spaceport

[0.19.1] Kerbal Engineer Redux v0.6.0.3

Make your space craft building and manual flight easier with this nifty little plugin.

Overview

Note that if the download is corrupt or does not work. There is an alternate download option on the forum thread here!

v0.6.0.3 fixes an issue which could potentially cause the game to crash.
v0.6.0.2 fixes a bug when version info cannot be obtained.
v0.6.0.1 fixes display issues caused by 0.18.4

This plugin will allow you to view important statistics about your ship on the fly, whilst building it. Just attach the Engineer part anywhere onto your ship and up will come a nice window showing you lots of cool stuff. By popular demand the engineer has an add-on module that will also allow it to work within flight. The Flight Engineer will give you important and useful information about your vessel, surface, orbital and rendezvous flight manoeuvres.

Installation





Addon Installation Guide

 

How to install Addons in KSP:

Installing addons in KSP is as simple as moving files into their appropriate folders. This guide explains which folders hold each type of addon, and how to locate them. Keep in mind that Addon packages may contain any combination of addon types. These instructions are meant only as a generic guide.

 

Finding the KSP Main Folder.

The first step to installing an addon is to locate the KSP folder in your computer. This is where KSP keeps all of its files, including your game saves and screenshots. The KSP folder is located where you unzipped it when you first downloaded the game.

The KSP Folder contains the following subfolders:

KSP root folder

NOTE: On OSX, the KSP_Data folder does not exist. (Its equivalent lives inside the App package)

 

Installing Part Addons

Parts are all contained inside KSP/Parts. Each part has its own subfolder in the Parts folder:

The Parts Folder

To install new parts, extract the part folders from the downloaded package into the KSP/Parts folder.

 

Installing Craft Addons

Craft files are saved ships created in the game. These files can be placed in a few different folders:

KSP/Ships

In KSP/Ships, you will find separate subfolders for the different construction facilities in the game. The VAB folder, for instance, holds craft files that are editable on the Vehicle Assembly Building in game, and launched from a Launch Pad. Similarly, the SPH folder holds craft files that are editable in the Spaceplane Hangar Facility, and launched from the Runway.

Craft files placed in a subfolder of KSP/Ships will be available to all saved games. Ships placed here are considered to be "Stock",. They won´t be overwritten directly if edited, and cannot be deleted from inside the game.

KSP/saves/"playername"/Ships

It is also possible to make craft files available to only one saved game:

Each game started creates its own folder in KSP/Saves. Each save has its own Ships folder, which is organized in the same way as the common Ships folder above. Craft files placed in one of the subfolders are only visible when playing the corresponding game, and can be overwritten and deleted. Ships created while playing the corresponding game are also saved in these folders.

 

Installing Scenarios and Training Addons

The KSP/Saves folder contains the training and scenarios subfolders. SFS files in the training subfolder are listed in the Training section of the Main Menu in the game, and files in the scenarios subfolder are visible in the Scenarios section of the menu.

To install scenarios and training missions, extract the SFS files from the downloaded package into the appropriate subfolder.

 

Installing Plugins

The KSP/Plugins folder holds the DLL files for plugin-powered addons. These plugins extend the funcionality of the game, adding new part types, or new missions.

To install a plugin, extract the DLL files from the downloaded package into the KSP/Plugins folder.

 

Installing Internal Models

Some addons add new internal spaces and objects. Those are installed in the KSP/Internals folder.

Props

Props are objects that can be added into internal spaces, like cockpit gauges or cabin decorations. Each internal prop has its own folder in KSP/Internals/Props:

Spaces

Spaces are the internal models that are associated with parts. Each internal space has its own folder in KSP/Internals/Spaces:

 

To install internal props and spaces, extract the folders from the downloaded package into the appropriate subfolder.

 

 

How to use

There are two Engineer Chips located under the Science category in the VAB. One has just the Build Engineer which displays stats about your craft whilst creating it. The other has the Build Engineer plus the Flight Engineer for use whilst flying your craft.



Comments

21 Comments for “[0.19.1] Kerbal Engineer Redux v0.6.0.3”

  1. Nifty… I always wondered why something like this isn’t standard with the game… Kind of important to have.

    Thanks, and good job.

    InfiniteDice December 12, 2012
  2. I have installed this addon but I can’t seem to get any of the menus for Kerbal Engineer even when I place the chip.

    Is this a bug or am I missing something?

    Gahlin December 18, 2012
  3. @Gahlin – You’re missing something, because it works perfectly for me…

    In fact, this mod is absolutely essential for me now. I can’t imagine ever piloting a spacecraft without the proper instruments – these are my instruments. I especially like the Flight Engineer part.

    Great job!

    ScruffyBamboo December 19, 2012
  4. Can´t KSP without….

    maro-technoir December 22, 2012
  5. This is the single most important add-on a player could get for KSP.

    It doesn’t play the game for you. It won’t make course corrections. But it will tell you if your rocket will fly and how much total power it will make.

    Building by the seat of your pants might be fun for the first couple hours, but pretty soon you realize that spending hours and hours trying to use intuition to build your rockets is just annoying. Real rocket scientists don’t built what feels right and hope it works. They use math. You should too. Do it for all the poor Kerbonauts who will be saved from painfully crashing into the ground because you made your rocket too heavy.

    SagaciousFoo December 23, 2012
  6. This was the first “crucial” mod I used in KSP… and while it gives amazing information, it’s a massive CPU hog. It turns my 45-60 fps flights into 5-6 fps slideshows.

    I’ve had to limit my use of the Engineer to the VAB, and only very quickly to see the rocket’s specs, and then I take the part off again because it slows down the VAB quite considerably as well, once my ship hits 350+ or so parts.

