thanks for making an awesome mod!!
Spinn
Thx for great mod.
Btw it’s impossible to use 3.75 fairing walls.
I tried everything to attach it but no luck.
Would you give me a tutorial for that?
Hey, I love this so far, but the fixed 3.75m fairing you guys uploaded causes KSP to constantly crash in the Vehicle Assembly mode. Here’s my output log: http://pastebin.com/qNgEu0A4
zip is corrupted, it won’t let me do anything with the files, says invalid or unknown .rar
Zip is corrupted for me as well.
Zip dead on me too.
I’m getting a dead ZIP as well.
It’s being fixed as we speak.
Spaceport is breaking stuff at the moment, so the download links to the mirror for now.
There is no free download? You have to create an account to download?
Worked on the 3 browsers I tried it on just now, On the two different mirrors offered.
Zip is okay but I get loads of missing parts here. Too much to mention. Got a fresh install of newest KSP running, maybe I forgot something?
I just downloaded it and the parts are all there for me.
Why are the shortest tanks in every width grey instead of white?
To subtly imply they’re used in upper stage applications and small space vessels. Rather than on main rocket stacks.
really amazing. doesn’t mess up the balance of vanilla too badly because it basically keeps the same fuel consumption/thrust ratios. really good and has an amazing quality. you guys did an excellent job
Download mirrors seem to be broken. I’m re-uploading.
This is the most awesome part pack ever. All of my bst ships are made with it. Excellent! How many stars out of ten? Eleven!!!
This is a great add-on. You rock!
Corrupted download
Whats wrong with all the fairings? cant use them properly!
NVM i found out! Great Work!
I wish more people were as resourceful as you
Fairings are not working! the fairing bases display nodes out of place!
This mod is AWESOME. Thanks for the how-to vid for the fairings. Couldn’t figure out why the connect nodes were so far out and then found the vid. Serious eureka moment.
A kind of basic mod every one needs if there going into modded parts. Adds mainly engines, fuel tanks, fairings, and decouplers.
I have loved this pack since .16, but you really need to bring back the ceres pack.
Well Done, mate. Well done.
Are there any compatibility issues? My KSP keeps crashing when I try to launch my rocket.
how do you get the download
My fairings are broken. The bottom part always has the attachment nodes way far out to the top and side.
Herp, click the “how to use” tab, theres the video showing you what to do.
Is this compatible with Improved Aerodynamics With Ferram Aerospace Research Mod?
yea, i can launch and do everything when im not using any kw parts, but the game crashes when i try to use them
Better than anything similar in the game I use only this mod because it is so polished. Using it always produces stable launch vehicles
Spaceport aint corrupting mods, everytime I do it, it works fine.
Thanks for the awesome mod, I use only your parts now, check what I did with it : http://imgur.com/a/PYNHU
The mod looks really good but when I try to use a ship with any of these parts the game crashes. Any tips?
Decouplers, and SRBs may be hitting the large 3800thrust engine as they decouple from the sides of the fuel tank, causing the engine to explode every time
Flap, that’s an awesome mission plan and set of ships
How did you get the “drop tanks” attached under the lander like that?
ksp seems unable to load strutconnectorheavy/medium, debug tool says the “array index is out of range” concerning the part.cgf. help, anyone? I tried fresh install of both mods and kerbal space program, and i am using the latest version.
great engines but joints moving too much..it is like very cheap chines toy
This thing is a buggy mess. It has totally made my experience with Kerbal infinitely more frustrating. Nothing works like it should. For instance, getting SRB’s to attach to the decoupler and after using a work-around to get it attached dealing with the things swinging around violently as soon as the ship loads in, not having the ship inside the fairing protrude to the outside of the fairing when the fairing is clearly big enough, using a quad, tri, or bi-coupler with any of your engines, etc. You get the picture here. Nice try but it needs a lot of work. I don’t see what everyone thinks is so great about these parts. Yea the pre-built ships are great, but nothing else works. I reached a new level of frustration with video games when I installed these parts. So much so that I actually felt like I was being trolled. I was almost expecting Rick Astley to come on in the background after my ship blew up on the launch pad for the umteenth time.
These problems are all due to you building your rockets wrong, that’s why the pre-built rockets work fine (who knew).