    To be honest, I’ve found better alternatives. I used VOID for a while, which has the same in-flight data (although not organised as well), but no VAB specs. No noticeable slowdown though. Recently, I switched to MechJeb – not for its autopilot abilities, which I don’t use, but for the flight data, which again don’t cause any discernable slowdown. I was pleasantly surprised to see a VAB component for MechJeb that’s almost as good as the Engineer one, and again – no slowdown.

    I just wish I had the option in MechJeb to turn on and off the values I actually need, like in Engineer… that’s a brillant feature!

    ScruffyBamboo January 7, 2013
  7. If there are any problems with the plugin (i.e. slowdowns) please report the problem within the Forum Thread, (preferably with a stock craft (or persistence) file to replicate the problem if possible). I cannot fix a problem which I do not know about.

    This plugin has been moulded over the months by everyone’s input on the forum and will continue to be. The majority of the features and fixes have been implemented because of your feedback. So instead of commenting that it does not work and giving the plugin some bad press, which cannot be taken back after the next update… Get in contact so I can fix it for everyone, win-win!

    cybutek January 7, 2013
  8. @ cybutek

    Point taken – I just don’t post a lot on the forums… I usually just go and see what’s new on Spaceport :)

    If you notice, I actually wrote a comment on Dec 19th saying that I loved the mod! And I do, but I just didn’t realize at the time that it caused such a slowdown – I just thought KSP was really taxing my system, since I ALWAYS used Flight Engineer. Now that I’ve switched mods, my flights are smooth, even with high part count (350+) rockets.

    My initial thoughts would be that you’re doing too many calculations per cycle, but I’m no expert…

    Anyway, I’ll go post my slowdown concerns on the forum when I get the chance…

    ScruffyBamboo January 7, 2013
  9. i THINK because of THIS mod, maybe?, that a 3 minute mission lasted more than 2 hours , i dont even want to know what the FPS was on that, well i kinda do

    narutoa123 January 21, 2013
  10. I don’t want to sound harsh but… Yet again… Please tell me where the problem is. Post a craft/persistence file and just generally help me find what could be causing these problems. You spent time to make a comment. Spend that time typing the comment into the forum with an attached persistence/craft file. If there is in fact a bug, an update will be released to squash it.

    A previous bug fix as an example: Someone said they had slowdown issues BUT also gave me a persistence file. BECAUSE of that persistence file, it was then possible to track it down to an infinite loop caused when docking using multiple ports in an array. If that nice person did not give me anything more than “it don’t work”. That bug would still be there as it had to be pinpointed to a couple lines of code out of a couple thousand.

    Please, please, please all I ask for is that you help me to solve any problems! It only takes a minute and will not only help me, but will help you and the thousand of other people who use the plugin.

    cybutek January 22, 2013
  11. i’ll try this mod again, if it doesnt work then its probably my computer

    narutoa123 January 31, 2013
  12. is this supposed to use a lot of your cpu

    narutoa123 January 31, 2013
  13. It shouldn’t use a lot of CPU because it’s been designed to limit the amount of calculations it does depending on the time it takes for it to do them.

    Most people are not experiencing any slowdown, even on pretty big vessels. So it is either your computer or something odd with your space craft that could be confusing the mod in some way. I will need something to work with to narrow down any searches though. If you could post your craft files with a list of mods they are using on the forum thread HERE, it would be very helpful in tracking down if it is a potential bug or not.

    cybutek February 2, 2013
  14. Brilliant utility, should be included in stock.
    Having some issues since .18.4 though, the information isn’t visible, just a small square (can send SS if you have an email address).

    Paul Kingtiger February 18, 2013
  15. Amazing, found the forum thread for this add on, saw that other people had reported the same bug and the author had already published a fix!

    Not only is the add on essential to proper rocketry planning but the support is first class :)

    Paul Kingtiger February 19, 2013
  16. At the moment I have absolutely no idea what all this data means so I will probably pass on it, but we will see if it makes sense after a few more weeks!

    Dont know whether its a bug but my data listing shows the stages incorrectly – I have four thrust stages but I only have three on my rocket and my main engines are in stage 9 not stage 8 as the engineer seems to think they are.

    But considering I dont really undertand all this stuff I am probably just reading all this incorrectly.

    Nigel Stutt March 27, 2013
  17. Hey just wanted to say I love this mod however I think I’ve found a bug that will crash the game and I’d like to discuss it with you. I’m a .Net dev myself and I think I could be of some assistance to you on this issue as I’m able to replicate it regularly. Let me know how I can reach out to you.

    Nick Leach April 15, 2013
  18. I know of some bugs, many of which are being dealt with in the next major update. But please contact me about the one you’re experiencing, as it is possible that it may be new. The forum’s are the best place to let me know of any issues (but they’re down at the moment). So the 2nd best would be to just send me a message using the Contact Us page at http://www.kspod.com :)

    cybutek April 15, 2013
  19. The textures for this don’t seem to work for me (on Linux) until I changed the name of the “Textures” folder to “textures”

    rifter April 17, 2013
  20. Thanks for the insight rifter :)

    cybutek April 24, 2013
  21. 5 Stars from me.

    Simple, awesome & KSP necessity! Wouldnt fly without one.

    Andrew Winter April 24, 2013
  22. I’m having a lagg issue with this if i click the Flight Engineer window lets say the “orbit” tab it causes my game to lagg every 2 seconds and the lagg freeze lasts 1 second allmost like clock work.. makes it unplayable so sad cause this is the best mod IMO.

    CorruptKode May 7, 2013
  23. Make sure you’re running 0.6.0.3 as that bug was fixed.

    cybutek May 9, 2013
  24. like it so far. haven’t quite figured out how to plan the delta v needed to achieve orbit with it yet.

    mir holland May 19, 2013

Leave a comment

You must be registered to comment or login now.