With parts this size, you have to reinforce the joints with heavy struts, there’s nothing we can do about that.
great mod
Winston, so since the problems I listed were because I’m building my rockets wrong please feel free to show me a video of you connecting your biggest SRB (I think it’s called the viking) to ANY decoupler on a ship. I am not able to use these SRB’s on any of my ships as they will not attach to the decoupler. When I used a workaround the things just started swinging around violently and yes I used the heavy struts.
This is so cool but i got a problem… Every time when try to launch something my KSP crashes… It would be nice if someone helped me out here.
This mod is probably one of the best in Spaceport. I used it in 0.18.2 but does it work with 0.18.4?
Also has anyone else been having a lot of problems with 0.18.4?
My rockets collide into the Launch stabilisers that somehow teleport a few kilometres into the air. Also parts sometimes do not attach in the VAB. (Mainly the big Orange Tanks to the decouplers, though others tanks seem to be able to)
does this work in 1.9?
EvilFetus
here you go, http://puu.sh/2kSDF
desepticon
yes, the mod is working fine in 0.19.
You guys rock! This is THE ONLY mod out there that has style, so the rockets don’t look like they were drawn by 5 years old. I’d only ask you guys if you are planning to add wider fairings so launching space station modules would be easier? Also I wonder if you’re planning to add heat-hardened versions of fairings so I could use them as a heatshield (I’m playing with DeadlyReentry mod), as current ones burn up pretty quickly
This is a brilliant mod I use these new parts all the time, cheers.
There is an issue when you put the 3.5m RCS on top of your main rocket, and then put a 3.5m fairing on top of the RCS. Sometimes, when under moderate G, the structural link will fail.
Hi! I have some issue with KW struts, I can’t see thier icons in inventory. I can’t even se them when i want to attach them to my ship… I have KSP 19.1
I like this pack show much! But… You need to optimice the smoke effects, this cause a lot of lag on take off.
Do the fairings actually do anything in terms of aerodynamics, or are they purely cosmetic?
Very cool mod, but it seems the bigger, heavier parts need more oomph to decouple (I am having a lot of trouble with the largest SRB’s). Is there any way you could include a larger, more powerful decoupler in the next version to make jettisoning large radial stages easier/safer? Just a suggestion.
Again, awesome mod, thank you!
Guys, HELP!
Is there a problem with this file, I can’t download it, download always freeze at 30%. When I click pause and then resume, download stops with the message “File could not be saved, because the source file could not be read.” If the file is corrupt, are there any other links where I can download this pack?
I have the same problem with NovaPunch pack, that one freeze at 77% with the same message.
I need those, ASAP :/
Any help will be appreciated.
I tried to duplicate the Saturn V with KW ROcketry and it wobbles, any tips??
My KW rockets are rotating very slowly, so much i can’t move to the burn point in time.. any suggestion or is this a bug / feature ?
Weak interstage decouplers….. these are always my bane. I know that it has been said…. use struts, but this only goes so far because the object snaps to attach struts seem very random. some times I can get struts to do the job, other times they are just scrap along for the ride. as far as the premades go,it is impossible to see where they are attaching. A little explanation would go a long way.
Yup, the interstages are very weak, sometimes if I use alot of strut it snaps, and also can you make 5 meter rockets? that would be cool
after i extract Parts folder in KSP -> Parts Directory and play the game
the launch button will cause the game to crash.
This happens only when i use this pack.
I’m Using KSP v 0.19.1 (on Windows 8 Enterprise N).
also if i place ships under saves folder then after launching KSP and clicking “resume saved ” it says that there are incompatible/invalid saves in my save folder and point them out to delete.
Is there any chance we can get a low-res version? As beautiful as your parts are, the entire pack weighing in at over 400 (!!!) megs is majorly responsible for my out of memory errors. I’m using boatloads of other addons, and yet less than 1/10th of my parts folder is taking up 40% of the RAM.
I guess we can wait and see if Squad can fix the problem themselves first though. There’s supposed to be a new memory / part loader thing but nobody knows when or what it entails.
Also, while I know these parts are venerable and unlikely to change much, I can’t help but notice that the fuel density of them is somewhat low compared to stock fuel tanks.
http://i.imgur.com/n2DDs5e.png
As you can see, using stock parts, for the same volume, I can pack in ~15% extra fuel. This is about the only real flaw I’ve found with these parts (enormous memory usage notwithstanding), rockets are larger than they really need to be.
Could we get the next version adjusted with proper amounts of fuel in them? The differences add up to be pretty substantial.
Great download.